Why did Torghast fail when FF14 PotD succeeded?

I am guessing it has to do with being an unrewarding chore that isn’t fun in WoW. I can’t speak for FF.

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No, they really didn’t. Stop lying. The drop rate of the mounts was very high for the purchasable boxes. People didn’t like neck grinding.

Also, why did you switch characters? Same achievements as your OP at the top of the post.

To me it’s a few things. Torghast runs feel clunky, a lot of the wings are just irritating, it’s graphically ugly, and earlier in the expansion it was possible to burn the entire run for nothing.

The clunkiness is because you can’t speed run. You have to stop and loot everything for… phantasma. Running around on a ranged DPS to find all your kills across the room for mandatory looting, but without any actual loot is actively unfun. There isn’t the Diablo magic of busting open a jar and finding a legendary. The souls that take five separate clicks to release are an unnecessary time suck too.

Then add on some truly irritating mechanics. Substantial HP5 loss on non-healing classes in Soulforges, mobs you can’t kill dive-bombing and stunning you, elites that vanish for minutes at a time, or black crap on the floor that doesn’t despawn for looting (unless you burn 250 anima on a ravenous orb). Teleports splitting up parties in Mort’regar is another annoyance when I don’t solo.

Finally, there is no partial success. No ash to loot along the way. Nothing matters except the random last boss. They’ve finally tuned the broken ones but I lost 90 minute grinds to impossible bosses early in the expansion and it left a bad taste in my mouth.

It’s a shame because it could be fun, but instead it’s just an irritating eyesore that I have to grind for ash.

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Why the heck do you think they put the boxes in?

OP has 19510 achievement points - this character has 560 … so really learn what the numbers mean if you are going to make such stupid claims.

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You are Daark, the shaman with 560 achievement points that I replied to and then you replied on this mage.

Do you mean the main wings or TC? Because as far as the main wings are concerned…

World of Warcraft - speedrun.com

WR is less than 3 minutes for layer 8 and the shaman record is just over 6 minutes.

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I am not daark and this is a trial character with account wide achievements turned off, it is possible he is also posting on a trial character in the same situation.

^^^ Layer 8 speed runs are where it’s at.

Torghast didn’t fail though?

Idk, but Saruman called, and want’s his tower back :rofl:

Three quick reasons:

  1. Palace of the Dead has its own set of gear and doesn’t require you to get gear from the equivalent of M0 or higher to before it’s playable
  2. Palace of the Dead offers rewards regardless of how far you go. The more successful you are the higher the reward. It’s not the all-or-nothing experience that is Torghast. Granted, you get gold from Torghast, but not nearly as much gold as you would have gotten by investing the time into more lucrative activities.
  3. Palace of the Dead has save points so that you can leave and do other stuff without losing your progress. There’s no need to endure a multi-hour slog to make meaningful progress.

I’m sure there are more.

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Holy moly. And I thought we were doing pretty well at 20 minutes. LOL!

I don’t think I’m geared to take down the last boss with that few anima powers yet.

PotD was better designed for long term play.

Torghast wasn’t designed well at all.

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For anyone wondering whether or not Torghast is a failure, here is an exercise for you:

Imagine a scenario in which Torghast exists solely of The Twisting Corridors, doesn’t drop Soul Ash, and only drops the cosmetic items currently obtainable from it (similar to how, from what I understand, mage tower worked in Legion. I did not play Legion so I may be wrong on this). Now think to yourself, what percentage of the player base would even step foot in Torghast. I personally would argue maybe 5%, but even that seems high. I can only assume that Blizzard decided to make Soul Ash drop from Torghast so players would have any reason to go in there.

Some people may say they would do Torghast in this scenario for the mount for ease of travel in the Maw. Fair enough, but that would consist of doing Torghast once and never setting foot in there again. Furthermore, getting the mount just for the Maw is an exercise in futility because getting rep with Venari is futile. I’m not going to spend weeks farming rep with Venari for a 0.5% haste increase from a socket, and I sure as hell won’t be buying any of the Torghast upgrades because there would literally be no reason to do Torghast.

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god your stupid, no it’s not, far from it.

You get nothing but dust for legendaries from Torghast, so why would I keep running if that’s all I get and I don’t need it at the moment. I love the single player rogue-like idea but there’s not reward so I’ve skipped the past few weeks.

I don’t think Torghast is a failure, at all. Not like Islands/Azerite.

Only thing I’d tweak, off the cuff: give decreasing quality pieces of gear, up to 3, for every 6 levels (not layers!) you complete in a week. That way if you hit one of the annoying random insurmountable difficulty spikes it doesn’t feel like a wasted run.

If they let us level in torghast I guarantee it would be wildly popular, assuming the rate is about even with other methods.

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Not enough rewards from Torghast.
Was too hard (for some people) vs aforementioned scant rewards.

PoTD is mainly for alt job leveling and the shiny weapons you get in there and optional.

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I’d love to know where you’re getting this “fail” from and I hope it’s not from the forums. I can’t handle a laugh that hard.