Blizzard has to acknowledge that people exist that push beyond 10’s and those aren’t just mythic raiders.
Which they did with the M+ changes toward affixes. This isn’t about that, this is simply them pushing long term gearing which reinforce doing both M+ and mythic raiding.
Right, but it’s not like raid gear has a higher ilvl than M+ gear. Both go to the max ilvl, same as now.
Also, acknowledging something and specifically tuning around it are different things. They know people go higher, but it’s viewed more as you limit testing than part of the designed reward structure.
If you want to view this as a ‘nerf’ to end of dungeon and crafted gear, then it’s honestly deserved. Both were incredibly powerful compared to how easy to acquire they were.
It was pretty dumb being at over 90% power week 3 from 2 crafted items and all the upgraded end of dungeon loot.
I just can’t wrap my mind around it… I honestly feel m+ players are just getting shafted for no reason, we have a good system now, a system where raiders have a small advantage, but m+ only players aren’t too far behind and will catch up reasonably quickly, with these changes it sucks for alt gearing, it sucks for m+ only and it sucks for heroic raiding.
We have a system now that isn’t relevant and makes it so you don’t really grow stronger as you hit the cap or near the cap really fast. You’re grinding most of the season for 1-3 ilvl and for me that’s boring.
I would say this is closer to an attempt to bring M+ gearing back in line with the rest of the game without directly nerfing EoD.
You’re not getting shafted, you were enjoying something that was overpowered, and now it’s getting changed. That’s just game balance.
I mean S4 is a little too quick sure, but the other seasons I was definitely still gearing up near the end of the patches.
I hate being in a situation where other people are gearing up quickly and I’m just behind (maybe) gaining one upgrade a week.
Even in S3 I only did m+ (and heroic raid) for most of the season and if you’d remove the legendary weapon I would have gained maybe 3-5 ilvl after the first month.
S2 gearing btw was even faster with crafting.
Even in the state of S3 (which is the tuning values of TWW S1), most late patch gearing was hoping for a specific items to drop in vault (which isn’t changing).
Maybe getting 3k M+ score or CE should unlock an item to convert hero to myth for 12 vault tokens.
And you’ll get your myth gear, this is great for gear progression honestly, you were done too quick in df
But what about the game play? Do you enjoy playing the game? If so why does it matter so much that gear doesn’t drop like a slot machine jackpot?
I enjoy playing the game but I also enjoy getting stronger and feeling like I get something out of it. You might as well argue to remove gear from the game.
Alright I can solve this issue:
M+ loot now has a secondary stat called Mythic Plus Juice
This is to distinguish M+ gear from M raid loot. If you want to raid you raid, and if you want to progress in M+ you need the M+ juice.
Your M+ gear will be inferior to raiders and their gear will be inferior to yours.
So splitting both content in a xyz way.
Yeah I don’t get that kind of expectation. If you get stronger it makes the game play more boring.
I mean it is supposed to be an alternate form of endgame content progression and never was meant to be required alongside raiding.
I don’t really mind being done quick or chasing 3-5 ilvls, if I want to enjoy the process of getting stronger I’ll hop on an alt (which was amazing in DF). If I want to push I don’t want to drag the group down because I don’t mythic raid.
Sorry if I’m sounding whiny, but we had such a good system in DF and now we’re back to raid or fall behind again. Bleh.
It was meant as a war on raid logging, this is why m+ was added so raiders couldn’t raid log.
Which is dumb.
If people want to play other games in addition to wow, let them.