Before you share your opinion on this topic, let’s make sure you know what DKs actually were, and were not.
TIMELINE:
November 23, 2004 - WoW is released.
April 19, 2005 - Honor system introduced.
June 7, 2005 - Patch 1.5.0 hits, Dishonorable Kills introduced.
December 5, 2006 - Patch 2.0.1 hits, Dishonorable Kills removed.
A dishonorable kill was an instant, one-time penalty for killing an npc with a civilian flag. You did not get DHKs from killing player characters under any circumstance. A DHK was not a permanent hit on your ability to rank, either. A Rank 5 player could go on a DHK spree, drop down to rank 4, stop, and continue as if nothing had happened. A Rank 1 player could accumulate tens of thousands of DHK’s over a bloody career of griefing, wait a week, join their server’s dominant team, and climb up to rank 14 as if they had never been the Terror of Redridge.
Now that you’re up to speed, let’s consider the possibility of omitting them from Classic.
Hard Mode On: You may not play the “it wouldn’t be vanilla” card, unless you wish to look like a dunce. As indicated by the timeline, the were glorious months where the Honor system was implemented without DHKs. Classic is already a cherrypick of features - so, fair game, lads.
Here’s why I want them gone:
If a single player in a raid killed a civilian NPC, every single member of the raid received the full penalty. This led to a lot of sabotage and same-faction griefing, and ensured that attacking towns and cities for players trying to rank up was a literal minefield where one false jerk in the party or raid could set a highly ranking player back a week of effort, or more.
I’m sure most of us can agree that world pvp was wonderful, and that it should be encouraged wherever possible.
You might be thinking: “hey, cybadster, city raids are cool and all but this penalty discourages that griefing!”
No. It doesn’t. The only way to significantly affect your weekly ranking with DHKs was to either be rank 13, when even a tiny loss can represent a threat to your chances at the big 14, or to stack a whole bunch of them in one week to ratchet up the cumulative penalties. No one trying to rank seriously has time to be standing around, chain-killing npcs that afford no honor. Removing DHKs will not affect how people trying to rank play, besides encouraging them to show up for city raids, which is good.
Who does that leave us with? People trying to grief. These are players who have already attained their ranking goals, or are not trying to rank at all. They do not care about penalties this week, or the next, and if they ever wish to rank on that character, they merely need to wait until the end of the week to begin, as their history of griefing has no bearing on their earnings, going forward.
It is for these reasons that I believe DHKs were a dud, a failure, bad, useless, and should not be reincarnated.
Please, discuss. Remember that Honor without DHKs was part of the historical vanilla experience, just like Honor with them.