Why does IoC favor alliance so much?

Still not as broken as AV is for the Horde. That map is outrageously in favor of the Horde. I never lose AV.

AV typically favors Horde unless they really blow it and the Alliance is on point. IoC and WG are kind of a crap shoot what you get, which is probably the goal.

Yes, I think most people can agree it does. The difference is each team racing to the same node at the same time, that was really my point of contention.

The Hangar thing is a big oof tbh. At least other nodes have potential to win, as long as people play the map right. WS these days is less an “offense” node than a supporting one. They just get blasted into mulch at the gates, but it’s very useful against players.

Use it to defend Glaives, to take Hangar, or to push the enemy out of either their or your keep.

Comprehension is hard, Arathian, I get it. The ‘favor alliance’ was obviously in reference to the distances. That was the whole point of the discussion, which everyone else seems to have gotten but you, lmao.

Also, I already commented about not making battlefields symmetrical, but they can still be the same distance to nodes, especially in battlegrounds where there is a shared node each team races to.

And horde winning over alliance is because horde is better than alliance, it’s not because of the favoring one way or the other. Alliance just stinks at PvP. Which is why there are so many paladins on alliance, lol…

That’s exactly right! I love bringing a demo up to hangar to protect it AND the WS flag. Great tactic.

as far as it being uneven, i’ll leave these here:

the thing is Hanger+D is both the easiest and the most dominant strat. its much easier for your defense to do kamikaze runs and man cannons to take out glaives and demos than it is to try and defend them. the air ship can’t be destroyed. so as along as you take out enemy vehicles you can let airship take its time, you don’t even need quarry or refinery for the bonus damage, they just help the match go quicker.

Is that right? So what part of IoC does not favor alliance so much are you having trouble comprehending? The entire map, all nodes, all structures and obstacles in relation to each other…not just the nitpicky distance of whatever tf you’re complaining about. Oh right…you’re not complaining but “scholastically interested” in an answer from Blizzard that designed IoC 11 or so years ago…who also doesn’t give af since it’s not skewing wins and losses and you’re “interest” is about…a couple of seconds :roll_eyes:. All while ignoring the 8 seconds it takes to finish capturing a node anyways. You are only at a disadvantage if you are with an incompetent team and/or a badly composed team…and that’s all rng.

But I’ll keep hope alive for you. Activision-Blizzard will answer you with their copy and paste, generic PR response…

“blah blah, we are happy with our team that designed IoC 11 years ago as well as the data showing both factions are winning at a fairly even rate…blah blah…we do admire your ‘passion’ towards our game…blah blah…and hope you continue to have fun in your journeys!”

Awriiiiight…moving on. Alliance stinks at pvp, which is why many play paladins? Where’s the proof that many Alliance play paladins? Wait, I forget who I’m talking to sometimes. :rofl:

I get that. But you have to know what you’re doing. Alliance path is pretty brainless and being a little late doesn’t put you on a downhill ramp. Heals can hang back and not be LoS to their DPS. And if their guys are as Tamumi about navivating the turns it won’t be as close as that video.

All you need is a few gutless wonders on Horde side to dilly dally on the ramp and it’s GG.

IoC doesn’t favor Alliance. One of the more balanced epics imo. Yes, Alliance can get to Hangar first, but it’s about the same time as Horde reach BS in AB. Both have enough time to disrupt caps.

I’m done with your non-sense, lmao. Rest of the folks here have great points, you’re just salty that you never win I guess, lol.

That’s exactly what I’ve been saying, and I couldn’t agree more. Quarry and refinery are unnecessary with hangar, and the airship is undefendable, consistent damage.

Though in relation to those videos…both videos, they had to seriously cut corners and take creative paths. I think the 2 points here are, a) does the alliance have to do any acrobatics to get there so fast (because their entire team will be there before horde’s entire team), and b) how many PUG players will actually do that in the first place. I only say that because 1 or 2 DKs/Pallies won’t stop an entire team from pushing onto the flag since the other 37 people still get there first. Not to mention, in relation to hangar, the whole chokepoint/hill advantage issue.

This is more about having the tactical advantage of fighting ontop of a hill with your entire team. It’s rare that the alliance can actually get the cap off before wiping out horde, but defending a spot instead of attacking a spot has a big difference.

And just as Jarawana said, healer LoS, knockbacks, and the inevitable lazy/scared players makes it a more daunting task.

At least in AB, you can simple get to LM and GM and still gain the advantage. In the case of IoC, if you don’t own hangar you’re likely going to lose (again, because it’s much easier to destroy 3 glaives than defend them).

If Horde are still at the bottom of the hill then they didn’t leave in time.

We’re talking random BGs…I can promise you at least half the team didn’t leave in time. Or they went toward mid and then turned. Hell, a good number of them probably actually went mid, lol.

That doesn’t really count then.

Whether or not you agree is irrelevant, the fact of the matter is 2 seconds is a rounding error when half your team isn’t even out of the base in the first 10 seconds. The different distance, even if there, has absolutely nothing to do with why Horde loses IoC more often than others BGs.

I just lost IoC 2 times and WG 2 times I cannot win at epic tonight.

P.s dose the horde got a new strat for WG both game was 5min or less.

It’s not a rounding error when it’s consistent. Have you ever seen an epic BG where the entire team is running into the door/gate as it opens? Of course not, there is always at least half the players not mounted, standing in the back, temp AFK, etc.

Regardless, if you take both teams pushing the gate and leaving immediately, the entirety of alliance will arrive before the entirety of horde, which is what we’re talking about. Would never happen, but that’s the concept.

Also, this isn’t a matter of winning or losing (in my recent experience, we almost always win IoC now, far more than WG…but ofc, less than AV).