Well I judge the Orcs because after working with the goblins and forsaken for such a long time they should have become better at building stuff by now.
As a (former?) long-time horde player I have to agree. Well particularly with Orgrimmar. It’s just ugly and doesn’t feel good to be in unlike beautiful Stormwind. Even the charm of the actually dark and dank old Org Drag has been removed with new Org and the goblin buildings. It feels less like a city with real character and depth and more like an oversized trading post with the type of rather cheap feeling goblin buildings (not that the mud huts were better feeling but the old Org Bank and AH at least were unique and part of an identity).
Undercity actually had a certain charm if you were going for being a kind of evil character. I have good memories of lurking there in Wrath/Cata and the whole place had the right kind of feel for morally complex, comically evil type characters.
Thunder Bluff is actually pretty serene and nice and I used to prefer sitting there to queue for BGs when you needed to be a in a city to do that but it’s also quite plain and primitive as OP is getting at. I think the music really helped in that aspect but it like Org just feels in a way like an oversized, extended trading post, this time with hippy cow people who are nicer to be around to be sure than Orcs.
Silvermoon is just plain old at this point, low resolution, pixelated, no flight. It actually of all the major horde cities besides Undercity is one that has a real feeling of character and depth that feels lived in and purposefully designed as a city rather than Org/Thunder Bluff and their oversized trading posts that sprawled a bit feels. But the lack of flight, the low resolution, the relatively small size, and with how disconnected from things players need in the modern age on account of not being part of the continent it’s part of and instanced are all real killer problems.
Stormwind by contrast is just night and day, it’s a real city with depth, strong structures, real architecture, planning. The canals are nice, it’s pretty, it feels nice to sit in and RP in or walk along or just do business like trading and professions in. Ironforge too has a certain cozy, safe mountain fortress feel that’s let down a bit by how weird it is to navigate a lot of places as any race taller than a dwarf. Darnassus also isn’t bad but’s kind of like Thunder Bluff++ IMO. It’s a real shame they didn’t rebuild Darnassus but closer to the concept art as a Tolkien type vertical tree city with z-axis depth or something neater, instead we got a lazy, low effort, unacceptable frankly thing plopped in the Dragon Isles which I think shows we may be beyond Blizzard ever doing great things in the vein of the Cata revamp ever again, because their answer to Night Elf anger in a replacement was kind of important and a definite let-down.
Exodar is pretty depressing, I always hated it, it’s very open, low resolution like Silvermoon, confusingly designed. It makes sense for what it is, but it makes a poor city and I thought that even before old world flight was a thing.
Looking at Boralus and Daz’alor by comparison as well there’s no contest. Daz’alor is meant to look visually striking and it is kind of beautiful looking at it from near the flight ceiling with all the lush greenery surrounding the city and the water. BUT Boralus despite not looking as breathtaking at first glance is the superior city, the best city ever designed in WoW. It has everything players need closely together in one area of the city (unlike Daz where horde have to fly out of a pyramid facing one way and around it down to the docks to do some things which was time consuming and annoying), then it has a larger city area with areas that have NPCs, real city life, additional places to visit, a real living city feeling that’s incredible for RP. And it feels nice as another port-side city like Stormwind but even more-so to just stand around in.
I think the real issue is Blizzard never developed the kind of depth in theming for the Horde, the kind of livable depth that gives off welcoming vibes that they did for the Alliance. Oh they gave it silly RTS theming, mud huts and spikes so it has a distinct feel, it’s just not the greatest feel. I do like how they brought more water into Org with Cata, I think that was a good idea and a real winner it’s just it’s still too far from the areas players need to be for trade and commerce, travel and RP. Some of it might be engine limitation. I’ve seen renders of Org in Unity and with the right true desert theming, good shadows and flame-light work and shading as well as something closer to true night I think as a desert city it could look a lot better in different circumstances, it just doesn’t work that well with WoW’s color palette and designs, yeah the orange is a bit much, a more muted desert color scheme would likely be much better.
Pretty much my feeling. Originally when conceived MMORPGs were supposed to truly be living and breathing worlds (with by the way player input and some democracy on how things were run, something many companies did successfully but which Blizzard fought tooth and nail) which would mean updates from time to time to reflect how the world is changing and growing. Unfortunately I don’t think there’s much hope for it. WoW is on life support, corporate looks at something like investing in rebuilding cities and asks why. They say (and devs have encouraged them to think this way) that players are not drawn by that, that they’re drawn by raids, by dungeons, by grinds, by new questlines in new zones. Why invest in fixing up something old on top of the new when you can just invest in the new. And that’s the toxic cycle WoW is stuck in, no ability to be a living, breathing world because there’s no money or dev time for updating stuff that isn’t part of the expac purchase and new zones. We’re now more years of time away from Cata revamp than Cata was from Vanilla’s original designs which were deemed old enough to need a revamp. We’re talking about 7 years of game-play to first revamp and now another 13, nearly twice as much without anything major despite major events in BFA like blighting one faction’s city and burning down another. Neither has spurred the kind of major, impressive city-building or replacement we should have gotten.
Um u do know they going to give u want u want in the next expansion it all about the Blood Elfs and Voids u guys always complain no matter what towards Blizzard no wonder why they don’t want to respond because of the hatred they get on their forums constantly
This is so far from the truth it’s almost scary. Their worst days still had a couple million subs, and the population has exploded since TWW. I think they actually successfully brought a lot of players from Classic over to retail with this expansion. Most games (MMO or not) can’t even touch their numbers or revenue.
It is true that they treated WoW like a ‘cash cow’ for quite a while and were just doing enough to get by, but I definitely don’t feel that way about the current direction of the game. It seems to me they have a clear vision of what they want for the game and they are following that plan with this trilogy of expansions.
Just because they choose not to overhaul old zones doesn’t mean they are giving up on the game… the Cataclysm overhaul is still highly debated if it was good or bad for the game to this day, and there’s no denying that Cata was where WoW first lost its momentum.
Even if Midnight comes back to Kalimdor and Eastern Kingdoms, I’m 90% sure they will keep the cataclysm versions of the zones in game and accessible via Chromie. Midnight seems like a much better time to overhaul Org than TWW which is on a completely separate continent.
If they do overhaul it, I wouldn’t expect things to change much in terms of general aesthetics of buildings. They are iconic at this point. There are people who love the horde aesthetic as much as others hate it.
And even then, it might have only been certain clans (like the raid focused ones) who even did that. We know for a fact not all orcs did that, or Gul’dan wouldn’t even be a character.