Why do casuals care?

Don’t care. Sounds fun actually. More reason to level up alts.

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what blizzard is trying to do is make casuals happy raiders happy pvpers happy RP’ers happy basically make everyone happy. just because what yall want for raiding or mythic plus is is the best for that doesnt mean its the best or good at all for pvp or other content yall have to remember blizzard is trying to make the game playable for all not just yall.

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gives me something to do with 20 mains!

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Literally everyone saying people only like this system because of spite is like…

  1. If you gain extra benefits for not switching, you feel even more penalized for wanting to switch. You’ll have to live with the knowledge that your character will never be all that it could have been. This is how real life works, but there’s a reason that all modern games come with reset buttons and save points. A game shouldn’t work like RL. Why do you want to punish other players for wanting to play optimally? If you don’t ever want to switch your Covenant, then pick one, and never change it. Don’t force your preference on everyone else.
  2. You know that every time they do a balance change to a Covenant they are going to allow temporary Covenant transfers with no penalty. Kind of like how they do dust refunds every time they nerf a card in Hearthstone or move it from Standard to Wild. You may think they’re designing Covenants to be permanent, but I can pretty much guarantee that they won’t be.

It’s an mmoRPG. Ideally everyone should feel like a unique character and have strengths, weaknesses and other traits. If there were no restrictions whatsoever that would just mean everyone would be the exact same…

The idea would be trading power for versatility. It’s a fair compromise to both sides, imo.

I imagine the person you are talking to has at least once told someone the game is an MMo, they just are willing to ignore the RPG part. It’s kind of weird.

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I felt so unique when my first legendaries in legion were useless and other mages did miles more damage than me for months purely because of luck.

Such engaging gameplay, amazing.

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clever only gets you so far when the gap between your choices are massive.
and we can clearly see that right now in wow.
FOOOOOOOOOOOOOOOOOOOOOOR example.
Night fae.
warlock.
terrible.
i want to chose night fae but its almost like hitting something with a wet blanket in all scenerios.
a dead ability.
Zero value
if we take this example into the last of us… its like a bear knuckles ( since you wont use the ability ) vs a 44.magnum.

Given the chance, players will optimize the fun out of any game and boil everything down to “who’s the best button presser”.

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You’re covered in so much straw i’m afraid if you were to walk near an open flame you would self combust.

I care because there are too many grinds/systems in Shadowlands and the game is more fun if they just stop with the extra abilities to give us ‘content’ grind.

I mean if they want that. There is this game my son plays which is just a giant bouncing ball and you press the buttons at the right time to increase your score. Maybe they should try that game.

For $25, you can.

Ok i’ll make you a deal. for $25 you can change your covenant.

for 25 seconds on the creat character menu anyone can.
horde is 3 clicks away.

ill take that deal.
no issue. unlimited uses tho

there is a video that talks about how if given the chance players will optimize the fun out of the game ( at least how the devs say it).

Add a multiplayer element and some arbitrary mathiness to it to make players feel smart and you’d probably capture a good share of high end players.

Well I’m sorry you felt bad because other mages also had staves (?) but I said ideally for a reason. Because sure enough Blizzard fails at this sometimes, but I don’t understand why people are suddenly surprised and upset that Blizzard is designing their MMORPG game like an MMORPG.

This is quite literally what you signed up for, and I can see you’ve hat at least 119 levels to figure that out :man_shrugging: