Why doesn’t more alliance turn WM on

I see it as basically a self fulfilling prophecy. Alliance players say it’s a waste to turn it on which discourages other players from turning it on which causes the Alliance players to be at a greater and greater disadvantage.

While I am in favor of the buffs to the Alliance side bonuses I think a cool idea would be gaining a buff if 3+ enemy players were say, 50 yards or less from an ALONE player, the buff gaining more power based on how out numbed the player is.

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Again, still don’t see how someone else benefiting is adversely affecting you.
Also, contrary to popular belief, the numbers aren’t THAT out of whack, population-wise. Granted, more horde than alliance turn on WM, but are we supposed to give it up just because y’all don’t feel like playing?

But here are the numbers I got off of realmpop today

Horde Alliance
RP          92,056 (45.7%)          109,324 (54.3%)
Normal 1,093,159 (55.9%) 876,306 (44.5%)
All US 1,185,215 (54.6%) 985,630 (45.4%)

Mostly because things that only affect one faction make the faction imbalance even worse. Though I don’t care much, as I’m used to Blizz coddling the Horde by now, it’s still objectively bad design.

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Problem is I don’t have an idea that would be effective. I’ve read enough topics about this to come to the conclusion that Alliance used it for nothing more than a buff to leveling

You don’t get it and that’s fine. Tired of pointing out that only faction benefiting from something isn’t good long term

No it straight up never should have been implemented to begin with

So based on these numbers you see nothing wrong with faction balance on non RP servers or with the overall? 10% overall seems like a sizable gap to me

Because getting ganked by large groups of people is not fun.

OK a real answer! I can see your point. Do you think the higher bonus would be a viable incentive?

What would have been a better alternative, do you think? I’m genuinely curious.

I see that the faction balance on RP and non-RP servers are very similar, just with the factions reversed. My point was that on the RP realms, we have a more balanced WM thing going on because the horde still fight even though we are outnumbered. The Alliance could do it too. Would that make everything perfect? No, but it would be closer (just as it is on the RP realms)

Remove all bonuses from WM. People that truly want wPvP or the chance at it will still use it IMHO. The buffs aren’t any good if you’re constantly dead/camped though, and that’s what I see out of a lot of comments is frustration over being vastly out numbered to the point that it’s rendering the buffs useless

Totally different mind set. I’m convinced most Ally turned it on for no other reason than to level 10% faster whereas most hard core PvPers have gone Horde, or that’s the way it seems from the forums

No, because they are reverting some of the exp nerf, so people will just do dungeons again.

There really isn’t one. People who don’t want to PvP won’t, and a huge portion of them are on alliance right now. Unless horde players faction swap, it won’t matter. Which is what caused the issue in the first place. Alliance lost a lot of talented players to horde for various reasons. Which in turn shifted the dynamics of the PvP game along with it.

While RP servers horde have less numbers, the same issue arises. Current alliance just don’t want to PvP. There isn’t any “bonus” solution that will change that mindset.

I was surprised how many people (forum users, popular streaming personalities, etc) thought WM was a good idea, or at least a good compromise. I knew in time it would ultimately have the paradoxical effect of diminishing World PvP when you force cowardly PvE-Server-Personalities to mingle with PvP-Server-Personalities.

I could be wrong, but all this server merging, and previous installments of sharding & phasing seems to be an attempt to make operating the hardware/software cheaper on Blizzard/Activision’s end while creating the illusion of stability & balance. What it really did was kill immersion, community, and ironically, World PvP.

Give me Classic and I’ll re-sub, till then, cheers!

Kind of hard to have a risk/reward system with no reward, isn’t it?

See, that’s the fatal mistake right there. The 10% wasn’t there to help one level faster, it was there to offset leveling being 10% slower (in theory) due to wpvp.

I think you are missing the point. There’s plenty of people on both sides. But for reasons of taste or ??? one side doesn’t have WM engaged. The question is more “why didn’t more alliance decide to turn WM on right from the start?”

