Even in the Blizzard post justifying the use of 1.12 AV, they stated:
It’s just not a reasonable argument from anyone and that includes Blizzard. The justification doesn’t apply to the year 2019 with 1.12 classes and items. I wish people would stop arguing based on their experience and memories from 2005, and instead used logic; maybe we’d get Blizzard to recognize their folly.
The best argument for an earlier recreation of AV is to quote Blizzard’s own justification for their use of patch 1.12: “After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.”
The version of AV they chose does not represent the most complete version of AV. It’s a trimmed down version with less content.
So the reason why they are going with 1.12 AV is because npcs were like bosses? Maybe they think players need a safe zone in the middle of the BG too… That’s weak. All that was half the fun! You couldn’t just ride past a group of npcs and the bowman would tare you a new one in a couple seconds and that was just amazing.
Bum rushing bases isn’t AV, especially since 99% of the time alliance will win since they can instantly cap the horde GY at base.
Old AV is what made AV last couple days, or even a week. It was absolutely AMAZING for rep farming (looting and turning things in), actually team work / real PvP battles in bunkers and graveyards.
Hopefully they will revert back their idea. I and most do not want soft, weak, nerfed to crap content, if people did… they’ll just play BFA.
Yeah like I said I don’t really want to disparage anyone who likes older versions. Everyone has their own thing that they enjoy and I get why people are upset. I’m just happy because we are getting my favorite version.
Personally I’m not sure of the when each specific version was which. But pre-nerf the match was more a battle of attrition rather than zerg.
1.12 (important to note tests were lvl 58 not 60 with gear) offers an experience similar to modern day WoW AV, where the best course of action is to ignore the other faction as you run past each other on the field of strife and then play some weird form of MDI where you try and out PvE the other team by being slightly quicker to kill the last boss.
It essentially takes the PvP out of the PvPvE encounter.
By forcing roadblocks making NPCs more substantial instead of just speed bumps you open up more opportunity for player engagement. It becomes meaningful to attempt to wipe a group during the Ballinda or Galv encounter for example.
It also slows down the pace, so gathering scraps etc for the various AV turn ins can take place. This can also force PvP combat as you know the enemy has to deal with Lokh for example, that means you know you can meet the enemy there and force them back off Lokh to assist his push.
It just feels more fleshed out to me. The “rush” strat just typically plays by the rules of “ignore 50% of the content and just do this” which while effective, defeats a lot of the purpose of this “epic” bg.
You can say that for thr dungeons and taids that shipped before Naxxramas as well.
Its not so hard that it would turn people away, but again players tend to forget that numerous gear and class upgrades in addition to direct nerfs to the content greatly reduce the vanilla experience down to a catch up to NAXX and TBC phase of game play; because thats kinda what the last 3 patches were intended to do.
I’m betting that if they created both the garbage nerfed version they are doing and the real AV (original 1.5 version) that the real AV would be by far the more popular of the two.
When you needed twenty plus dudes working together to take stonehearth bunker until it burned to progress, fending of waves of alliance attempting to retake it. THAT was fun as Hell.
Instead of this garbage run past each other and take a tower with 3 people. Zero coordination or teamwork required.
Weird it’s almost like that’s a player problem, not a map problem. You want pvp to happen, go make it happen. If alliance are trying to take a tower with 3 people it should only take you 3 people to take it back.