Yes killing boars, fetching stuff, cleaning and herbing/mining. Such heroic tasks. Adventurers can do many thing and a big reason why we are countless is that technically in the lore many of us keep dying during conflict or adventuring. The war with the Lich king had “many champions fall” that’s us.
An Orc adventurer stops an invading force’s collusion with a genocidal species extremely early on.
Also, the mundane tasks you do aren’t mundane for the average Azeroth citizen. You’re waking up the lazy peons because the Foreman is incapable at the time.
That’s more than his peons were trusted with.
And then goes back to cleaning the stables next expansion because your help is appreciated but as an adventurer you aren’t owed more.
If there are so many orc warriors, asking one of them to do that task is pretty casual. You’re not doing it because the quest holder is incompetent but because you’re a cheap labor.
I am OK with many race/class restrictions, but many make zero sense. I also don’t want to see tiny warriors that rely on strength (gnomes, vulpera, goblins). They really should rely on magic, since their natural strength is insignificant. Also don’t want to see rogue cows.
All elves could be DH. It could be written in.
All could be shaman.
All could be druid, but prefer not to see orcs or undead.
But there aren’t. Trust me, Azeroth adventurers didn’t actually kill N’zoth a million times.
no
Yes only some did a lot probably died in the process, you only were given the opportunity by the game because it would be bad if once the first group kill it it would be gone, there’s some decisions here that are made because it’s a video game. As technicly some factions didn’t even participate in some raids, should we make raids only for one faction? Lorewise you most likely were not part of the one who did but for the video game you’re gonna get a pass.
It was rhetorical, it really doesn’t matter if you trust me. There isn’t a debate, here, I’m teaching you how a narrative in an MMO is structured. This is a “one knows, the other doesn’t” scenario, not a disagreement.
You can try to cook up any number of these “solutions” to the ludonarrative dissonance, but not a single one will ubiquitously solve the issue for all quests. What about the lesbian couple in the Arathi Highlands circa Cataclysm? Do you think they wait for adventurers to come by to kill the same exact dude and go through the exact same drama and react the exact same way each and every time?
Or are you ready to admit that ludonarrative dissonance is sometimes a necessary evil in a world where you want to create interesting narratives for a player to work through, and that the perspective of the player is necessarily that of one where they are exceptional and some events revolve around them?
It’s awfully hard to break that perspective, given it’s objectively true in the gameplay. Nothing happens without your input. Small allowance for events, though personal progression rarely happens without input.
I mean like I said early this is turning in circle I strongly disagree with you no matter your beliefs, which they are beliefs to me. good day.
Clearly the vision I am explaining is the one they did originally, the same way that believe originally that faction play should be separated for lore reason. There are costs to those choices in term of video games, I don’t make this up I’m simply explaining the early reasoning which many have agreed with too.
Good luck, Zoumz. I suggest reading up on ludonarrative dissonance and maybe reading some interviews with MMO narrative designers.
Devs addressed this in classic… it’s not how you’re saying it is at all…
Well the part about the void and light was mentioned around Legion so I don’t imagine vanilla really applies here.
Tell me about it, and dont get me started on the beginning goblin quest, male having a girlfriend, and female having a boyfriend… Im a gay goblin dammit!! Screw that!!
I think this is the biggest issue for me. There are so many already in game that don’t make sense, and so many not in game that do make sense. I always thought it was a little goofy to see gnome warriors running around, but fine, whatever. What baffles me is those who are against things like Blood Elf shamans are fine with gnome warriors, non-shadow undead priests etc.
undead paladin makes no sense
The issue is we have had undead priests for 20 years. If undead can be priests they can be paladins.
undead priest removed from the game in 11.0.7
I would agree that Forsaken shouldn’t have had priests. Neither should NE’s. At least not as they are presented. A lot of race/class combo’s that don’t really fit.
What we need is a complete rebuild of classes from the ground up. A NE Priest should look more like a Balance Druid with Elune themed spells. Forsaken should have necromantic spells. Etc, etc.
I get why they didn’t do this 20 years ago when they had no idea how big the game would become. But if we are going down the route of giving all classes to all races then they should do it properly. I am under no illusion that Blizz would actually do that, but it would be nice.
Well, you knew everyone had their Heart of Azeroth as a player, but how do you know, in game, they had one?
From what I remember, even against N’zoth, only the player was ever imbued with its power (as opposed to the entire raid).
So like in the cinematic you were alone against nzoth? Video games try to make stuff look cool, doesn’t always translate that way in the story same as some factions never participated in some raids. It’s been a lot inconsistent when they decide to make you the chosen one.
You weren’t alone, everyone else was just ‘stuck’.