Why do you guys like old AV so much?

Let’s just add LFD and LFR too because forming groups for MC and UBRS is inconvenient.

What…?

Did you even read my post? Your nonsensical responses to my posts are hysterical.

And yet again you ignore human nature.

It’s more efficient to kill the generals as quickly as possible. One could say it’s incentivized to ignore pvp. Thus, people ignore pvp for the quicker reward. HOW WEIRD.

2 Likes

“By 1.12, many had been removed and NPC health was brought down to a reasonable level”

Forming groups for UBRS requires an unreasonable amount of time. Get it?

2 Likes

Do you even know what I wrote? Read it again and try to comprehend it. I’m saying Blizzard’s justification for using nerfed NPCs is not a reasonable one because they won’t be too hard to kill with patch 1.12 classes and items in 2019.

And yet people didn’t routinely play AV that way in 1.12. MAny games dragged on for hours, why because it’s as you said it’s human nature and humans like to win.

Zerging didn’t become the go to strat until reinforcements were added which forced zerging, we’re not getting reinforcements so we’re not getting the must zerg requirement.

So the vibe I’m getting here is “You think you do, but you don’t.” :smiley:

I played a ton of pre-nerf 1.7 AV; learning how to take certain NPCs that were basically 5-man raid bosses, spending an hour defending a tower for great honor, charging the bridge line to drag the Alliance defenders back with me to give the Horde a foothold…

Seriously, what was the deal with halting the advance at the bridge?

Anyway, 1.7 (September 2005) was the ultimate version for AV. It was 1.8 that pretty much ended my time in that zone; just wasn’t interested in the surgical removal of battle from the battleground.

1 Like

Original AV, same server battles. You built up rivalries and KOS’s. I played on Bloodhoof, and there was a human Paladin by the name of Samgee, and when I would see him in AV I HAD to try and kill the guy. He was THAT good. My husband and I would sometimes laugh until we were nearly crying over the just goofy stuff that took place in those early AV days. You knew the opposing faction by name and you sought out players that you wanted dead. It was exhilarating! Of course you also had the epic battles that went on for sometimes 2 days so you could play all day, go to bed and get up the next morning to hop back into the same game.

When the cross server AV was implemented, it became nothing but cave AFKR’s and Alliance/Horde passing each other on the Field of Strife straight to the last boss’. The epic battles were over and it became “who could rush the fastest”. There was no more strategy and you never got that satisfaction of having rivalries because you rarely saw the same people anymore. I only wish that people who never got to experience it in all it’s glory would have that chance. There is no comparison.

2 Likes

Sadly, the garbage nerfed version would be more popular - in the sense that more people would run it - because racing gives faster honor per hour.

2 Likes

So it’s fine for multiboxers who play 3 characters. That doesn’t mean it’s fine for most players.

Yes we did. Maybe your server was slow to figure it out, but our AVs became races instantly.

2 Likes

Actually, 1.12 AV is where the majority of the racing started because the NPCs were no longer there to put up resistance. When a long game did happen, you often had chat filled with whiners screaming “let them win” so they could lose, snag a quick reward and requeue to repeat it, hoping for a quick game.

People will do the “must zerg” because finishing games faster win or lose nets more rep and honor than a slow paced game. The NPCs in the original versions of AV slowed down the pace considerably.

Look at the exalted rewards for AV. They are absolutely excellent for many classes and FAR, FAR too easy to get quickly with a zergy, watered down AV that ends quickly. They should take months to get like the AB/WSG ones, not a week or two.

3 Likes

It was more than just a BG though. There were pve elements in there as well with collection and turn ins. herbs/ores/fishing. You could join the battle if you wanted and the push.

It was almost like a pvp zone…so different then WSG/AB.
It was very unique for it’s time.

1 Like

Early AV was like a collection of mini-games, which all worked toward the ultimate goal. Players from L51-L60 all could play a meaningful role in the BG, from taking wolfs/rams, to capturing objectives, to simply following along the PVP wave, collecting and turning in items to weaponize the NPC elements. As the game naturally played out in a slower pace, there was sufficient time to complete those objectives.

  • Capturing Mines
  • Doing the quest to receive your battle standard to buff people with
  • Taming wolves/rams*
  • Killing wolves/rams for saddles*
    (*both of which propagated lower level PVP)
  • Capturing towers
  • Escorting wingriders
  • Capping/Recapping GYs
  • Summoning the elemental gods
  • Guiding cavalry charges
  • Guiding airstrikes
  • Etc

A player could contribute to those mini-roles in manageable chunks of time, making meaningful honor and rep, feeling that they actually contributed to the greater cause. There was less obligation to be there at the very end, and one could have a good time just “being a part of a larger battle” as it was originally designed to reflect.

5 Likes

I don’t understand. Why not just implement all of old AV with the npc’s, the summonings, the cav charges, etc, but then implement the new reinforcement mechanic along with the mines replenishing reinforcement. Bam, no more week-long AV but you still have all the cool stuff to do. If too many players die being reckless you lose.

1 Like

Because it likely does not exist at all anymore thanks to how Blizzard used to do patches and not make backups before TBC came out.

If they do have the data though, they still shouldn’t use it anyway. 1.5 AV in a 1.12 environment is pserver levels of tomfoolery.

We have modern code in there so what’s the difference ?
Loot trading and right click reporting and sharding…aka layering.

That’s mostly back-end stuff to facilitate their modern business practices. That’s irrelevant.

Who cares if it compromises the two? Seriously, you please both sides by having all the stuff and allow the match to last at most a few hours depending on the amount of reinforcements.

I care.

I didn’t come to Classic and give up private servers just to get a private server experience from Blizzard.

You can’t please everyone. Stop trying.