Because if they did, this whole imbalance thing wouldn’t exist. There are enough players, but they just don’t have it on.

It would be the same risk/reward that was always there. I started this toon and my Warlock back on Korgath. I didn’t get bonus gold/xp for being on a PvP server, so why all the sudden do a 180 and give extra rewards for for that play style?

I know. I’m basing that comment on things I’ve read since BfA launched. It would explain why there’s not much of an Alliance presence in WM

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I don’t turn it on for my Alliance toons simply because the sharding system is borked. I know they’re working on it and will try again from time to time. The Horde toons I’m leveling love it since I’m on level 117 of the third one and have only come across two Alliance players. I wish it was like that for my Alliance players but sadly they seem to end up in a sea of red.

(shrugs)

(puts out a lovely little tray of cookies for all to enjoy)

Sure. But only if the incentive is ridiculously high.

I’ve already stated my suggested incentive: Add in a Black Market Auction House box for every WQ completion in War Mode.

And, yes, it has to be guaranteed with every time. Or we’ll get a situation like Island Expeditions where the rewards technically exist, but you never see them so they don’t serve as an incentive.

I don’t enjoy PvP. Until the fundamental problems at the core of PvP are fixed, I will NEVER enjoy PvP. Probably not even then, because I don’t like being antagonistic to other people.

The imbalance exists because they made one faction inherently better at PvP for a decade, and because they made that same faction exist for the sole purpose of antagonizing the other faction. The Horde exists to harass the Alliance, period. Naturally, players with a more antagonistic mind set will gravitate to that faction, especially since that faction is just outright better at PvP.

On the Alliance side you have a bunch of people who hate PvP. We’re lore nerds, RPers, and collectors.

If you aren’t going to fix the problems with the mode at a basic, fundamental level, and can only bribe us, you need to offer us stuff we care about.

That’s why I chose Black Market Auction House boxes. Some of those items have been bought from the BMAH for more money than I even have, and they’re on a daily rotation through a couple of hundred items that you basically can’t get any other way. Even with this system, it would be weeks or months of farming to get them all. And I would, even putting up with that worthless PvP I hate.

If they run out of rewards and start losing people again? Add in the 1% drop mounts. Give us a War Mode quest to get Atiesh or the Panda Cloak.

I don’t care about PvP. Even with a 100% boost to gold rewards, it will still cost me more in repairs than I’ll get from it. You want me to engage? Offer something I want.

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It was in vanilla…with all the fears/stuns/etc. and burst now…yeah it is hit and miss.

I still have fun sometimes but always in group settings.

I have always played on a PvP server. We didn’t get anything for doing it because everyone on the server was in the same boat. if you wanted to ride on a different boat, you had to pay to server change to a PvE server. Hopping back and forth would have been very prohibitive.

Now that hopping from a PvP server environment to a PvE server environment is as easy as porting to Org/SW, we aren’t all in the same boat anymore. Those that level with WM on would fall behind those that are leveling with WM off. The 10% “bonus” is just compensation for the extra time.

Make it worth my effort.

Let me earn 400 ilvl armor and weapons for x number of horde kills.

otherwise I don’t really enjoy dealing with a bunch of horde who get their kicks killing low level toons.

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Kind of hard to have a risk/reward system without risk either, isn’t it?

Right now Horde players have little to no risk but are reaping the rewards virtually uncontested. This in turn encourages even more people to switch to Horde, which just fuels the cycle more and more.

The side that’s disadvantaged should be getting the greater reward… which is whats coming in 8.1. Sadly the damage has already been done, well beyond warmode. Horde basically dominates in pvp and pve leading more and more people to switch over their mains.

Unfortunately the population tracking sites can’t really tell who’s a main and who’s an alt.

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This would be awesome if it turns you into an actual raid boss when facing a 40 man group… I hope they get your mechanics right because that wipe is going to be brutal.

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Realmpop counts inactive characters and is more or less very inaccurate for the current state of wow. For example on Wyrmrest, active Horde outnumbers alliance at least 4 to 1. Check official progression and pvp stats.