So if you look at the original version of the game, you had the traditional RPG model of content progression. You started in Elwynn Forest or Durotar, gained some levels and then moved onto Westfall or The Barrens and so on. You might make a mistake and wander from Red Ridge into Burning Steppes and get deleted. It gave you something to aim for.
Some years later zones were mae to scale with level. At this point there were a lot of zones and you had to do relatively few of them to level (eg I think Icecrown took an alt of mine from 20 to 58 in DF). I understand there are reasons for it but it also killed content progression. Still, what then is the point of levelling?
But it’s worse than that because you get WEAKER as you level. This is so contrary to the RPG model. Games like Skyrim allow you to do this if you level badly/inefficiently but there doesn’t seem to be anything you can do about it in WoW.
Now in TWW we have ilvl scaling. Previously, when you got to max level and you got better gear you’d make content easier. So there was a point improving gear. Now there isn’t, really. Mobs get tougher with your better gear. So what exactly is the point of gearing? Is there one beyond pushing higher keys?
Like seriously, what is the point?
I really enjoyed Remix because it was fun. I can’t think of a single thing I’m motivated to do in 11.0. You’ll probably find 11.0 content just gets easier with 11.1 greens. If it doesn’t, it sure will be by 12.0.
Nothing I do seems to matter.
I really enjoyed Remix. It limited you to a narrow band of content (ie Pandaria). The level scaling sucked but you could skip it with mailed tokens. In the end the Bronze grind wasn’t awful and at 476 everything felt good. It was fun.
Am I just in a holding pattern waiting for Legion Remix in 11.2 now?
Content progression was dead anyways. I still remember hitting 70 on alts back in cata/mop/wod and it becoming an insane slog. Nobody has time anymore for that and honestly it’s not good game design.
This is still in the game today. The campaign forces u to do the same experience as old xpacs where you can’t just rush to azj’kahet/hallowfall as they’re 78-80. Once the campaign is over what is the point in doing the same progression again?
You have ALWAYS gotten weaker as you leveled. This is rage bait or a very off the mark take.
This is still the case. My lvl70 boomy steamrolled everything without an issue from 70 all the way until around 80. Not sure where you got this conclusion from.
I don’t agree with this. Good gear or bad gear I’m still torching mobs without a care or worry in the world.
Gearing is an endgame so you can play a class at it’s pinnacle of power for that patch. Aside from it being mandatory for high end content (higher lvl m+ / raiding) there really isn’t a reason to grind gear. You could be in blues from WQ’s and still have fun.
I agree remix was fun and I eagerly await the wod remix or wrath remix announcement as it’ll come sometime this xpac. The latter statement you said is obvious as this is how the game has always worked. 11.1 gear will be around 11.0 normal raid gear if not LFR level just to get people who got left behind caught up to speed.
That’s on you lad. Personally the xpac has been a blast and don’t see why you’d wanna ignore most of it to wait a year, but again it’s your choice.
That doesn’t contradict “you get weaker as you level”. It’s simply still sufficiently easy.
Also, try that as a BM Hunter.
So what does the gear matter then?
That’s still a long way away. We’d have to go through MoP Classic and WoD Classic first.
Also, people have a rose-colored view of Legion. They don’t remember the 7…0/7.1 legendary RNG and rerolling because you got the wrong RNG legendaries. They remember when it was good by 7.2/7.3.
Also, I think Legion would work better as a Remix anyway. The levelling in Legion (as done in Chromie Time in SL/DF) was actually pretty good.
Wrath Classic was too recent for the Remix treatment IMHO.
It’s just them seeing stats and trying to tweak it to the modern audience. Gone are the days of old. WoW Remix is a new idea and is fast so the dated leveling isn’t such a chore.
Min maxers, and the must have the bis dweebs are the only ones that worried themselves to death over that garbage. Liked the whole expansion. Never got my bowels in a uproar over the legendary system.
Basically this, but I do wish some of the RPG elements were maintained.
Things like learning spells at a trainer, learning riding, etc. Idk, I don’t think modern audiences are opposed to things that could be considered tedious, maybe just conditioned to having everything offered up on a platter.
Truth be told I’d love if the npcs, trainers etc were utilized. Bring more life to the world again but my gosh the complaints that come about whenever you can’t change on the fly or whatever grows each time Blizz does something with rpg flavor…
Gear’s only relevant to the content you want to do. If you want to run WQ’s gear doesnt really matter, but if you want to do higher end stuff then obviously you need better gear.
I leveled my hunter alt in bm and again I torched everything with ease. Just continued getting weapon upgrades which in turn made my pets do way more damage. I also want to say I hyper-optimize the game because that’s my point of enjoyment, so I don’t reflect the rest of the playerbase.
With things like the Lariat, it could be a VERY lucrative profession. But it requires either insane RNG, or an insane rep-grind to hide cuts behind. Scarcity is the only thing that makes ANY profession money.
This has been the case since mid Legion.
You gain more power than the mobs do per ilvl.
It slows down the power progression vs world content so the world doesn’t become irrelevant as soon as you’re in like… Season 1 Heroic Dungeon gear.
It does NOT make the world match your power 1:1. You’ll continue to get stronger as we get more gear. Just less dramatically than pre-scaling.
This isn’t true and didn’t end up being that way until patch 7.3.5, when they put in ilvl scaling. Until then you could out level things and one shot them. Ilvl scaling was the solution to that. Although I’d rather things like rares just have an invul field.
They don’t really. You lose a bunch of secondaries because the game would be stupid with everyone having 500% haste and 800% mastery. It resets once you start getting appropriate gear.
The stress over this issue goes away when you come to realize that every adventure needs its valleys to have its peaks. If it’s all peaks, it gets boring quickly and doesn’t last. Infinite linear progression doesn’t work.
Not sure why this keeps getting repeated. People are so self centered with main character syndrome they think their experience is everybody else’s. When World of Warcraft came out, I had a full-time job. It’s still the best version of the game by far. I even got rank 13 while maintaining a full-time job. Just a very relaxing thing to do after work.
It’s not that people don’t have time for it, you personally don’t have time for it and want everybody else gated to your time limitations. It’s absurd.
I feel you completely misread what I stated so I’ll phrase it differently. In later xpacs (MoP/WoD) certain expansions had dead ques for dungeons which was easily the most effective way to level. I remember sitting in almost hour long ques to get a dungeon. Most people are trying to play the game and not play que simulator for leveling alts. This isn’t main character syndrome or a desire to say that everyone plays this way, but I am speaking from my personal history with the game. This isn’t the early days. The game has to adapt.
Also to respond to your latter statement I’ve wanted m0 released since week 2 as there’s been nothing to do in the game. I’m not for timegating content, but thanks for rushing to the conclusion that I apparently am.