Yes, because I’m sure going into a new zone and getting eaten by a red level mob made you feel very strong.
What is this nonsense? When you don’t have scaling, you can go defeat everything that was defeating you before. That’s growth of power, and an illustration of it at every step. As you level you can take on enemies that obliterated you before.
I think the comparable thing in Retail would be “In the end the M+/Raid/PvP grind wasn’t awful and 638 everything felt good. It was fun.”
If you thought getting to 476 in Remix was fun, then the fun part about that was not the leveling from 60-70, the same way that leveling in Retail from 70-80 is not the fun part… it’s the end-game that’s fun.
Do you read what you type beforehand? World content isn’t meant to be challenging and hasn’t been for a couple xpacs now. Most people went into the xpac around 510-520 ilvl which is almost 90 ilvls over the gear you’d be getting. This version of the game makes the open world feel more engaging as im not just endlessly nuking gray mobs
There’s the same “growth of power” that’s shown when you’re full 630+ gear doing world quests. The content dies even faster than before. Even at 587 I’m just destroying anything in my way. What’s the issue here?
I watched a lvl70 in full mythic awakened gear solo a lvl80 rare with ease. This doesn’t add up.
Altoholics ruined the game. People weren’t good enough to do the hardest content so they made an alt to play the game again, then got upset because it was boring… because they already played it
So blizz pandered to them and made everything a cake walk, now healthy-minded individuals like myself who only play one character have nothing to do
You really need to start communicating better. When you make statements like you have ALWAYS gotten weaker as you leveled but actually meant that you haven’t always gotten weaker as you leveled, then people are going to think you mean you’ve always gotten weaker as you leveled. Because it’s what you blatantly said.
Altoholics sustained the game. Without alts, a lot more people would quit.
Ok, so you’re a “I’m good at the game because I don’t stand in a circle in a Mythic raid” Andy. Got it.
WoW was never hard. It’s just an exercise in persistent. The attempt to make WoW “hard” is the absolutely worst thing to happen to the game. 90% of players don’t want a “hard” game.
Oh yea.
My favorite part of leveling in this new expansion was the fact I didn’t even replace most of my gear until I was level 80 and all I had on was a few crafted pieces and LFR gear. I was like item level 502 when I went into TWW. It was so much fun to do nothing with all of the gear I got the entire time I leveled. Even more entertaining was when I did find higher item level stuff, it was STILL WORSE than what I had. I could probably still be in my DF gear at level 80 and continue doing everything up to this point.
(this is sarcasm)
Helps if you’re an enchanter
As of last word, they plan on retreading Pandaria.
Tell you didn’t play vanilla thru Cata without telling me you didn’t play vanilla thru Cata.
Tell you didn’t play vanilla thru Cata without telling me you didn’t play vanilla thru Cata.
You can check my achieves. I’ve played since 09.
Huh? Content is significantly easier at 588 lol
Vanilla doesn’t count as stats were different then.
But you absolutely got weaker as you leveled tbc and beyond with the way stat ratings work
though nothing was as bad as bfa, bfa had the worst getting weaker moment ever as your legendary items stopped working part way through
Exactly what I was saying. Thank god someone is on the same page.
People complain when the gear improvements at max are small jumps because it doesn’t feel like we’re growing in power… Blizzard finally caves in and now people are upset that the downside of that is the reality that an expansion will cover like 200 ilvls and for the new expansions they have to account for both ends of that spectrum so one of those are going to feel awful.
And frankly, its better for the higher-end to feel OP and not see meaningful upgrades till halfway through than the lower-end feel like they’re running into a brick wall immediately.
ilevel scaling in the world ends eventually you just have to get your ilevel passed the level of rewards you get from the world.
My favorite part of leveling in this new expansion was the fact I didn’t even replace most of my gear until I was level 80
(this is sarcasm)
So I like that having decent gear from an expansion gives you a leg up in the new expansion.
The problem with TWW was that the item scaling went down for really no apparent reason. Level 70 Heroic dungeons in DF in S4 give ilvl 467 gear (and 480 from the vault). Level 70 TWW Normal gives ilvl 408 gear. TWW should continue where DF left off.
Some will defend this saying that new characters will have ilvl in the 300s when they go to TWW. I don’t agree because it’s still too easy to get ilvl 467+ gear in DF. Community Feast, Siege, Emerald Dream weeklies, Heroic dungeons, etc all give ilvl 467+ gear. It’s just copium.
So why is this a problem? Because the level scaling combines with you being WAY above the “expected” ilvl (500+ vs 408) so level 70s smashed dungeons at the start. This got partially corrected with a nerf but level 75+ actually needs a boost not a nerf.
All of this was raised in the beta. They shipped it anyway.
Some years later zones were mae to scale with level. At this point there were a lot of zones and you had to do relatively few of them to level (eg I think Icecrown took an alt of mine from 20 to 58 in DF). I understand there are reasons for it but it also killed content progression. Still, what then is the point of levelling?
Back in original WoW, it would take most people a few months to get to max level, the original level 60. As expansions came out, they reduced the amount of exp required to level in the early game because they don’t want people to have to play for half a year to get to max level and play with your friends that already might be there. Do you see the issue that would create?
So yes, early levels come exceedingly fast so that people can catch up to more relevant and newer content and not have to spend a crazy amount of time just getting through the first 4-5 expansions.
The point of leveling is to get people used to the game before they hit end game or max level content. You will learn how to play your class to a decent degree going from 0-60, even if those levels come fast.
JC is a dead profession , mats cost more than your craft , even three star just breaks even
? R2 gems are going for just under 3k each and gilded vials are going for 300 ea. Im making a ton of G as JC
i mean the drip feed design has always been a part of wow, so not much has really changed. instead of being drip fed and gated from content through arbitrary numbers called player levels, its now based on other arbitrary numbers like item level.