I agree, those changes are reasonable. In my estimation, and where I see the most accommodation by more and more players, are graphics updates, sharding, mail system changes and a few others that are qol stuff.
What constitutes reasonable is entirely subjective and nothing more than opinion. Popular vote also does not determine whether something is reasonable, even if you’re tempted to think so.
I think it’s perfectly reasonable for healers to be capable of damage and not incur 100g in respec costs to be viable farmers on non-raid nights/weekends. That change doesn’t happen until late TBC, so you wouldn’t find that reasonable by the definition of ‘nothing 2.0+ is to be considered.’
gfx updates are a whole can of worms but the short version is:
updating the character models and not upgrading the world gfx would look jarring to say the least.
they tried putting a toggle for old models and gfx and the new ones. after years they couldnt get it to work. what makes you think they can all the sudden make the toggle work for a project they are patching together .
sharding goes against the world being a static place where you can run into any number of people in pvp and pve to help or gank or anything really. there would be new rivals or friends you miss out on just cause you were sharded and unable to meet them. not to mention raids competing for world bosses and city wars.
mail system changes other than maybe right click to put something in the mail or multiple item mailing are not reasonable. and even those i mentioned there was a reason they were like that.
and it was easier than eq. that doesnt matter though cause vanilla is harder than retail now and thats what people have been clamouring about to get it made for.
WoW is not harder than retail. Hell, I don’t play retail and I know that. Vanilla WoW was simple. The only hard part of Vanilla WoW was getting 40 people together at once.
Vanilla had a drastically higher base difficulty (you can actually die to mobs while questing), and put more responsibility on the player to figure things out.
Retail WoW has virtually no difficulty while questing, and it’s pretty much mindlessly streamlined. However when you reach max level and hit heroic dungeons or mythic raids the difficulty shoots up into the stratosphere.
Vanilla gameplay was often slower paced, emphasized strategy and resource/threat management.
Retail gameplay is much faster paced, often more of a twitch arcade game.
They are basically two different games, and direct comparison of difficulty is apples to oranges.
for the uninformed vanilla was indeed harder to figure out and the fact that things would actually kill you if you pulled too much or let a mob run to other mobs or what have you, it was harder .
that would be the open world being harder.
for dungeons at the right level , you had to use cc and pull very carefully for all of the dungeons.
the raids were very gear intensive and wrangling 40 people to do what is needed to down a boss was not of no consequence either.
some late bosses in heroic and most of mythic and higher level mythic + (7 and above) are indeed harder than most of the vanilla content but to poo poo the fact that it was difficult is laughable at best.
His point “Oh no I died and had to run back” could be applied to literally any video game in existence, and by that reasoning no game was ever hard:
“Oh no, we wiped on the raid boss and have to try again”
“Oh no, I lost to boss X in Mega Man and have to restart”
“Oh no, the robot chicken died and I failed the escort quest in Tanaris. I have to start over again”
Speaking of mobs running and pulling others, I recently completed the Tanaris “Rescue OOX-17” escort quest at level, and that was probably the hardest PVE quest I’ve seen since TBC.
Except those things will require you to actually change something about what you did and improve to be able to succeed. That’s not true of leveling in WoW.
And people use the argument, “oh people will want hybrids buffed to do the same dps as pures” as an attempt to shut anyone up that wants minor changes.
It was the exact same argument back in the day.
Because pretty much everything that has been changed over the course of WoW’s history someone probably asked for it. A lot of things the original answer was ‘no’. People kept asking and eventually they got it.
I mean look at having Classic servers… how long did they say no before finally saying yes?
One thing i realized is that people want what they want (duh). It was never about Vanilla as it was. It was about Vanilla as they want it to be.
And this goes not only for those wanting class balance and other stuff.
This goes to those that want nothing but an official private server to play on. How do you think people will react if Blizzard made MC a 2-3 hour grind? Or scholo/strath taking 2-3 hours? It won’t go over well at all.
No, few people wanted the actual Vanilla experience. And this includes the “no changers”.