Why is Blizzard so intent on destroying progression in WoW?

It tracks. You really enjoyed panda remix. The worst mode the game ever had. Blizzard isn’t destroying anything. Games evolve.

What do you mean? Which mobs do you believe are scaling with your ilvl at level 80?

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If you are, make room for me.

Not concerned with pushing keys as I don’t see any value there. If I was with a group of friends or guild, that would be different as time with them would be the point, not the keys themselves.

I haven’t noticed feeling weaker as I leveled. I believe you though, not saying it isn’t a thing. Remix was crazy with that at certain points as well, so I know it exists. What I’m feeling right now is that my TWW item level is at what drops in heroics. I don’t do heroics or try really hard to upgrade gear. And yet there I am. So. I sure hope I continue to like delves!

I reupped for DF, that’s what got me back. And it was the idea of follower dungeons that grabbed me. Circumstance has me as a solo player most of the time. Not a complaint, it’s just what it is. I’ve been able to find enjoyable things to do. Sometimes just hopping on a toon and gathering. Trying fishing. Pushing a delve (lol, they better get harder) or a follower dungeon. Just stuff.

I’m not asking a lot from this game, just enjoying what it does have to offer. I think beyond that it would just disappoint me too. So I feel yah you dirty orc!

We should hang out.

Some of us now have busy lives and cant play as much as we used to. It would take me a year ish to get to 60 in Classic with how little ive been able to play. The game recognizes that the majority of people today aren’t living the same lives we were 20 years ago.

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mobs are not scaling with your ilvl at level 80, this is obviously a troll.

You have content, and you have progression, and you having activities.

Content (questing) is only tangentially related to progression any more. The biggest example is the decoupling of renown from power.

Most progression is done through activities (running the same content over and over and over).

There is open world progression. The monsters do stop scaling. It just doesn’t happen immediately at Level 80 any longer. Rather, it happens at some iLevel (which I don’t know).

This is important because of all the ways we have come to gaining experience, plus the holidays and other bonuses. The disparity in power between fresh level 80’s today can be quite wide depending on how you got there.

So iLevel is the only reasonable metric to scale monsters now, since, specifically at 80, it is a reasonable rating of character power.

The goal if leveling to 80 today is simply the transition from “old expansion” to “new expansion”.

They could just ding you 80 and give you 500 iLevel gear, but thats a rude shock, and it gives players an opportunity to explore the world and the stories without the pressures of all the weekly activities. Players like me, given the time I have to play, find it difficult to keep to do all of the weekly stuff and have some extra time to advance story quests. And at some point, quite quickly in fact, the story quests offer little in the actual path of power advancement (notably currencies today).

So, leveling is a nice little respite of the top level grind.

Bottom line, there is progression in this game, it’s just that character level is not a significant component of it, and hasn’t been for quite some time.

Jokes on you i remember 7.0 legion because thats all i played.

Blizzards target audience is now people who don’t even like MMOs or RPGs. These are people who can’t cut it in actual skill base competitive games but they also can’t cut it in thought based immersion genres. Blizzard has run off most other types of players so now they must constantly evolve into something more brain dead.

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Progression is now in raidi g and m+, where it should be. Grinding face to reach max level is for classic. Check it out, might like it

Because the soul of blizzard died a long time ago my friend, now all we have is a hollowed out husk of what once was blizzard run by people who only see fun as their kind of fun, like not seeing the complete picture thats makes up everyons fun

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Right now? To be able to get to M+ content.

Back in the days, to learn your class, the abilities of mobs and teamplay.

I personally liked the old way more, it was so fun to unlock a new zone with new stories, npc´s and monster types. I will never forget how I entered Duskwood for the first time.

The atmosphere was scary, everything was so dark I needed a light source, animals attacked me out of the dark, red eyes glaring at me from the distance and then I was attackd by a dude with chains and an axe.

:scream:

Today, you can just walk everywhere, it just doesnt matter where you go, it´s like zero progression and you just watch a number get bigger over time, while the mobs still hit like a wet noodle.

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First off, what a great expansion. Tons of fun.

Second off, that is where the level scaling issues started that your post complains about. You hit 110 and were weaker than 109.

Gem dust 2 stars sell for 300 g , you need 30 of them to make one gem that 9000 g , there is no way you are profiting

You need 10 bismuth to rng grind the dust , that 400 g for 1 star Bismuth per rng grind lmao

It may be old, bit the integrity of a large scale RPG loses it’s flavor entirely the mome that you can ignore 99% of what the map actually has. While it is insane to expect people to level through the expansions, it is absolutely unhinged right now. A new player is forced to do Dragonflight’s content but Dragonflight hints back to Shadowlands, to BFA, to these past expansions and makes the story infinitely impossible to grasp without playing through it yourself. Not many new players want to stunt their growth just go watch old cinematics, so they relegate themselves to juat skipping cutscenes and saying “I have no idea what is happening, who cares,” which then creates even more end-game fiends except now these people have no real clue on how to play the game because the original model forced you to level up in a longer stretch and learn your skills ans learn what they do, whereas now we have players who do not even realize that as a Paladin or Shaman that they have healong spells as a DPS.

You can’t have a large open world and also choose to ignore the open world, and that’s where WoW is at. All meningful content is done in an instance and then you teleport back to your capital and twirl your toes waiting for the next queue to pop. WoW used to have heart, each level felt meaningful in some way, amd playing zone after zone felt good to do, but it took time.

If your argument is “we don’t have the time to do that, you’re simply lying”. The vast majority will play 10-20 hours or more in a week, say they don’t have the time, and then run 25 Mythic dungeons. This isn’t a time thing, this is a “I don’t wanna level my character and be a chump while other gets to be busted and fun” You are playing World of Warcraft, your “time” is still there, you just don’t like leveling

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It is more that the old world formula is dead and buried a this point. There is a audience for it but most of it has long moved on. What you decree is what the game is.

It honestly feels like if you want what you want. You head over to season of discovery its how wow handled its divided audience.

uh… WoW isn’t the first game in the Warcraft franchise. And somehow people who never played any of the RTS games before 2004 were expected to just jump in without knowing anything that was happening?! Disgraceful! :dracthyr_nod:

What cinematics in DF do you think people had to skip because they might not have known what happened in previous expansions? I mean hell, neither Sylvanas nor Anduin showed up in that expansion at all. And now that the latter is relevant again, they have that “Previously on…” cinematic for people to watch before they even start the Dalaran scenario.

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they most likely stayed to farm greens till grey. then farmed them.
green and grey animals are great foe LW/skinning spam. Crap xp, nice money potentiall.

I know for horde if one did not do this…you left tauren mills a few times.

Some yellows in arathi.

then STV. mix in1000 needles. as you hit the reds. they hurt more. lots more.

Now you can complete the tauren mill questline.

But yes…you can get strong in classic. And have grey mobs be useless for xp to level with lol.

I’m sorry the game cannot recapture the feel of when you were 13 and a literal new player.

It’s 2024. Why do you want things to feel or be slower? I know the scaling problem is definitely there and they could do away with it at any moment but they obviously won’t.

thats your problem, you are paying for mats instead of getting your own