Why Dishonorable Kills failed at their intended purpose

I know what DHks are and they do absolutely nothing to prevent me from killing quest NPCs because almost no quest NPCs are actually civilian tagged.

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Ah, forgive me. You are correct. I thought it was funny that multiple people were calling Eloraell a troll, but it appears that we are all simply mistaken and incorrect for trying to have constructive and logical discourse. Let us all apologize together.

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If you’d actually read the posts in between, you’d have seen that I agree DHKs failed to do what everyone thinks they were implemented to do. But that is not an argument for why they should not be reincarnated.

Now this, is a better point.
Not sure if that is the case, memory is like that of a Commodore 64.

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Yes… DHKs are completely useless and fail at their intended purpose. yes they reduce the amount of people that will participate in wpvp… BUT they were a part of vanilla, they are a part of classic according to blizzard. We can discuss their legitimacy as a working system but arguing for their removal is asinine because they aren’t going to be removed.

Why do you have to go all on about her being a troll. You see it is just an “opinion” you disagree with.

I agree.

Constructive and logical discourse includes using logic and reality. As this was a specific request with wide ranging implications that run counter to the Classic philosophy, rebuttals should have been expected, and were provided.

Yea, i actually did a few test on here with a few players providing screenshots and all that… All NPCS for example in Razor hill are not civilians, but one horde NPC in Rachet is… So, i guess i can just butcher that entire city honorable huh? Men woman and children.

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Topic:

You a few posts later:

:smile:

Had I not read the previous 500 posts, I wouldn’t have felt the need to post that. It’s laughable that two sides can talk past eachother when the words are written on the wall.

Let’s be real, you can’t really make a good argument that DHKs succeeded in their purpose. Even if you only played private servers, you do not see city raids often, if at all.
Most players actively ranking will just opt out of the city raid.

Why not simply make the quest givers invulnerable then? Like the ones outside of the Valley of Trials?
https://youtu.be/pF9yEZLB9jk?t=418 for reference

Congratulations, you can use quotes. I’m not sure what you’re trying to say here, since both of those statements support each other.

This is a topic calling for Blizzard to remove DHKs, and no compelling argument to do so has been provided by any of its adherents.

I do not think DHKs are good for the game at all, in fact I think they make griefing worse. I am just saying that they aren’t going to be removed no matter how much we cry.

Was just trying to look at the situation from the other side… one could opt out of city raids for fear of a DHK or one could coordinate and organize a city raid as to not acquire DHKs… yes I realize this is NOT how things actually play out with actual humans.

My bad, I forgot how they love to be called that. Unfortunately I hit my daily cap on flagging Eloraell for tr*lling, so I’ll be off to another thread.

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Just curious, were these images captured from Vanilla, or illicit servers?
And I definitely agree there are issues with the way the system is implemented if it doesn’t produce the intended outcome (reduced griefing of quest-NPCs), don’t let my first post mislead you :wink:

Dire Maul got pushed back a phase even though its effects on raid dps/gearing is minuscule because a group of players were terrified ragnaros would die in 2 weeks after launch. Because they cried.

Loot trading was changed to raid only even though all of the problems that would arise from it would still exist without it. Because people cried.

DHKs might go away. Because of crying.

It was a P server but the client info will still be the same if blizzard runs with 1.12 i think it’ll be interesting to see what the Data miners find out this time around as well.

I just think the whole DHK system was implemented quickly and without anyone looking over it in the end, because so many quest givers merchants etc aren’t marked as civilians at all it’s very odd.

They won’t go away, they’d have to change the way the honor system works, go back and retroactively remove every civilian tag, change the code for honor/cp calculations… I highly doubt they are going to do that. On top of all that can you really say that the ranking system is the same as vanilla if you alter it in such a drastic way?

So we should make all quest-npcs invulnerable? I see this ruining a bit of RP/immersion. Not that I think there isn’t a suitable workaround. Like faction guards showing up to defend those NPCs after being killed once for x amount of time. OR some variation therein.

Totally agree the implementation was far from ideal.