Why did Blizzard put us on a patch where Raids can be cleared by non60s?

Your imaginary agenda that Blizz nerfed WoW Classic is funny.

Talk about a total over reaction.

cry me a river. suck it up or quit.

every single raid will be cleared in 1 day
every single raid boss will be killed in 1 or 2 attempts

these bosses have 2 and at best 3 mechanics each

how is this a difficult thing to comprehend

If you can kill Heroic Sivarra in Eternal Temple than congratulations you have dealt with more mechanics in a single boss than the entirety of MC

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All I hear out of the OP is…

QQ, QQ, QQ

JUST because a few private server guilds managed to clear it in less than a week with less than 40 people and some were below 60 in greens it does NOT mean the content is trivialized for everyone else. The people who smashed MC have been doing it on private servers for YEARS. Think of them like professional athletes. That would be like comparing the Harlem Globetrotters against people in college basketball. NONE of this has any bearing whatsoever on anyone else’s gameplay. And if you think or believe otherwise, then that is a YOU problem…not a game problem. Grow up and put your big boy pants on and suck it up

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hate to break it to you but vanilla raids were known back then for half of the raid group just being warm bodies.

The tuning on the raids back then arent what you think they were.

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I think the thing people are up in arms about is that it took a full raid having resist gear in Vanilla to down MC and Ony while here it was done with a raid that consisted of 55-59’s. It was one thing to know mechanics back then, and another to be able to mitigate the damage. MC and Ony were easy when 1.12 was relevant due to the fact that AQ, Naxx and BWL gear was available for a long time at that point.

Another thing to consider is that in Vanilla there was a 16 debuff cap on mobs so they had to manage what debuffs were on the boss. This resulted in many classes not using most of their abilities (namely Warlock dots for example).

Have you downed MC yet?

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Pretty sure this is being a touch over dramatic.

The only people that really needed fire resist gear where the tanks.

Also… prior to all of the dungeons some green gear was indeed better then blues

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Once again. PRIVATE SERVERS. INFLATE. THE. NUMBERS.

They are not accurate representations of what vanilla raiding was like… Quit whining. It’ll be harder when AQ comes out.

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That is true, especially since the stat spread was all over the place for most of vanilla.

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You know what the absolute funniest thing about this thread is? Of all the people here crying that the experience isn’t authentic because the raids are too easy now, 90% of you will never clear the raid. Not once.

You will never have the 40 coordinated players with a firm grasp of what simple mechanics there are to clear this “trivial” content with.

You want a true authentic vanilla experience? It means the end-game is will be out of your reach. That’s how it worked back in 2004.

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I think the only real thing that affected how long it took to clear MC and down Ony was the layering. The rep grind for dousing the runes was the only long part in MC in vanilla. So realistically, the layering just expedited what was already destined to happen.

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Except private servers didn’t balance things properly and as things are properly balanced in classic apparently your memory just isn’t very good.

Yep. I wouldn’t be wouldn’t be surprised if most people remember the gear grind as being tough simply because itemization was terrible and not alot of guides back then to say what actual bis was.

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precisely. ian himself said he doesn’t care if people play it at all. they just wanted to have classic available. i forget if he went as far as to say outright that classic was released solely so they could legally close down all private servers in countries were copyright laws allowed them as long as that version of the game wasn’t currently up by the devs.

that said, i’m still enjoying this more than i’ve enjoyed wow in the past 8 yrs.

this would be like releasing a legion server on the argus patch and then claiming legion was super easy mode raiding because the first raid is /faceroll

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AQ and Naxxramas will be the true testament to the peak difficulty in vanilla raiding. AQ really wasn’t all that difficult though aside from Emperor and C’Thun. Naxxramas was difficult due to the lack of information for bosses though. I’m hoping they get rid of layering before AQ’s war effort since that was one of the most enjoyable moments in WoW history for me back then and I’d hate to see it spoiled by layering with it only lasting a few days.

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Nope. Layering was how Jokerd (a mage) got to 60 so fast. APES used a bug in xp gain to level to 60 by going into SM in a 10 man raid. Exp gain in SM on 10 man raid was the same as what you would get in 5 mans. APES knew about it during the beta but kept it quiet. Blizzard finally found out about it and hotfixed it, but they weren’t deleveled or penalized for it in any way after the fact

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Didn’t we all agree that classic raids were a joke but that was ok because it wasn’t about raiding? I think Naxx being the exception and one more that I can’t remember for some reason.

One of the ony nerfs is the fire doesn’t cause confusion anymore. Another is much fewer tail swipes. Similar nerfs for all raids.this is the final nerfed catch-up version and they did it because it is feature completes they don’t have to add anything.

It is disappointing from an end game perspective. I remember what a rush our first kills in MC and BWL were and how hard we prepared and worked for them. Releasing this version as the representative version without making it clear to everyone that didn’t play from launch that this is the nerfed version is a shame, and devalues classic.

Remember in wrath how they slowly nerfed ICC as time went until there was basically a 30% nerf? Imagine if they reintroduce wrath that way as classic wrath…

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