The game is always going to reward people who do both more.
It drives up play time
The game is always going to reward people who do both more.
It drives up play time
And itâs the ONLY way to get upgrades when extending.
And I know itâs shocking for some but usually in MMOâs those who engage and succeed in more content usually have better gear.
These complaints all stem from the insanity of the Mythic Plus PuG world. I see it in my own guild where some members no life M+ the first week just to make sure they have a decent score from the start to be able to get into PuGâs.
Move aspect crests to the last half of heroic.
Redesign the raid vault to not punish extending (Idk how to do this exactly).
Add m track loot to the first 14+ of each dungeon you do each week, starting from x.75 patch.
I think all 3 of these changes coming in at once would do wonders for all sides, without heavily incentivising one to engage in something they donât enjoy.
My girlfriendâs from Canada. Sheâs a model. You probably donât know her.
Insert Avenue Q meme here.
I think it drives it down personally, itâs why I barely played in shadowlands, if we had the DF gearing and upgrade system back then I wouldâve played it so much more.
So you guys would be okay with this:
M+ will close the ilevel gap one month in to reward higher ilevel from higher key level.
Because Ion wants raid or die for WoW.
If players choose to pug, thatâs their choice. But they should accept all the consequences thereof.
Most raid guilds I have been in have a 4 or 8 minimum required keys above x level at the start of every tier.
Been posting how to do this since 2021:
The Great Vault is insurance. It was created to offer M+ players choices so it wasnât just a roll of the dice on that ONE item in their weekly chest.
Raidingâs Great Vault needs to be similar insurance, but that requires a different approach.
You kill bosses, you get âVault Pointsâ. You pay Vault Points to unlock boxes in the Great Vault. (Again, this is for RAIDING ONLY.) And the boxes have exponentially increasing unlock prices, so you get a lot more out of unlocking 1 or 2 boxes per week for 10 weeks than spending the same points to unlock 3 (or even 4, if thatâs a thing) in 1 week.
The point of this is that, while youâre extending, you spend those Great Vault points youâve been accumulating all tier, to keep the loot flow coming in when youâre on extend and arenât getting points anymore.
One month is too soon, but fundamentally I donât have an issue with letting m+ reward m track loot on a weekly lockout at some point in each season.
Bro, honestly I just want to see it the way we have it currently, mythic raiding still gives you a slight advantage, but itâs not a whole tier worth of ilvls.
But if you had to wait 1/2 months in to reach that ilevel you wouldnât mind? So by the end you could reach their exact ilevel on average and not be below.
And were something like this implemented, would you have any objections towards the other two changes I posted in the same reply?
If you choose to extend raids and not re-clear, thatâs youâre choice and you should accept the consequences thereof.
Before anything else is done to increase M+ rewards, I want M+ restored to the difficulty it should have, so that M+ players are earning their gear in the first place.
Iâve long maintained that adding a new affix with every keystone level would be an easy start.
Always love when people who donât even play the game make terrible suggestions because of how mad they are.
Even in that case, M+ is only 1 order of magnitude more items and crests, not 2.