Why Class Restrictions Don't Make Sense

One of the problems your kind (lore breakers) don’t want to acknowledge is Blizzard LITERALLY gives you your backstory from the moment you zone in for the first time. Your character had a life and grew up raised by their people and their societies and customs. Time flows in one direction even if you, the player, are coming in “late” to the journey, you “experienced” the same things and grew up when things worked a particular way. Non allied race DKs, for example, were champions of their faction who died to the scourge and were deemed prominent and worthy heroes to be worth Arthas as the LK to raise as potential death knights whereas allied race DKs came later and were raised by Bolvar as the LK.

This isn’t a Dungeons and Dragons campaign where you can make up a backstory from scratch and your DM can build and shape the world where anything can be true just like you don’t get to pretend expansions or things you don’t like aren’t canon either. Shadowlands happened. Cata happened. TWW is happening.

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This isn’t entirely true. For most of the race openings we are just given lore dumps about how the race has been living/interacting with the world. Most of the information about our characters is left up to the player to make up for themselves. Yes, we take actions in the game that effect the world, but it’s not intended for every character of one race to have effectively have the exact same backstory. This is explained simply by the classes themselves. You think a Blood Elf Paladin had the same upbringing as a Hunter? No. Also, lets not forget at any given point in time lore can be rewritten. A key example of this was during cataclysm when Tauren Paladins were added to the game.

To be clear, your idea of the lore is that all playable races possess hiveminds which instill identical values and practices from which no deviation is possible? Why does that sound like engaging fantasy?

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That’s my issue with that. If we were all effectively the same character how do you explain raids full of different characters bring down raid bosses? We are all individuals in the game with different experiences/stories. Sure, the backgrounds will be similar but using this as reasoning for my things like elf shamans aren’t running around isn’t a strong argument IMO.

If anything can happen, you won’t have a world with internal consistency.

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because they are a pathetic cryptoracist

Yes, this is true. However, in regards to things such as a certain race learning a certain skill set limitations just don’t make sense unless there are other factors limiting such. A key example of this would be undead using holy magic and even then we have undead priests, therefor things such as undead paladins can also exist.

Still do, currently working on maxing all classes on the isle to 80.

Though in regards to the topic title, there are def more classes I wouldn’t mind giving a go on Pandaren if they were an option.

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It’s mostly arbitrary but the idea remains that in the past the lore mattered because the powers that be, that are now mostly gone, had a vision for the world that they created. WoW was a game built around injecting yourself as an individual soldier in the same world that was created from the Warcraft games. An Orc wouldn’t necessarily be able to be a Paladin because thsy don’t have anyone to teach them that path culturally, and even if they did, Mag’har Orcs weren’t in the world at the time as uncorrupted Orcs. So the Orcs that were available were short-tempered ans flew into absurd rages. This wouldn’t allow for an Orc Paladin to exist.

However, as time progresses, and theoretical peace begins to form between the races then it makes sense that the other cultures would mix a little and different races would be able to make that choice to become that class. An easy example would be Death Knights with Allied Races. Death Knights are universal by race so it doesn’t matter, but ut doesn’t make sense for, say, Dracthyr to be Death Knights just yet because they haven’t participated in larger battles alongside the Ebon Blade yet timewise, so once The War Within ends and Midnight begins, there will be a precedent for Death Knights because now there are dead Dracthyr on the field that can be brought back as Death Knights.

There are also situational biases as well. Humans will not necessarily ever be okay with Orcs, especially if they are younger and Orcs stripped them of their fanily but now the Alliance is accepting the Horde, that human isn’t going to just let that slide. If a human knows that orcs were corrupted by demons, they may be less inclined to follow the path of Warlock, for example.

What you are asking for is a separation between the lore and the gameplay. There are already a lot of retconns, so a lot of race and class combos shouldn’t necessarily matter ANYMORE but they did in the past and should have always stayed that but but didn’t. There are also exceptions to certain rules, like a Night Elf Paladin. This happens because story elements that we witnessed allowed it to happen, but a new player’s character wouldn’t necessarily know about it unless those teachings were brought to the main cities abd extrapolated.

Personally I just qant every race to be every class ans Blizzard to fix the cross-faction stuff as I have been forced to play Horde for 18 years if I want to play with my family, but I want to play Alliance and have made the formal switch since Blizzard has started to fix the issues with cross-realm and cross-faction.

TLDR: Lore mattered in the past and it was a good way to show where we came from but nowadays it shouldn’t matter “too much”.

That’s great to see! :smile:
I think over time they should, maybe make a new crusade so more races can be paladin I think that one would be easy to do.

Expanding Death Knights and Warlocks was and always will be a mistake.

Paladins, Shamans and Druids are unique classes based in the culture that had formed around certain section(s) of Warcraft’s societies.

The aforementioned classes spreading to further races does not make sense and dilutes the universe’s established lore, setting and identity.

