Why doesn’t more alliance turn WM on

I dunno, but so few allies flagged for pvp made the Alliance Slayer title harder on a number of levels. Couldn’t find anyone for the 10 kills for the longest time, and also when I did find them I felt guilty for slaying an endangered species.

Wouldn’t be 1 vs 10 if alot more alliance had it on.

Horde or Alliance, i keep it on.

The funniest argument is that there isn’t enough ally in WM so Ally doesn’t turn it on. So when they don’t turn it on, WM is guaranteed to have permanently less ally in it. Its a never ending cycle.

Just so you know, this is another reason I don’t like you “PvP-Server-Personalities” types. The coward generalization of “PvE-Server-Personalities” is flawed and frankly childish.
Some of us enjoy the game for other reasons than you. Shocking I know; someone’s viewpoint on the internet is different.
I understand it’s Orcs vs Humans with a twist. Personally, the game should never have had PvE servers at all IMO. I also don’t think WoW’s iteration of PvP is done well.

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I play both sides, and played a mage on a pvp server, it wasnt as bad as people on pve servers made it seem.
But… Playing now at 120 or leveling on either side, it just doesnt seem worth it.
As a horde leveling in Tanaris some dbag alliance warlock 120 was running around ganking low level horde, I asked for help and 3 120 horde showed up and killed him till he left, he was being an ahole.
On alliance leveling I only ran into a few horde players my level, 2 of which we just looked at each other to see if the other wanted to fight and didnt so we went or seperate ways, but 1 wanted to fight which I won, I had the advantage.
The actual world pvp doesnt seem any different then leveling my mage on the pvp serv in the old days, but the 10%xp just isnt really worth it if your trying to level fast so I end up turning it off regardless while leveling, spend most the time in dungeons anyways.
At 120 on either side, I dont see the point either, you dont need xp at max level, spend most my time in raids, dungeons and warfronts.
The only time Warmode comes up is in warfronts or world groups to see if it’s a wm on or a wm off group which is pretty 50/50 on both sides, meaning plenty of alliance on with wm on cause there is more wm on groups for world bosses and warfronts then non.

Personally they should of made warfronts more pvp focused instead of pve, like lots of people asummed they would be. Which I was hoping for some alterac valley like pvp events but got pve monster hunter instead.

Battlegrounds are still a better alternative for your time if you want to jump into pvp, you can queue for it not requiring you to run back to Org or SW to change.

Yeah, turn me into a raid boss and the healers will be the first to go…

A big issue is that total population numbers and overall balance don’t really matter. What really matters is the size and distribution of the PvP community as a whole. The type of person who wants to engage in Warmode is just more likely to be on the Hordeside, and increased incentives aren’t going to bring current Alliance players into Warmode since the people over here aren’t a part of the intended audience. Alliance gravitated toward PvE servers predominantly (with a few exceptions) prior to the Warmode shift. Blizzard’s time and resources would be better spent identifying ways to entice actual PvPers to switch sides rather than dangling worthless incentives to players who had no interest in PvP from the beginning.

The issue has more to do with the fact that the PvP community is lopsided at this point, and for good reason: More people to play with. It makes sense that people would cram into one faction to have an easier time finding like-minded players, and since high rated PvP such as RBGs and arenas don’t actually require a faction balance to work since you can play against anyone. However, this has a negative effect in open world PvP and random BGs (where faction numbers count more) since the majority of the population and bigger talent pool have all migrated to one spot.

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Come to my server group where the Alliance outnumbers Horde at least two to one. They’re everywhere and always flagged. It sucks.

And why should people in the alliance who have no interest in doing war mode activate it?

For some wpvp the Alliance’s wpvpheros are not alone? What satisfaction is there for alliances that have no interest in using war mode?
If you are referring to pvp armor, and other warm-up stuff, forget it!
If people are not motivating now, it will not be with + 30% of something that does not encourage the participation you have solved!

War mode just is not fun for everyone and most who enjoy wpvp are massively in the horde!

Maybe all should go to the Horde!

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I played with WM on at the beginning of BFA and I turned it off once I hit 120. My focus is on PvE content such as raiding and occasional M+ runs. I do not have any interests for WPvP in WoW. If I want to engage in PvP, I will play Destiny 2 or Overwatch.

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i can see why they don’t want too.

but it does leave us on a rp server who turn warmode on, to be swarmed by toxic pvp servers like bleeding hollow, and so on.

Must be on moon guard

wyrmrest actually, but i do see them.

Warmode for alliance is really only fun if you have stealth. I tried to do it when i geared up on my hunter, and i was fine with it until i discovered i couldn’t summon players to dungeons due to sharding, on the off chance that there wasn’t a horde raid there 24/7. Why are the horde always at tol’dagor? Whats with that? It became too much of an inconvenience since i like m+ more then random pvp.

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WHY DOESN’T MORE ALLIANCE TURN WM ON
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Easy answer. I played on RP-PvE Servers for reason. If I wanted to PvP, I would have played on RP-PvP Servers. Now that Warmode exists, my RP-PvE Server play style hasn’t changed one iota.

Why should I change how I play, in order to make PvP’ers happy? What’s in it for me?

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It’s sort of difficult for me to get all bunged up about that because I spent most of my game life on a pvp server that was alliance heavy. And the start of the game and for a long long time things were very alliance heavy. Especially with all the escape racials essentially providing another trinket slot, ally had it very very good.

After having lived through that, well it’s kind of difficult to get all worked up about what’s happening today. Sometimes you’re up, sometimes you’re down. I feel somewhat similar about class changes over the years too.

Well I know in battlegrounds, ally get bonus honor and maybe conquest too? Maybe some sort of population bonus should apply to warmode too?

The answer is very simple. There are more Horde players than Alliance. Usually when I am in Zulzadar, the Horde has a higher playerbase present there than Alliance. So if you have WM on, you will repeatedly get ganked and attacked by 3-4 Horde who will prevent you from doing your daily’s. On my server especially, 80% is horde lol, so I have no choice but to turn it on or get ganked. And most of the fights aren’t even fair, they gank you in 3s and 4s and obviously you can’t 1v3 or 1v4 them. I have never had a solo horde attack me, only if they are 3-4 of them, they are cowards.

There’s no reward in it. That’s why world PvP isn’t really a thing.

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Blizzard made comments during Legion, WoD, mists and even before about how world pvp intrinsically isn’t fair. What war mode has now undoubtedly proved to both them and players who share that view is that being on the receiving end of an intrinsically unfair encounter is not fun, and thus people won’t do it by choice.

Whether or not people agree or not is largely irrelevant, the proof is now literally in the pudding. People do not enjoy being killed with zero opportunity for reversing their own fates, and pretending that getting friends together to do so is somehow a viable and fun solution is simply nonsense.

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The best answer of all, until now! :wolf:

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