Why does blizzard prioritize fixing fun stuff instead of bigger problems?

A simpler way to put this is that this “exploit” trivialized already trivial content. This makes it a non problem.

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Somethings are quick and easy to fix, while other things are not. It has little to do with something being ‘fun’ or what you might be considered a bigger problem.

Simply put, Blizz has a vision of how we should play the game. Whenever players deviate from that vision, Blizz makes changes to stop those players and get them back on track playing the game the way they want us to play the game.

It’s actually a remarkably simple and straight forward philosophy. We will play their way and like it, or else.

/moo :cow:

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Indeed.

It really does irritate me these posts “I love exploiting flaws in the system, it’s fun-- so let me do it.”

Entering those cheat codes back in the day and blowing everything up was fun maybe, but is that a legitimate way to play a game? It gets a pass in a single player environment but it most certainly does not in an MMO.

What burns my biscuits. Sense patch in Dec 11. A lot of people been have crazy lags and other in game problem. They still not fix 9 days latter. They sure seem to fix stuff that at time not that game changing. Try playing and get stuck in combat for two days. No matter what I do. Stuck in combat. Here others get this weird thing not even phased right. Run around an not be killed or be able to kill anything. Can mount up and dismount. This is what I am been hearing.

I would guess that somewhere along the line, someone got promoted to a senior position who’s philosophy is that game development staff should have a much larger say in HOW people play the game, rather than just building a good game that people enjoy with more freedom to decide how they enjoy it. The reason I believe that is because the game wasn’t always this way.

Of course, it could also be because now that you can pay money to insta-level, they want to make leveling as long and arduous as possible, with the hope that more people will pay the $60.

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But the specific complaint seems to be that people are powerleveling others from 110 to 120; they mention that this isn’t intended for “current content”. Since they don’t sell a 120 boost yet, their beef clearly isn’t financial, it’s purely a matter of wanting to be in control of how players play.

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But your justifications don’t erase the fact that being able to turn off the ability to earn XP was not a feature put into the game to power level other people.

At the end of the day, that’s what matters. Everything else you are saying is just an attempt to justify an abuse of the system.

Also, if they content is so trivial, why do you need an “exploit” to get through it in the first place?

Because they can.

What I’m saying is that just because the devs may not have intended the system to be used for powerleveling or farming islands doesn’t make it any less legitimate of a way to play.

The point about triviality is that it doesn’t make anyone else’s experience leveling any worse because it’s not something you have to work for. It’s a chore you have to do. If someone gets help and finishes their chores a couple hours faster, it doesn’t affect your game at all. Making it more trivial doesn’t matter. Bad exploits trivialize non-trivial content, like raiding/gearing etc. If someone skips to the end of this line and gets better gear than you, it diminishes your accomplishments. This is not the case with leveling.

At the end of the day you can support this change, but you have to admit to yourself that you’re happy that blizzard is removing gameplay features and alternate ways to play the game.

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Like I said, justifications to abuse a game mechanic. I don’t have to “admit to myself” anything because I fundamentally disagree with your flimsy argument to justify abusing a game mechanic.

I like how you equate leveling to a chore, yet it’s a fun experience for others. I’m sorry you see it as a chore. Might I suggest less alts as a solution?

It’s also weird that you can rationalize getting gear as an accomplishment that’s diminished for you if others get better gear than you, but somehow hitting max level isn’t an accomplishment that can be diminished for you if others have more max level toons or get there faster than you. The reality is that your gear explanation is completely apt for leveling as well, though presumably not for you personally.

You’re the person grasping at straws here buddy. If someone enjoys leveling, someone else bypassing it doesn’t in any way, shape, or form diminish the fun they have leveling. If I spend months farming mythic Uldir to get cutting edge, then someone tells me that anyone can get it by glitching out the bosses then that makes my CE worthless because it no longer represents the effort that was put into it. If I spend months farming m+ and raid to get to 385, then someone tells me you can just keep killing the world boss for loot, then my effort gearing was pointless. Both of these cases are exploits because they hurt people who don’t exploit.

If you could explain why leveling and doing islands faster makes your game experience worse, maybe I could start seeing why a loss of gameplay is good.

How much has it been “frowned on”? It was ubiquitous in Legion, and they never said anything or made any effort to stop it. Ads filled trade chat, unlike now when it’s very rare that you see even a single ad for a player who is advertising carries. Almost as if it’s not a problem at all, and the only problem is they’re trying to force leveling up on people who don’t want to level up so they can be forced to spam high keys, become mythic raiders, and hang out with all the toxic tools.

Right?

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So if someone spends months farming mythic to get cutting edge and then someone else maxes out a toon with this exploit, grabs some of the new catch up gear, and gets cutting edge in way less time than you, you’re totally fine with that?

Just accept that you are justifying an exploit and accept that Blizz is well within their rights to say “yeah that’s not how this was supposed to be used so we need to do something about it”. Also, they haven’t confirmed how they will address it, right? So maybe put your pitchfork down until you see what happens.

Meanwhile, I’ll turn it around. Why does someone glitching their way to cutting edge diminish you getting cutting edge the “right way”? You are just cherry picking which aspects of the game are important to you to frame your argument, which isn’t how it works when you’re a game designed for millions of people with varied interests.

I remember trading runs w/ a friend in an attempt to powerlevel out alts in vanilla.

Early one the alt got full xo for just being there.

A few patches later the xp was nerfed into nonexistence.

How about I think that the things you claim to like are “trite conveniences”? Or do you like anything at all? Do you even play?

It seems like your end game is trying to remove fun from the game because you’re a bitter, salty person.

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They legitimately seem to dislike any sort of emergent player behavior not intended by design.

Not mandated by design, you mean.

They have not implemented that hotfix yet. They are going to try something else.

If capping, then gearing was all included in this “exploit” then I would agree with you. However, this “exploit” only encompasses capping. If you cap then go on and put in the work for getting CE then you put in the work to get CE. You earned it.

Shortcuts to accomplishments are exploits. Getting 120 is not an accomplishment. Not sure what you aren’t getting about that.

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