Why do you guys like old AV so much?

How much stronger were the NPCs in early AV compared to what they are on 1.12?

Well 1.12 AV is like a moba or isle of conquest without the barrier preventing you from jumping into enemy fortress to end the game prematurely.

Npcs were and other stuff added like those mines were barriers and those elite npcs kinda were that were stationed near out posts.

Well hard npcs encourage people to PvP as long as they can get in your way, because stragglers will be able to pick you off and you don’t want that. No one wants to be sent back to their base from mindlessly zerging so they would fight at check points.

All those changes on retail ended up making AV into the most hated bg ever where people black listed it and no one could even get it in random and I can see why because AV became a racing game where you skip to the finish line within the first lap.

BFA av is so much like 1.12 I’d much rather have previous patch because people were actually playing av again at the start of bfa npcs I believed were buffed when they made the new big bg que and increase reinforcements.

Well it as a good bg the best bg at its time for people who are looking to kill each other, it was dumbed down for people who didn’t like bgs which made it less popular.

I remember when reporting people afk became a thing people who were actually defending would be reported afked people became afraid to defend.
In tbc people were using some addon to help them rush in premades in AV to get fast honor eventually premades were nerfed because of that don’t remember when in wotlk or later tbc.

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A blizzard post stated something like 30% more hp and dps before 1.12. I think in the one that said we decide not to go with older AV.

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It is simple - in the old AV, you felt like a grunt in large war. Quintessential vanilla.

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That’s like saying you can just do BWL on BfA and get essentially the same thing.

1.12 still had elite guarding the graveyards though and if memory serves correctly the towers too. The graveyard elites were still strong enough to wipe the advancing enemy team if a well placed psychic scream aggro’d players into them if they tried to rush by.

from what I hear there is more to AV then just kill the faction boss, upgrade NPC get new strong ones but now it’s just like retail just rush to the end and kill boss.

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Feels like a…wait for it…

WAR zone…

Where are my orc teeth?

I want to make some decorative jewelry’

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It felt like a bona fide battle. You outfitted and upgraded your troops; you had to rescue your commanders from behind enemy lines and escort them back; you could kill enemy officer NPCs to stop NPCs from respawning in a region; you earned rep and got better rewards that helped you in battle; etc. Now much of that has been removed, and what’s left gets ignored so each side can rush the enemy General.

Yeah- the common strategy is for players to avoid PvP in a PvP battleground.

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The difference between 1.12 and retail is that you have a choice. If you do not want to rush it was still possible in 1.12 to defend and stop the rush.

The best version of AV felt like a huge battle, made more realistic by the TOUGH NPCs.

In a war between 80 people, there were dozens of mini battles going on and they all mattered. The WAY you could swing a game in your favour varied every single time…

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The players on the beta are all level 58 with awful, awful gear. If they’re able to end the BG in under an hour with the current testing setup, they’d be able to end the BG in under an hour at level 60 with proper gear, even with the old NPCs.

People still aren’t getting this. 1.5 AV with patch 1.12 classes and items in 2019 is not going to be like 1.5 AV in 2005. I would prefer AV to be in a more complete state, with the full cast of NPCs and original map. However, this argument that the battles would last for days because of the NPCs is so naive.

It’s up to the players to make the games last and it would still be up to them, even with an older version of AV.

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Not being able to rip out dwarf spines to turn in for booty is one of the av changes that made me saddest the most.

And blizzard called this element of the game gross, GROSS!

Are the developers even aware they are working on a game called WARCRAFT!?

I swear the majority of blizzard employees would be better suited making hello kitty island adventure, they clearly don’t understand this game is meant to revolve around Warcraft, and war isn’t easy nor is it pretty.

Patch 1.8

  • NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.

People act like these old mobs would wreck us…Even buffed 15-30%, 1.12 talents and our knowledge on how to properly gear would allow us to roll over them.

Fair point that the players of today are different than the players back then. My biggest issue with the original AV is that no one knew how to do anything and thus it was hard to be effective. There are so many resources (Youtube for one) to teach people how to do things now that maybe it wouldn’t be as bad.

If blizzard feels npcs in q.v. are to hard, I would gladly accept them in their nerfed state.

It’s a compromise but it’s still better than nothing.

The answer is really easy 90% of the time, they didn’t play it. For the remainder they forget that everyone hated it, it was one of the FIRST major QQ crapstorm for blizzard. It was horribly grindy and long but it “felt epic” which was basically the result of half the raid fishing, leveling or screwing off doing nothing in strife so nothing ever got done.

Ok… then bring them back.

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Old AV literally put the WAR in WARcraft.

It was the absolute closest thing to what you’d actually picture as a war between the Horde and Alliance. Large numbers on each side, large amounts of NPC grunts, tug of war battles, occasional ultimate units and cavalry/ground assaults. It is honestly the type of PvP I thought the game was going to always be about, but instead everything changed to small scale and arena, leaving those of us that liked these epic type battles with literally nothing.

AV was not meant to be a quick race as evidenced by how good the rewards are. You were supposed to slowly work towards them, which you could do by joining AV and playing for awhile and getting a bit of rep. When racing happens nonstop, you can hit exalted in a week…good luck hitting exalted in a week doing WSG or AB rep.

I’ll maintain that I think there needs to be both versions of AV available on classic, which means 1.7 or below, and 1.12.

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I could care less. I wouldn’t mind the old AV just to see Korrak again. But I also know that old AV will not have what it is that you all want. You blame the nerfs for creating the AV zerg that we use today, even though pservers prove this to be false. If we had 1.5 and 1.12 AVs going simultaneously, you would see the same tactics being used, and matches would last the same amount of time. This is why I really don’t care which one we get.