Why did Torghast fail when FF14 PotD succeeded?

Why is Final Fantasy XIV’s Palace of the Dead so popular when WoW’s Torghast so hated?

Is it a different audience? Different implementation?

How did WoW so miss the mark?

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Soul Ash isn’t farmable enough with multiple Torghast runs.

Should work like Conquest and Valor.

Twisting Corridors should have better cosmetic rewards similar to MOP challenge modes, but it should be harder.

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I’ve literally never heard of this. Plus I like Torghast. Idk why you’re saying it failed?

E: Ty for the explanations below - v good summary.

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They made it mandatory for soul ash.

Very little cosmetic rewards.

Most of the areas look the same. Redundancy.

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Players complained about islands or visions being “forced” because they rewarded player power (gear/ ap). Players even complained about having to grind islands for mounts and tmog.

Now, players complain that torg is bad because it doesn’t reward anything interesting like gear, mounts, or tmog…

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Torghast has worked out fine for me. I cleared TC like 2.5 months ago.

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To be fair, Palace of the Dead and it’s successor are actually way worse than Torghast. It’s just a popular way to level up alts in FFXIV.

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You still need to grind torghast for soul ash. Every week.

Good news! No xmogs to hunt compared to islands. At least islands you could make money with selling xmogs.

PotD was more optional and offered more cosmetics. I wouldn’t call it fun but you could also use PotD to level some of your alt classes.

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Well if you spent about 10 seconds on the forums, you’d probably see any number of topics around why people dont want to do torghast.

Now, i wouldn’t expect random people to know about Palace of the dead, if you dont play the game, why bother learning about various i game mechanics. But since you seem very unaware, it actually makes more sense anyways.

If Legion/MoP blizz had made Torghast, probably won’t even be discussing it.

Imagine in Legion if you could curate your legendaries, farm them, and even customize their stats.

In Legion, would’ve been mind shattering.

In SL, apparently its a failure? (it’s not brochacho)

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-Leveling
-Meaningful alt GEARING with WEAPONS
-Various rewards at all stages (materia, cosmetics, etc)
-Floors were quick and easy for the most part. Some Torghast floors can take 20 minutes per.
-Later floors were genuinely difficult and offered meaningful titles/rewards. Eg: Necromancer.

So prettymuch everything.

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Its not the idea that is bad, it is the implementation.

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Because Palace of the Dead is just to level alts isn’t it?

Or rather “other jobs” in FF14’s case as you level different class on same character.

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Palace of the Dead in FFXIV, is basically a tower of 200 floors. And you can do all 200 floors in a single run or take a break every 10 floors. It is the fastest way to level any job in FFXIV from 1 - 60. All the rewards for it, and there are a lot, are purely cosmetic beyond the xp.

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PotD wasn’t mandatory via Soul Ash. It provided an alternative method to level your character. Tired of the dungeon rotations, WQs and whatnot PotD offered a little bit of variety.

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Lack of rewards.
Even the legendary isn’t just a reward.
You still need to craft or buy or farm 4/5ths of the parts to make it. Oh and you need to do that 2-4 times for classes. Oh and you can’t change secondaries once you make it. Oh and you have to sometimes wait 3 weeks for a world boss. Oh and if you were here at the start and didn’t do Normal+ raiding you had to wait weeks/months for a memory

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As the others have said how it is gated and what is required is the problem. Rewards is an issue too.

:surfing_woman: :surfing_man:

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Why should I keep doing torghast if the legendary I’m using will eventually be scrapped once the expansion ends? Add more permanent rewards, Transmog, glyphs etc. and maybe I’ll feel more compelled to do it.

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Potd had perks that made it worthwhile. Torghast does not.

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