There’s a false either/or dichotomy (fallacy) intrinsic in all these arguments.
If they fix Schmoopie or whatever that pet is called, it must mean that they’re NOT working on the thing that’s important to me. EITHER they work on Schmoopie OR they work on what “really matters.” That’s the narrative.
They say that to GRRM about the Game of Thrones books, for example. If the man goes out to eat dinner or attends a charity event, people lose their collective minds because he’s not at home, chained to his desk, writing their next installment.
It’s ridiculous. GRRM can do both. He can write a novel and attend charity functions and eat meals without one activity stealing time/energy that would have been spent on the other.
The idea that because Blizzard fixed Schmoopie, it must mean something is being stolen from the team that is fixing or working on or reviewing or developing that thing you value as more important…is false. They’re doing both. They’re working on both.
Schmoopie is easier to fix than class balance, PvP balance, mob scaling, or developing new content…hence, its faster response time.
Finding a hot fix for a potentially problematic behavior pattern that leads to exploitation and imbalance is easier/faster than fixing class balance, PvP balance, etc., etc…hence, its faster response time.
The presence of the Schmoopie fix and the hot fix attempt for the leveling “issue” have NOTHING to do with the timeframe of the other work getting done. They simply do not. Nor, for that matter, do the art resources that are used to make store mounts. Those are probably totally separate commissions done by totally separate teams or individuals and have ZERO effect on any of the larger work being done on gameplay.
It’s nonsensical and a waste of time and emotional energy to be so constantly exercised over this stuff.