The biggest worry is that the player return has galvanized Blizzard’s belief that they can always recoup their players.
- Developer’s note: We recognize that movement is fun and feels good when attached to short cooldown buttons. That said, our goal for Retribution Paladin is to keep their strengths in removing things that hinder their mobility, or to charge into battle on their Divine Steed, not to give them a short duration burst of movement on a very short cooldown.
This comment also makes little sense as PvE content is almost always centered around having more than 100% movement speed aka getting somewhere quickly. You almost never play a mechanic where you are slowed below your 100% and therefore have a gain from freedom. Thats where the wheelchair meme comes from.
Besides that its not even good in PvP. Freedom gets purged or stolen and you are done for. Not even talking about the 2 global CDs you need in order to cast freedom + steed.
The kicker here is that if Blizz wants a boss mechanic to require being slowed, i.e. Site Denathrius, BoF just straight up doesn’t work
Besides that its not even good in PvP. Freedom gets purged or stolen and you are done for.
It’s basically made the BoF PvP talent mandatory if you have any intent of using it. And that’s not even including BoP or sanctuary. If Paladin blessings were made typeless the class as a whole would become wild.
Hahaha yea I remember that. Feeling how useless Freedom actually is. And then you see the Priest saving the day with his grip and everybody say THANKS MR PRIEST. Meanwhile your Freedom goes unnoticed cause its garbage. I played Paladin on that encounter and that felt really bad as HoF is rarely used in raids anyways.
How hard is it to give Freedom either a anti-knockback effect or the PvP talent with 30% speed attached to it?
I mean Shamans get an anti-knockback totem for the whole party AND a 40% Wind Rush Totem for the whole party.
HoF having 30% speed attached to it would be the bare minimum.
I’d settle for can’t be stolen and casting it on a party member gives the pally one.
“Alright, I’m gonna save me and the healer, tank you you got this!”
As it stands this week I cast BoF on our healer in Iron Docks so they could safely get out of Carrion (the frontal cast by infiltrators) and in so doing created a scenario where I had to bubble to also get myself out safely.
You can claim that I should’ve casted on myself, but if the healer went down on such a large pull that would’ve been game. I fulfilled the paladin fantasy of saving my teammate, but my own specs shortcomings left me with almost no counter to the situation.
Bop and DS are often not able to be used as efficiently as they might because of our threat issues as well.
There’s just so much disharmony in ret gameplay, and yet I’m 100% devoted…what a dummy.
Them not putting Blessing of Salvation back into the game is a direct insult, imo. I’ve basically had it with them at this point. Myself and others have suggested plenty of reasonable things, balanced abilities, gameplay mechanics… and we hardly get anything. No more excuses.
That’s really not the problem. The problem is only having a single mobility skill on a long cooldown with very short duration.
There is never any justification for having 100% movespeed, it’s always too much and the 3s duration is always too short (get out but not in etc), and the cooldown typically means if you are targetted by mechanics twice in a row, or two different mechanics both require movement you don’t have it available.
It’s just a really bad ability, and making it require 4 talent points that we don’t have is just overkill since basically every paladin build requires 30/31 talents for throughput from the class tree.
Edit: Forgot to mention it’s also one of the only mobility spells in game to still be on the GCD, as apparently our class fantasy is having all defensive abilities on the GCD or something.
This issue more or less exemplifies the issue with all of Paladin:
“I can use my spell for one purpose or another, but I cannot accomplish both.”
Want to run at something? Steed in. But now you can’t use it to get out…
Want to help your teammate survive a mechanic? BoP. But now you have to not die in the GCD.
Want to deal damage? Guess you’re just not healing.
4 talent points to get a worse Divine Steed than we have right now. At the very least, if they don’t make Seasoned Warhorse 1 point… it’ll prove something, alright.
Some expansions I’ve said that the list of things BoF does work on is shorter then ones it doesn’t work on. In really bad expacs this could also be said of bubble.
Its way beyond the aesthetics for me.
Speed of light (or freedom I cant remember) used to be OFF of the GCD. But now (in pvp) if I need to catch up with my team or get away from melee, I have to use multiple globals and abilities just to do that which feels soooo clunky.
They know it’s unpopular
They don’t care what you think, because they have a vision for the game that does not consider your opinion
Haha yea this so much. How much do you bet that DP will be on a GCD as well even though Prot and Holy don’t? Shows how bad SoV really is with its everlasting GCD compared to other classes.
Let’s not also forget that Monk’s have Tiger’s Lust which has comparable cd and duration, but also increases movespeed by 70% whilst cleansing roots and snares.
Paladin feels like the big kid being badgered by the smaller kids, but unable to do something because the teacher is watching. Any player worth their salt can simply avoid the damage, but the moment the teacher looks away, the moment you’re caught lacking, you get slugged in the face. It’s only gratifying because it $<"(ing sucks 90% of the time.
Paladin (especially Ret) won’t be fixed, movement-wise, until they just go back to MoP and copy/paste that model into the current spec. You had Long Arm, you could spec into a talent that allowed you to spend HP on a speed boost, or you had a passive choice.
I want to address an issue not everyone has, but I do. There is some kind of latency build-up either on my end or the game’s that makes some mechanics unavoidable to miss the way everyone else gets to miss them. Perfect example of this – go fight Otaris in Zereth Mortis right now. He sends out circles that basically trace your steps and you need to keep moving.
I can be standing a full two characters’ worth outside those circles and still get “hit” by them because the game is reading my character not being on X, but being on X-minus-2.
For raid mechanics – like the MC on the Jailer fight – I had to leave my DPS station early and lose uptime in order to avoid it. If I had the bombs on me just before that mechanic came out, I either had to burn a 3-min CD (I mained Surv hunter this tier) or Fae blink. I was absolutely incapable of running out of the mechanic without a boost even though my screen showed me as “safe.”
However, my latencies were showing as 72 ms, which should have been fine, and there were no OCE players in our group. So I don’t know what to fix.
The game has gotten to the point that the most interesting mechanics they can think of are basically “hey, here’s yet another one-shot/MC/bomb mechanic that’s going to wipe you and/or everyone else, get out of it,” but for those of us without an optimal connection, we need all the help we can get. It’s mostly for that reason that I will yet again park this Ret for the upcoming xpac and play a faster/more mobile/blinkier class to compensate.
Long Arm was the perfect solution for most of the problems. I was very positive about the new direction the devs seemed to be going in until the post about Long Arm being removed, which truly did say, in different words, “We don’t want you to have fun, because we think paladins should be slow, and therefore you are going to be slow because it makes us happy.”
Pony is probably here to stay. It has a unique graphic for each race based on racial mounts, I don’t see blizz scrapping that.
So the main issue is making pony good.
They aren’t the special though and they wouldn’t go away as we still have summon Charger etc anyway with the identical mounts.
Not to mention any larger race Paladin hasn’t used their racial mount since Legion due to the fact it doesn’t fit through a large number of openings. Instead we are forced to use the glyphed horse version so we can go through doors.