The tl;dr is that PotD is a gimmicky procedurally generated dungeon where everybody is temporarily set to level 1 and EXP gains from kills is super duper inflated, such that you constantly have your combat skills rapidly reintroduced to you through the run. There are some basic booby traps and treasure tokens to find, that you can trade in for RNG cosmetic rewards at the end, but you always get a meaty chunk of “real” EXP after completing a run, making it a good way to powerlevel. It also lets you sorta preview how a class plays before you get its real level to cap, since there’s no real level requirement to queue up once you unlock the place (since everyone is temp-set to 1 and go back up).
Rewards and experience for alts/jobs.
Because (like always) Blizz tried to heavily incentivize it being done on a weekly basis for their metrics.
Basically, we’re forced to do two wings of the place every week until we don’t want any more leggo’s, or don’t want to upgrade them anymore.
The same as visions in S4 of BFA.
I’d have very few complaints with the place if I either:
- Didn’t have to do it at all and could just get soul ash in some way from the content I enjoy doing. Or;
- If I could just sacrifice a day and smash out a “soul ash cap” just like they have for valor and conquest.
If I could do either of those, it’d just be bad/annoying content you had to grind for a day on alts. Like the covenant campaigns to unlock soulbinds.
Nobody wants to feel like they have to do content they don’t find challenging or don’t enjoy - every week on every character. That’s just a human hamster wheel with none of the health benefits.
Everyone raves about alts in SL, but it’s a load of crap. In BFA, I could level and gear an alt in a single day. Then I just needed to do a weekly key on them to keep them up to date.
In SL, alts need weeks of gearing and doing torghast and at least 4x keys a week for two vault option, to even be gearing up somewhat efficiently.
How they tricked all the muppets into thinking alts were easier this xpac is beyond me.
POTD has rewards, and is rewarding. Also you can level there.
Torghast is a 20 minute rotation spam on various training dummies for nothing.
Potd is just “popular” because it’s a different way to level other jobs instead of grinding fates or hoping to get a dungeon group. Gameplay wise it’s pretty boring
That alone would be an amazing change, offering the ability to catch up to the current cap would be a huge bonus.
Bad Implementation on WoWs part
So we’re comparing Korrak’s Revenge with Torghast?
From what I remember, it’s more like if you took Torghast, made each floor take about 2-3 minutes on average, and you started at level 1 and worked your way up to 60 by the time you reached floor 4 or 5. Then you got about 1/3rd of a real level’s worth of EXP for doing it, regardless of your level.
Not the best comparison, but I haven’t played it in a while so my memory’s a bit rusty.
potd is side activity not tied to expansion and power level?
No, this is false. People complained about grinding necks via islands.
While there will be some overlap, Final Fantasy is a different style of game. It will attract players not interested in WOW. It is one of the largest game franchises ever sold. Probably more copies sold than Blizzard’s Warcraft franchise.
I get what you’re trying to say, but it’s a terrible comparison. Torghast is not PoTD. In addition both have a love/hate status in both games. Like there’s a lot of people in XIV who hate PoTD, and there are many that like it. Many people in WoW like Torghast, neither are an absolute success or failure.
Because they are not even remotely close to what each one intend to be.
One is a feature for an expansion. It is used solely to build a peice of gear.
The other one is a feature for the base game. It is used to grind jobs/roles.
Neither is fun.
One is also still relevant 3 xpacs later, the other one won’t be when the next xpac starts
Because One was a better thought out feature and one was a cheap knockoff of Hades.
And they would complain harder if it did.
- Cosmetic rewards
- You can still progress even if your things you get in chests aren’t great
- Lastly, and most importantly, it’s a fun side activity you can use to level or get a feel for a new job. They weren’t dumb enough to make it the main feature of ARR or Storm blood.
People complained about the mounts in there.
PotD and Heaven on High both allow you to level alts while grinding out some pretty neat cosmetics. They also double as methods of practicing out different jobs before you try to throw yourself into group content, since you can do them solo (for a while, unless you’re a skilled RDM or a PLD I think)