I have exclusively used the class hall mount on all my paladin races since I unlocked it.
It’s just more practical and looks better. Unfortunately looks a bit out of place on the ol’ Tauren though, bit out of scale lol.
Nothing like playing WSG and either being unable to pass through a doorway or have your camera shoved inside your body.
The only “redeeming” quality to horse is that if you DS+Glider and land before the duration ends you run on foot, which is silly but fun.
Enemy FC is getting away, use DS to give chase. EFC enters tunnel…right click DS buff and watch them waddle off.
This is why I always run law and order, jurisdiction and unbound freedom. I lose so much damage but Id rather be able to connect to my target than slowly run behind with wings up lol
So Seal of the Templar is kinda cool in that it goes with Crusader Aura, but it is pretty bad of a talent imo.
I think they should get rid of Divine Steed and, instead, rework this Seal talent into:
“While Crusader Aura is up you and your party/raid member’s movement speed is increased by 5/10%.” 2 tanks, or just 1 rank for either 5 or 10% increased movement speed while you have Crusader Aura up.
Nobody likes Divine Steed and Paladins have always suffered from movement speed effects, so if they did something with Crusader Aura to give you guys movement speed, it would also be appreciated by the group as well. Cause we all had those Paladins before who just kept Crusader Aura on at all times since they forgot to swap auras over.
The fact that it doesn’t buff all of our abilities range, and importantly basic attacks which we rely on for AoW procs.
It’s nice that they have attempted to make a different aura useful, but it still doesn’t address any of the issues. We still can’t use it instead of Dev aura if there isn’t another pally, we still have Retribution aura which we need to use for damage, and it still is another “aura” that only affects the individual paladin.
Even if it was good, and it did affect all our of rotational abilities we still wouldn’t use it.
As you said it needs to be a party aura, something that benefits the group/raid, and most importantly Retribution aura needs to be removed as an aura and made passive again or just straight up removed, because whilst that is around Ret doesn’t have a choice of aura and doesn’t benefit the raid.
The problem isn’t Crusader Aura
The problem is that we need to use Retribution Aura for damage, and we need to use Devotion Aura for raid utility
It’d be pretty unique if Crusader Aura’s effect was “increase the range of all abilities by 3yrds.” Mind you, Blizz would need to work out pretty much every ability that was either AoE or balanced around how difficult it is for the class to properly stick to its target, y’know, like Ret is, but it would be a very appealing reason to bring Ret over Prot or Holy to the raid. Nothing quite as worth it as a single class making the entire raid safer.
Yeah either way, I want the auras to be more meaningful to a group/raid.
It’d be pretty unique if Crusader Aura’s effect was “increase the range of all abilities by 3yrds.”
It wouldn’t really, unless it was for all party/raid members I’m not sure if that was what you implying.
But essentially it would just be acrobatic strikes which is now available for all Rogues, but with an aura requirement.
Nothing quite as worth it as a single class making the entire raid safer
Nvm just saw this. Yeah as an aura it would somewhat interesting. Although I feel it doesn’t really affect desirability that much as it doesn’t really improve combat potential, simply provides greater leniency.
I think the reason is because they think it fits the fantasy of a paladin so well which to be fair a kind of does.
I mean come on the heroic palatin getting on his gallant steed that’s a cool fantasy and concept when you say it however it’s a lot like the deathwing fight sounds really cool on paper in practice bad.
If you want my own opinion they could do a couple of things to fit’s too fixed the horse if they really wanted to honestly well do honestly what I’d like to see them do just take Deaths advance and bake it right into the horse we’re good.
I would really like it if they made it a choice node for Retribution, and then the connecting talents that could buff the chosen mobility tool would be changed accordingly. It wouldn’t be easy to implement but I think it’d be so cool…
Still don’t know why they can’t get rid of the horse and let Paladins sprout wings and just pounce/charge on something.
I am so very, very tired of hearing about this spell. If your main feedback for Pallys right now is “guis me no liek teh horsie!”.
You’re not helping.
No, never give up the fight to get rid of that horrible unfun spell.
i think its cool and fun when i play my paladin /shrug
Divine steed was awesome for Prot when it gave CC immune and longer duration. Shame it got gutted in SL.
It’s still there, just in PVP. Steed of Glory.
It’s still there, just in PVP. Steed of Glory
Yea but it was gutted in SL. It doesn’t offer CC immune anymore which was my point. We needed the CC immune and then it was an amazing talent. Now it’s sorta almost worthless after the changes. May it R.I.P.
I miss it.