Why do you allow griefing?

Two parts of the EULA address this and it is reportable:

Harassment, “griefing,” abusive behavior or chat, conduct intended to unreasonably undermine or disrupt the Game experiences of others

Engage in any conduct intended to disrupt or diminish the game experience for other players

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In a mode made specifically for those who choose not to participate in warmode.

So… yes.

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Theres a much simpler solution - Turn Warmode off.

This isn’t happening in Warmode.

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You perhaps are not understanding the OP.

It isn’t about warmode, its about npcs being killed. You don’t need to be in warmode for that to happen.

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I just realized that. Knee jerk reaction to pvp things. My bad.

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Once again, this has nothing to do with warmode. I don’t see any level 20’s questing in warmode. This is a level 120 Alliance killing the quest giver npcs so we can’t pick up or turn in quests. IT HAS NOTHING TO DO WITH WARMODE.

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The irony of things. A lot of people are happy for warmode because to seemingly avoid pvpers who they think are an inherently toxic and horrible group of people. Yet I am happy for wardmode to reduce my exposure to these types of people.

In my opinion, blizzard should put in elite guards that spawn maybe two or three times after faction quest NPCs are killed. Something like the old elite Cenarion Circle guards that spawned in moonglade during the events…

Immune to CC, fast moving, slow you down and hit like a truck… That way you would need a raid to lock down an area.
It would make it so lone griefers could not be a thing, and if a raid did form, it might encoruage some fun world PvP for those interested.

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I think the pertinent word there is “unreasonably”. Its what is put in so they can assess whether the actions have unavoidable consequences.

An example that springs to mind is from back in WoD when a group of players were blocking players from porting through into Tanaan when the portal was the only way to get there (I think so, its been a while). Anyhow, there was a mass of them and the other faction couldn’t get in and was being slaughtered the moment they phased in.

The GMs decided it was zone disruption and stepped in and stopped it.

But where there is an alternative (such as moving away to another questing area) they are unlikely to consider it unreasonable disruption.

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Now that warmode exists for people who enjoy a PvP-flavored world, normal mode needs a pretty major pass to clean up a lot of the old flagging relics, attackable NPCs, etc. I tend to be pretty forgiving about old zones though because lets be fair, it’s going to be a huge amount of work to sort it all out and this was already a stat squish expansion.

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btw you should link wow tos not wiki posts.

This sounds like a you problem that YOU can solve…

phasing does exist, such as, Sharding, turning warmode on or off too not see them.

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Rhielle did link the ToS. Did you miss it?

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Believe it or not, but PvP hasnt been exclusive to PvP servers in all of the time I have played WoW. On MG the horde like hassling the alliance and the alliance like hassling the horde. No one who doesnt want to can be flagged in their own town/fort/whatever, but blizz decided that NPCs are fair game for instigating PvP on all servers.

Do I agree with players being able to kill quest givers? No, but blizz has firmly decided in the past that they do not consider it griefing, even if it goes on for hours or days.

Its not griefing according to blizz.

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whats zone disruption? a gm could have asked them to stop.

that is so vague and can be used for anything…lmao…but ok.

I said it’s addressed in the EULA and I said it was reportable. I never said they’d absolutely have action taken against them.

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And I agree, anything can be reported if you think it breaks the rules. I’m just saying it may not get a result.

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I already said I will quest the zones I find pleasurable. I should not have to go elsewhere because someone is being a jerk. Blizzard can fix this by simply making quest npcs immune to attacks. Why they allow this toxicity to continue is beyond me.

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