You don’t simply pick up Druidism, Shamanism, or being a Paladin. [The same goes for being a Death Knight or Warlock, but they have already dumped on that].

In the case of Druidism, you need to make pacts with the spirits of the land and animals in order to use the abilities of a Druid; and you need to be a defender/advocate for these supernatural forces (unless you’re enslaving them). Doesn’t make sense for Blood Elves, Vulpera, Dwarves, Goblins, Humans, etc to have these abilities or access to them as they are in no way, shape or form carrying out the duties associated with Druidism.

Let’s go with the best place for it in lore–Night Elves and Tauren. These were people(s) who had based their entire culture around living WITH the land and animals, not dominating/subjugating it as every other society in Warcraft does.

In the case of Shamanism, these are people who further the interests of Elemental forces/spirits. They are similar to Druids, but not quite the same. Typically these are people who were nomadic, living in huts, caves, etc. You cannot wield elemental power(s) without making deal(s) with Elemental spirits, having their respect, etc. You have to be in tune with the natural world which is not something that Blood Elves, Humans, Undead, Gnomes, etc are accustomed to. In the case of Goblins, which is and always will be a mistake, they made a literal deal with the Elements.

Now for Paladins, this is the one that has the most plausibility for expanding…as Blizzard has not landed on a specific identity for what the Paladin represents. We used to think of it as Humans and Dwarves, who discovering the Light, wielded it with great fervor during the Second War and Third War. Paladins were originally created as a response to counter the tides of darkness the Orcs had wrought with Warlocks who wielded Shadow powers. If we stick with the original identity of the Paladin–it was as pure as this:

A righteous warrior who is infused and blessed by the Light.

An identity which was not fitting for Blood Elves, Orcs, Undead, Tauren, Trolls, etc

Which is why later in the Warcraft universe they expanded it to include other forces of ‘Light’. For Blood Elves it was an enslaved Naaru(who was later turned into the power core of the Sunwell, and Liadrin’s forces had defected and converted, learning to draw on the Sunwell much the same way they had before) For Tauren it was An’she, the literal sun and a force of Nature, for Zandalari it was the Loa, etc. Paladins, and the Light as a force of magic, has compeltely lost it’s identity since the time of WotLK.

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Class restrictions totally make sense to me trying because trying to homogenize everything makes for a boring world.

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i dont think its unreasonable for races that have been cohabitating with eachother for years (blood elves or forsaken taking an interest in the shamanistic practices and rituals of the orcs, trolls, tauren, pandaren, etc) or an orc or a goblin taking an interest in the practices of the blood knights or sunwalkers, or the zandalari prelates

also, there were no dwarven paladin units in wc2 or wc3

They used to make sense, they don’t anymore. This game isn’t the same, the restrictions are duuuumb.

In summary, rules are fine, but not the rules that I disagree with.

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Try being a Demon hunter we cant fly but have wings our founder could fly. 1 race but we take new recruits and construction and make new DH…so Foreign legion but 1 race bound after generarions and several wars but still 1 race makes no sense when its a process induction…

Not in WC2 or WC3, but they are there in lore surrounding those games. It’s like saying Tirion and Etrigg aren’t cannon because they do not appear in WC3.

Forsaken and Blood Elves could show an interest in Shamanistic practices, but would the Elements reciprocate? Probably not.

Forsaken are an affront to the natural world.

Blood Elves are addicted to magical energy and literally need it to not become decrepit.

Would Elements sacrifice their energy to sustain a Blood Elf? Probably not. Would Elements work with Blood Elves, one of the most highly developed societies in all of Warcraft? Probably not. There’s nothing natural about an addict.

The lore reasons are not there, would not make sense and ultimately harm the established universe that is Warcraft.

More homogenized cultures are not a good thing. It destroys seperate identity. We can observe this IRL as well.

Neutral organizations at that, why are WE invested in the faction war? I am canonically Huntmaster of a neutral organization and have been since Legion, and since and before Legion we’ve been affiliated with numerous neutral factions with members of both Horde and Alliance, it just makes things like the burning of Teldrassil in BFA feel awkward and forced in this context.

Then why doesn’t everyone in XIV play Miqo’te?

Y’all like to make up these fantasies whenever it suits this argument, but it’s not the case now or you’d see this with literally every class but Shaman AS IT IS.

Sure, elf Druids and Paladins are locked behind a faction wall, but they regularly have events that let you level a character in two hours, so you don’t even have to pay money for it. The fact the elfpocalypse hasn’t happened yet means it won’t happen ever.

Eh, more the rules that don’t make sense. The fact there is a blood elf shaman NPC and we can’t play them as players is an example of not making sense. On top of that, with primalists also aligning with us via Vyranoth the class should open up to all. The point is and it’s been discussed a lot in this thread but as players we are exceptions to our races/classes. We shouldn’t be restricted as much as a normal member of our player races.

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