Why do Covenant Abilities/Restrictions remove player agency?

Wait, you mean in an RPG where players are supposed to work together to slay monsters, sitting back and doing nothing while you pay a bunch of Mythic Raiders to carry you isn’t “role-playing” properly?

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Maybe I simply have a far higher bar when it comes to thinking than the average person.

If a person chooses to hit a nail with a hammer rather than his hand, I don’t see that as thinking I’m afraid

conveniently avoids all other evidence that proves his belief about me wrong and takes a thing out of context to desperately believe what he wants
Do you support the orange one too? XD

Seems like your preferred way of thinking is based around how many tokens to buy to cash in to fund your “RPG” playstyle that involves paid carries.

Seems like hardly a high bar by any angle.

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You can think?

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I think he pays others to do that for him.

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True, maybe we need a new word since people apparently believe the word ‘think’ means choosing to hit a nail with a hammer instead of their hand.

I guess I simply have too high standards but I know most people are average so not rly surprised

I have hammer hands.

I prefer hammer thighs like the ones on big male bara Tauren, no offense

Oh stop - there’s still consequences and sacrifice. Players won’t have access to the other abilities during the content they’re engaging in.

But you and I both know it’s not about choice or player agency - to us, it’s just about imposing that punishment on as many people as possible.

I also don’t see how you can claim to have “high standards” when you’re having to pay others to get you gear.

Seriously dude??? You pay for content and you’re claiming to be some kind of mmorpg player?

Can you please stop making horrid arguments in support of the covenant system - just stick with enjoying that others are punished. It’ll keep you from invalidating and discrediting yourself.

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Here’s the problem with your entire little rant:

This is 100% meaningless because that very same person also said we should be able to look at a piece of gear and automatically know that it’s an upgrade. Currently in BFA, that’s more or less impossible.

Edit: Also, I’m not sure you should be talking about “bad players” when you have to buy your damn runs.

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I would say he failed in his purpose and pretty much admitted it.

Will he fail again? Likely but I much rather have a person like that trying than some tryhard who would butcher the game to pander to tryhards tht have a desperate need to use the game as a way to get some form of self esteem

Define “tryhard.”

Edit: Type faster Mr. Meamgoodatthinking

Player who does not raid mythic world first or pushes 24/25s rn yet still obsesses over best mathematical build for x content and tries to tell others to do them same or no invite.

Toxic tryhards are the definition of bad players who worship things they don’t understand in a desperate attempt to win and get some sense of self esteem because they are certainly not getting any irl

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So people that have been playing since day 1. Because literally people have been doing that since the games inception.

Also, define “toxic.”

But then you happily pay them gold so that you can get gear…

You’re unreal.

Yes that kind of play style needs to be eradicated for the benefit of everyone else, I don’t care if it was done since the inception of video games, it needs to end and I will keep advocating for that.m

They don’t need the best simming build for the content they are doing, they don’t even know their class well when they copy guides.

Toxic would be defined by the same people telling others what build to have or refusing invite x class at m+ simply because they were told it’s bad

The benefit of everyone else? Who is everyone else?

Again, who are these people you speak of. Going to need examples.

That’s not toxic, this is toxic:

Can you spot the difference?

Also, do you come to the WoW forums to spread your garbage because you get slammed on Reddit with much more colorful language?

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Not really. It’s a few players posting on multiple alts to make it appear there’s strong demand for the game to be turned into one based on punishment for making irrecoverable choices based on limited information. I think people who are opposed to others having fun are a small minority.

It’s a very different demographic than the game has ever been designed to attract previously.

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Seems odd that a game would be designed for such negativity, for so few players then. Would make more sense if it was actually a substantial number of players.

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When reality goes against your beliefs you can always find some conspiracy to blame xD