I wish to god that I could, because I was in the forums at the time, fighting constantly to keep profession perks, and professions in general, whole. They were nuked all the same.
If any blue posters from before WoD are reading this, and you have access to the old forum posts, you can provide the proof of what I’m saying. My main is the paladin Darkhaven, originally from Moon Guard, moved to Farstriders. There was a Blood Elf player who kept making the same exact posts, over and over, and she was openly delighted when it was announced that perks were getting nuked.
“Raiders are no longer forced to be blacksmiths and jewelcrafters, players have to actually play the game to get what we have, instead of just crafting it, good job Blizzard!” was basically her response.
Let’s not pretend they’re completely blameless. They beg and demand things for raiding constantly, because back in Wrath when the babies flooded the place and raiding became THE social credit for the game, there’s been a steady skew towards what we have today. I just described a piece of what happened, regarding professions. That was wholly raider driven.
There’s the stupid Io Score that they can look up to see how much you raid. Otherwise I would think part of it is that if you could get open world ilvl gear that is equal ilvl to raid gear you could potentially get into raid with no experience and potentially hold the group back.
Only one of those players (that I can see) actually does pve content and all he said is open world players should not get 278. ilvl cap gear. Which is totally valid.
You don’t deserve BiS ilvl for doing world quests in an MMO.
People love being the victim. As others have asked, why do you need the higher level gear? The one dude who said it’s a dev problem is right. Their should be rewards for people who only do open world content. With normal gear they should be able to clear most of the previous xpacs raids or dungeons and absolutely everything in the open world. Minus world bosses and some tricky elites. Guess what though, those world bosses and harder elites usually provide the “correct” reward.
I agree with some points and then again I also like some of the opposing points as well.
It seems like a lot of arguments are against the method of obtaining the gear.
I agree, the best iLvl gear should not just drop for doing a WQ.
I also think you should be able to upgrade regular gear by grinding the upgrade currency.
Ultimately it would be a slower path that no one is forced to take.
If you want the best ilvl gear in a timely fashion ( RNG aside) then do that end-level content.
Do you want gear that’s almost as good and are willing to take a while to get it? Upgrade lower quality gear.