1.5 months vs 18 months, DHKs IN Classic wins.
Maybe on private servers. 90% of the world raids I did no one gave a flip about killing npcs. We intentionally did it to trigger local defense warnings.
Nobody that actually is farming honor to rank is going to be raiding a factions city for optimal honor, not sure what you’re trying to say.
Dishonorable kills only punish actively ranking players, most of the time the people that are raiding cities and grieving NPC’s are not ranking and just goofing around.
It’s a system that can accidentally punish an active ranker because someone else in the group killed an NPC without him even knowing he was doing it.
It just leads to alot of problems that can easily be avoided by either changing the way dishonorable kills work by making it either only give the DHK to the killer of the npc regardless of if that person is or isn’t in a raid/group or just removing them straight up.
I just don’t think you should be deciding what is and isn’t broken in Classic. And THANK GOD the devs want to recreate what WAS and not what you and a small number of others want to change the game into.
There are actually people who want reincarnate design flaws that in no way contributed to the spirit of vanilla, and attempt to equate the fixing of genuinely broken things with the perversion of the vanilla experience. He could well be one of them.
Is there a majority rules here at play? Can the community decide, after the game has launched, that DHKs aren’t good and it should change?
That’s pretty much my stance on Classic. Let’s do it, let’s go back to the way it was as close as possible. But I’m willing to bet there are things that are just outdated design, and frankly not that fun. Is it OK then that we ask for changes after the launch of Classic?
You say flaw, I say Feature.
Do you not see how saying that ranking players won’t grief cuz of DHKS that reduces the amount of grieving? On one hand you say it doesn’t stop grieving but on the other say it reduces incentive to attack towns. How can one system work and not work for its purpose… that purpose was toreduce grieving not stop it dead. You just keep repeating the same cherrypicked senario like that’s the only thing stopping people who are ranking in doing world pvp. News flash if you are ranking hard doing city raids is bad for honor. On top of that you will have pvp tankers not pvping if they hit their “honor cap” for the week.
Version 1.12 gets priority.
You don’t have to play Classic, if you don’t like it, don’t play it. I liked Vanilla THE WAY IT WAS, and that’s what I want to play.
This is a feature that discourages town and city raids, literally working against the “War” in World of Warcraft. It discourages the most dedicated pvpers (or just anybody who cares about their rank.) from participating, meaning you will have a lot of people who will have to sit out from some of the most epic player driven experiences in vanilla. DHK’s don’t add any fun to the game, they won’t protect the little nooblets in Hillsbrad, there’s just no point.
Ranking players do not have time to grief. Do you understand? The people who DHKs can slow down do not have time to be killing npcs, although they do have time to be killing players in cities. Got it?
They are not remaking Vanilla they are making Classic. Two different games.
You really don’t, though. I challenged you to explain the feature and you couldn’t. You don’t have what it takes.
I got only about halfway through all the comments before I got frustrated with the rampant misinformation in this thread.
Dhk’s are useful, and also damaging at the same time. You only get a dhk for killing npc’s flagged as civilians. They were implemented to reduce griefing by killing quest givers. You can be lvl 60 and camp lvl 30’s all day long and not get dhk’s.
I’m not advocating to remove dhk’s, but I believe a simple rework would be useful. How about instead of the entire raid or party feeling the penalty of dhk’s, just the jerk that kills the civilian gets the penalty. I can support that change. The current system deters people from doing fun world pvp events such as city raids.
Most players rank for title and gear.
If you gave these “most dedicated pvpers” a target dummy in Org or SW that was more efficient at ranking, EVERY SINGLE ONE OF THEM would sit at that dummy all day and hack away at it.
Because they are interested in the rewards from ranking, not world pvp.
you are not getting Vanilla.
I’d be down with that.
They asked for discussion on things like this at the announcement of Classic.
They specifically said Vanilla changed a lot over its lifetime and so they asked for people to discuss options for which to bring back.
So DHKs both existed and did not exist in classic, so lets look at the arguments for which version to keep.
Keep:
It was in the game longer.
Remove:
Failed at its intended purpose to stop griefing.
Severely limited world pvp raids.
Caused problems with creating pug raids(by introducing a way to grief)
So no good reason to keep them
multiple valid reasons not to introduce them.
The fact is they were a flawed system that was taken out and never brought back ever, griefing has been a thing all of wows lifetime and if these had helped that they would have been around a lot longer than a fraction of a single expansion. they were taken out for a reason and were left in the trash where they belong.
No if your are ranking killing players in cities is not what you have time for. Since that will only make you rank slower. So you admit that the purpose of the DHKS was to reduce grieving, explain to me how a system that was put in to reduce grieving, actually reduces grieving yet is still broken. A