Single player RPG’s and MMO RPG’s have differences. RPG’s and MMORPG’s are not completely different. We can argue genre names all day long, point being is that we are getting more RPG aspects in this mmoRPG.
Ahh but Character progesion is where the RPG aspect comes from.
Adding locked choices and altering the game for choices is not a core tenant of MMO development. Other MMOs have tried stuff like this, and it failed miserably and created nothing but problems.
I’m not trying to make an RPG competetive, Blizzard decided to make this game competetive when they added Arena in the Burning Crusade and called it an Esport. Which oddly enough is when I started playing this game.
They have furthered that “Esport” with the MDI now as well.
Your the one trying to make the game something it never was.
If someone has bad legendaries, you can rationalize it with “oh, they got unlucky”. If someone has a bad Covenent, even if those chose that for different content or simply because they preferred the aesthetic, they’ve made an active choice in weakening their character for that content.