I… just did say it. Look I don’t have to explain everything to anyone who asks in order to have an opinion about it.
It’s my firm belief that Classic should recreate EVERYTHING from launch, to class changes, to fully progressive itemization from start to finish. Thats what I would love to see. But I will setting for a hacked up 1.12 version.
BUT what I don’t want is for Blizzard to listen to people like you who want to remove things from the game that were designed and implemented into the game because you don’t agree with/don’t like them.
Really agree, it just seems like most people don’t understand the way DHK actually work.
It doesn’t stop anyone but rankers from killing them, they will still constantly be killed/dead/griefed by other players that have no interest in ranking not to mention that DHK/HK aren’t even going to be added until the second content phase I believe so you can bet that you’ll see the full effect of what non ranking players will be doing.
They don’t even have to be removed, just tweaked so that you cannot grief someone in your group that’s ranking if you really still want them in the game.
Do you not understand that if you’re raiding a faction city you’re typically prepared to kill DHK npc’s without caring? The system does not prevent NPC’s from being killed by anyone but people that are ranking.
Grinding ranks takes dedication. The most dedicated get to Rank 14.
Anyways, I like Lightstrikes’ idea. It doesn’t have to be totally removed, but I think it deserves to be tweaked.
I never said it doesn’t take dedication. But they are dedicated to getting the rank rewards, not world pvp. That’s a different motivation, thus my point about how these “dedicated” players would unfailingly take the path of least resistance to ranking.
If a repeatable pve quest to pick flowers in Elwynn Forest or Mulgore was the most efficient way to gain rank, all of these hardcore players would be running around and picking flowers.
Oh sure, they would complain on the forums but they’d still be picking flowers.
thats fine that you believe that. but that doesn’t make it true.
People believe in lots of things that are not true. You need to give reasons why it was “fine”, cause by that logic you could argue that silithus being empty was “fine” and should be left in the game because who wants to go to a desert at the corner of the world anyway.
The DHK system was an anti-fun system that failed to do anything positive. Unless the intent of DHKs was to discourage world PvP and city raids, in that case it did an EXCELLENT job.
Love that we don’t get wall jumping, we get class bug fixes, 16 debuff slots on bosses, BoP loot trading, sharding (potentially), and the BfA client, but let’s keep the DHK system in, oh yes.
If you can’t make the attempt to have a practical argument as to why it improves upon classic or needs to be in the game except troll why are you even here?
It leads to griefing same faction rankers and does not work for it’s attended purpose at all.