Seems like a skill issue honestly I mean yeah our toons were a lil busted coming out of DF with full bis gear and stats… who would of thought having the best gear would make u strong. Lol just get lvl 80 and a fill set of heroic or honor gear neither 1 of them takes that long and u’ll still be steamrolling world content so u cant get to the real stuff like high end pve or pvp which is where the dev time is and should be going these days
Feeling weaker as you leveled has been a thing since TBC. Forums were rife with it.
People went from 1-2 shotting world mobs to dying to boars and Arakoa.
There’s no way to have any sensible progression without a reset. We’d be doing idiotic amounts of damage that would have to just be truncated for the sake of truncating. Then if it’s going to show 1,000 bn damage in a pop up, why not just show 1,000 instead.
Plus the extra digits at the scale of the player volume at the speed of globals isn’t exactly easier to compute than these smaller numbers. At some point (no clue when) that probably starts to matter.
I’m just baffled how a guy with 125 max level alts has any time to do any progression, let alone hang out in the forums, trolling?
The ilvl scaling is so low at max level as to not be noticeable, so it’s not really that big of a deal.
This has remained the same in WoW for the past 20 years.
In Vanilla, your level 40 gear from Razorfen Kraul that made you strong at level 40 was weak by level 50 and replaced by quest gear by level 55. WoW has always had your older items and stat values deminish in effectiveness as your level goes up.
I do agree the scaling can be a little crazy at times though. However, WoW has evolved into a raid, M+, and PvP endgame where leveling takes a fraction of what it use to.
This just shows a fundamental misunderstanding of what you’re doing. Let’s say you mine a Bismuth and you can sell it for 40g. If you try and get gem dust from it, you’ve still “spent” 40g because you could’ve simply sold the Bismuth. It’s not cheaper just because you mined it.
It’s a question of degree. Neither SL nor DF had such a steep drop in power as you levelled. The weakening was so large they had to nerf level 70-79s because they were too strong (compared to 80s). Particularly 70-72. That didn’t happen in either SL or DF.
Just quit or play classic. The game is different and still good
The problem if you have played from vanilla is that every week/month/year casual players would complain endlessly about how hard the content was. They don’t have time and it’s unfair etc.
Reality is that 90% of the player base is casuals (heroic raiding is still classed as casual) and they need to cater to this so easy few months they made it easier and easier till we got to this.
Even dailies are bi weekly now.
its not a 1 for 1 exchange. 10 bismuth will get me 380 g at the AH, that 10 makes me 4-5 dust, with a possibility to refund me bismuth, and those base 10 bismuth break me even if i get 4 and net me profit if i get 5. i dont even think about the amber, they are way over priced on the AH and i have 100s of them so i just get pure profit from those and still have enough for crafting
Ok, that’s a different story. You’ve done the analysis. it had sounded like the cost changed becuase you mined the Bismuth, which I disagree with.
era to be precise. even SOD has xp bonuses and the slotted item added cast feature, so you get extra casts lower levels to be more than “2 button” rotation forever.
Classic is not rough leveling. Especially if it’s an alt. to make that “difficult” one must have discipline. you must never give them gold, boe’s or looms.
Most, though, just send them say a 1000 gold to skip nickel and diming allowance, good crafteds if they can make them or boe’s, and pull off the loom tab. even in tbcc before looms my first 70 was a sugar mommy to levelers.
i do mine my own stuff, but with how performing the professions are you refund and multi proc so its easy to break even and make profit getting your own stuff, plus all the other extra stuff you get mining/herbing that other proffs need and sell decently. now i will say, JC is only really profitable at this point, it ALWAYS dies as the expansion goes on. alchemy on the other hand is always profitable. and gathering ore/herbs is crazy fast this expansion with a truesight phial. it nearly doubles the nodes
Scaling ruined the game.
“Seasons” ruined the game even more.
You should have to do each raid in progression to get geared, with a few rep/crafted items to fill in the gaps.
Blame the community. This the crap we have argued over for years anf then Blizz started listening to the loud moths and fast foward to now. This is where we are at and people are still complaining. More people are complaining, because they listened to the complaining.
Pretty much everything that needs to be said.
IMO the game is in as good a place, or better, as it has ever been.
idk if this is all you need to hear, but after cleaning house, the new and improved modern blizzard team that has been entirely onboarded for superficial things, is just not very good at what they’re getting paid to do. Before the purging at blizzard, folks were hired for their passion, talents or merits.
Mobs scale slower than your gear. You will always feel more powerful as you put on gearr.
Times change.
Adapt or play Classic.
I enjoy both classic and retail for different reasons (they are different games). To get around the temptation of sending my classic alts gold/gear, I’ve been playing classic hardcore with self-found clicked. No mail and no AH make for a fun adventure (good gear drops feel pretty meaningful and hitting certain leveling breakpoints to get abilities are game chargers).
Pretty wild thread. There’s quite a few people in here that think they don’t like WoW, but they actually just don’t like MMOs. I want to drive this point home: We’ve always gotten weaker at the start of an expansion, always. At the start of every single expansion we get “stat deflation,” as a result of stat diminishing returns and level scaling (yes, that’s right, leveling scaling has always been in the game, working under the hood, but recently brought into the overworld, in a very limited, minor way). This is a byproduct of expansions introducing new gear tiers and as you level, your old gear becomes weaker and you get higher level gear to compensate.
This mechanic is intentional to reset the power curve and maintain a sense of progression when you get new gear, overly interfering with it would lead to enormous power creep, and we’d have to have a stat squish every expansion, which is bad for a multitude of reasons which I won’t go into. Suffice it to say, what you’re feeling is what we’ve always felt, in terms of early diminished character power. Anecdote, I’m 574 iLvl, and I absolutely demolish the overworld. The world scaling seems to stop somewhere just before 550, and even up until then, it’s very minor.
Also, just to touch on the leveling piece. The only fundamental difference in how we level now, versus yesteryear, is that it’s faster and we pick an expansion instead of a zone, but that doesn’t make leveling pointless, quite the contrary, it merely makes it more efficient, and leveling is absolutely still the best vehicle for not only teaching players how to play their class, but also introducing them to the world in the most general way possible, which is important.
So, to the people saying that this is outdated game design, no, to the contrary, this is not only modern MMO game design, it’s the gold standard, because it’s what all the big companies are doing and will keep doing, and they got it from Blizzard.