Why increase the gap between raiders and m+ers again?

I think comparing the difference under the new system vs the old system will be marginal.

The biggest impact in terms of end of season outcome will be on people on the fringes of the season title. For basically everyone else, it’s a nothing burger of a change.

And what do these players do once they have max rewards?

As a player who mainly heroic raids and m+s with friends I think the changes suck. The sticking point for me is that yes raid itself doesn’t give massive amounts of loot on an individual level, but its beyond disingenuous to act like it isn’t a massive power gain to do several bosses of mythic and m+ each week. The reason for this is simple access to myth track gear, m+ players get one from the vault each week, mythic raiders get one from the vault each week AND a chance for more from the content they do weekly even if they only really do the “fill a roster and you can kill them” bosses. This is without going into very rare pieces that go past the ilvl ceiling that is already favoring mythic raid or underpowered.

I don’t mythic raid because of the logistics of it, I am perfectly capable of doing so on an individual level but I despise the networking that goes into it, and encouraging a game mode that in my opinion has a flawed and awful barrier to entry instead of fixing that barrier to entry first is one of the bigger net negatives in war within up there for me with the 3 day early access which is just annoying, and m+ not releasing for a month which is also annoying. This issue however will bloody well persist all expac and it feels like two steps forward in dragonflight and one step back as far as m+ rewards vs raid rewards should go.

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I don’t think so, the gap nearly doubled and the ilvl gap between crafted gear and myth nearly tripled.

But even 3x a really small number is still a very small number.

Is it? That’s terrible if so. In the NA alone I’ve seen around maybe 500k players at best ever engage in M+ at the lowest of keys. The higher it goes the smaller and smaller the pool gets down to hundreds of players or characters.

If raiding is smaller than that, which is say less than 500k players ever even touch LFR out of potentially millions that is horrible. I have a feeling though if you include LFR the total population of characters is pretty high.

  • From what I can see Keystone Explorer for Season 4 on DataForAzeroth is around 25% of all accounts and that is just completing a key on time no matter the level.

  • Incarnate’s Wake the first wing of LFR for example has a completion of 44% on all WoW accounts.

It seems almost double the number of players engage with raiding at any level overall.

These numbers aren’t small bud, I dno what to tell you.

6 ilvls on 1 item is 0.375% character power.

Probably gear another character, do one round of 20s and quit for the season, idk, very few people push higher

Raids require larger groups, more dedicated time and yes most of the time harder difficulty. I would call you on your BS that you think “a lot” of M+'ers find mythic raiding isnt too challenging when most of the RWF guys are sometimes stuck on bosses for weeks.

I somewhat doubt that although I’m not sure. My overall damage seems to almost double from season to season.

There is also something to be said for barrier to entry. More people would try to do high end m+ and mythic raid if the requirements to do so reasonably weren’t so weird.

World first is facing different bosses then even most mythic raid guilds. Not only are they fighting bosses in their strongest iteration they are generally doing so at a low gear level as well while also having people develop addons for said bosses in real time and pioneering strategies.

There have absolutely been early mythic raid bosses that are more efficient cache/loot farms then doing a max m+. The early bosses tend to be on par or sometimes even easier then the end of heroic.

That’s the raw stat math.

Within the same expansion, 1 ilvl is 1% more stats, and you have 16 item slots.

Going from 1 season to the next, there’s the power creep in terms of trinket and tier sets.

I think there is a huge colossal gap between rwf raiding and the average cutting edge raider. Should have probably specified that better in my opening post. Just like how there’s a huge gap between 6 and 13.

Most top end M+ players are also CE raiders. Are you advocating for casuals, or a casual yourself? You insinuated you’re 3600+ PUG keyer and CE raider in another post.

Mid-tier players get mid-tier results, so I’d rather have them appropriately filtered out of my efforts. Also, raid loggers tend to be behind people that forego M+ altogether due to flightstone and crest returns being lower for just progression raiding.

The logs determined there’s zero evidence of that.

Actually most people I encounter and play with do not enjoy mythic raiding.

Can you show the numbers? I don’t buy that because that goes out the window when you have outlier gear that raids are prone to having, and also 6 ilvl is not equal across all pieces 6 weapon ilvl is far more significant then say 6 ilvl of wrists or a ring without a cantrip.

What logs? All the logs I have are 95+ on heroic…

I really barely ever raid anymore.

You have zero logs showing up on warcraft logs.

Not even heroic.

And flexing heroic logs? lol

Heroic is braindead.