While this would be a viable solution to an issue of low level griefing, especially on PVE servers, it breaks the philosophy that Blizzard is implementing, and therefore DHKs are going to stay.
If blizzard does anything I see them stealth patching in civilian tags for way more quest givers than there ever were in vanilla, and then they’ll be like, “ idk what you guys are talking about we looked at data from 05 and all these civilians were here.”
Removing civilian tags isn’t hard and doesn’t take the interns longer than maybe 4 hours to remove it from every NPC.
Why would they have to change the code for honor calculations because of that?
How would the ranking system of vanilla be different? Honor gain is always going to be most efficient in BGs with a premade. City raids don’t change that.
What immersion/roleplay would it be ruining? The immersion where you see questgiver Susan murdered in front of you by a giant Orc wearing a can opener on his head and her subsequent spontaneous resurrection 5 minutes later with no mention of what happened?
I’m saying they would need to change the way the calculations work because they would be removing a variable from them… dishonorable kills.
Also can you prove to me that it would take “interns 4 hours to do X”???
Oh I wasn’t suggesting remove the DHK with this implementation.
More so Balance the current system. Which won’t happen and wont really make a difference to me, I’m just here for the spicy chat.
Dishonorable kills are hardly as large of a concern as loot trading and potential patch progression debates… those impact the game in a much larger way.
From someone who actively pvps, and ganks people every day.
Apparently that’s what I do best, by simply pointing out the logical flaws in people’s absurd claims.
Uh, they can take a look at their code from the base game, copy and paste their raws over the current ones for example. Or they could just strike out the lines of code tagging them as civilian using control F…
DHKs don’t factor into calculations. They give a straight, linear penalty to current rank progression that is applied instantly.
The type where most characters, playable or not, can be killed in times of WAR.
Is your character able to be resurrected? Why is it difficult to believe the NPC can be as well? Fits well with immersion from where I’m sitting hunched-over
If it’s that easy why did they wait until TBC to remove them? It sounds like they could have done it before their lunch break.
But instead they waited until they did a complete overhaul of the PvP system before removing them.
I completely agree with you, I think they should be removed from the game and that they are pointless, while actively diminishing community engagement in world pvp.
Having said that, from what I’ve seen on these forums there are about as many people in favor of removing DHKs as there are people who think dishonorable kills are given for killing lowbie players…
I do not think they will remove DHKs
I really don’t know why they didn’t remove them.
It’s safe to assume Blizzard acknowledged that their original honor system was flawed by scrapping it completely in TBC.
I assume Blizzard just figured they’d focus more on development of TBC/arenas instead of wasting time mucking about with something that was going to be scrapped.
It really is that easy to remove them though. Things that are harder to change is code built into the base of the game–like the backpack.
I don’t think blizzard realized what they had when they had it… they assumed their success in WotLk was attributed to their changing game systems when in reality it was succeeding purely based on the game systems and hype\success of vanilla and tbc.
Could it possibly be that the new crop of people making decisions for classic, never had experience with vanilla DHKs, and they themselves think they punished lowbie killing?
Yes lmao… which points to another glaring issue with the DHk system… that it is misleading and confusing.
And that in order to post here your account needs to be from pre 07
I would support a restriction like that.
He is talking about the difficulty of removing them. As for why they weren’t removed until TBC pre-patch, that has to do with them actually needing to see how it worked first before making a decision. Remember, this was back in 2005/2006. They don’t have the 13 years of hindsight that we have. They added DHK’s, waited to see how they worked, and then decided that it was a mistake and removed them.
I feel the need to address this one directly.
Do you know what “coordinate and plan the attack” actually is in the context of city raids? It’s volunteers dropping raid to assassinate civilians npcs. It isn’t a great feat of leadership or strategy.
It’s the simplest way to deal with them. You can’t leave them standing because they are a greater hazard than any number of enemy players.
Or at least display forum rank level… or display how long a character has been active in years next to their portrait. Idk why they even bothered revamping the forums they basically just rebuilt the old ones.