Why does IoC favor alliance so much?

It’s very clear that the map is not ‘centered’ at all. I’d love to hear from Blizzard as to why the distance to ALL THREE nodes is shorter for alliance. So much so, that they can cap the hangar flag before we can get there to interrupt them (unless we have a pally/dk to get there).

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Workshop is even tho.

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Yea that’s true, the worst node of the three is roughly equidistant.

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Weird, dks on my team and enemy team always arrive at the same time and start spinning each other.

pretty much, most people don’t move right on maps, they run in the center of roads, follow turns instead of cutting corners, etc.

if i go fast i can beat the alliance group to hanger, mid, or docks. the problem isn’t really their distance from start.

hanger does have a problem though, alliance hold both the high ground and the inside of a chokepoint when racing to hanger. horde players often make the mistake of stopping on the hill instead of running up and getting in the middle of the fight like they should.

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I don’t think that’s entirely accurate. I’ve cut corners and taken, what I think to be, the shortest route possible to the hangar, and we’re still seconds behind the alliance. Moreover, you can’t get up the hill to the flag because many of them will AoE CC you before you can react.

As far as the dk’s circling each other…that’s probably just because the alliance DK wouldn’t be able to cap the flag before the horde DK hit him/pulled him…but the alliance DK can definitely get there first, no question about it.

The docks always have the alliance get there first…it’s difficult for them to cap the flag in time for horde to juuuust get there and interrupt, but they’ve already got the location on lockdown, and it’s just a matter of time (assuming both sides are equally populated at the docks) before they sneak the cap in.

Blizzard…why is this battleground modeled this way?

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Horde has easier access to docks + Refinery. Downside is that if Alliance is aggressive in pursuing docks it also gives them easy access to Refinery. Yeah Alliance will arrive at docks first but they have to commit enough people or else they lose out on docks and refinery.

Quarry is difficult to defend from Hangar but Horde rarely attacks quarry to force Alliance to peel off from defending base and Hangar flag.

So in summary, Alliance can hit docks and hangar quicker, but they have a harder time defending their base + quarry. Horde does better defending because of how refinery is located relative to the path leading to docks.

But Horde defense will fail even if they kill glaives from docks and hold refinery if they don’t pressure Quarry or Hangar flag.

Now mid with demolishers is a different story and a toss up.

A hordie complaining about an Alliance geographic advantage in an epic bg…

:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Last time I checked, I believe the Horde gunship cannons can hit Quarry.

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Hey.
Let us have one map. All we want is one.
Geez.

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i assure you it is. i start every IoC this way.

Alliance gunship can hit the hanger flag … think that’s much more imp than hitting quarry !!

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Talking about when the ship resets before it starts its lap again. At best, Alliance airship can hit the hangar flag with only 1 of its guns. Hordes gunship can hit the quarry flag with more than that but I will have to check on both again.

Anyways, that’s not the point. I’m ridiculing blaming geography as a reason for an Epic BG loss. This thread is about IoC so we don’t need to bring an AV geography debate here. :rofl::rofl:

The only reason Alliance is winning LoC a lot more now is due to the changes to the Glavies . Horde used to ignore docks because Glavies could be so easily taken out . Now there is confusion about where to go at the beginning on the horde side. It’s only a matter of time before a consistently winning strategy emerges .

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It feels like a world quest on trying to dodge the slows and knockbacks on your way to hangar.

I’ve seen docks do about the same now that horde started defending heavily. So now ally is back to pushing hangar with everything we got and just filling the cannons while the rest sits defense.

Nobody is blaming anything for any losses. This thread is about the imbalance in geography.

Furthermore, the current meta is hangar. Every game I play in IoC right now, the entire alliance team rushes hangar, as does horde. The team that owns the hangar wins roughly 95% of the time.

The fact is, hangar is undefendable damage, while the docks is a few derpy glaives that can be destroyed relatively quickly with a reasonable group of defenders. That is why hangar is the best node, and why it’s unfortunate that alliance has a much easier time getting there and taking it.

The ‘advantage’ of defending the quarry with the airship isn’t super relevant, especially because no game is so close that the 15% damage increase is what made it. Having them is obviously nice, to expedite the game as a whole, but that doesn’t determine the win.

The last ioc I was in the alliance took hangar and horde took workshop and docks. We had the glaives surrounded with 2 demos and all the catapults. We chopped that wall down faster than my mini lumberjack rp group in the warfront can cut down all the trees.

Try using the demos to defend the glaives next time.

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The problem is trying to coordinate that with a pug, lol. Too many layers of strategy and things can easily fall apart.

Yeah the difference isn’t that it’s “off center”, it’s that the Alliance can leave out of their ast gate to save time, while the Horde’s east gate goes nowhere. If they fiddled with the rocks and slopes beyond the Alliance’s east gate it’d be pretty even.

In most games, the Horde isn’t able to finish getting up the ramp before the Alliance is by the flag already. That ramp is a pretty big disadvantage since knockbacks knock you further downhill than on a flat surface.

If you think WS is the worst node then I must assume you think the demos and seige engine are for knocking down the gate and you would be very wrong. They are killing machines, use them properly and take the hanger. Use the gunship to break down the walls.

Keep two demos and maybe 10 players to defend WS, send the other two plus rest of team to hanger. You can use the demos from there to prevent any cap of ws. Then just wait for the ship guns to do their thing and all in. EZ win.