The thing is, if we’re to be so limited in mobility, we’re 1) going to be locked into ‘burst or bust’ again, and it’s well-known that most of the playerbase hates that (because they find getting blown up by Rets worse than being blown up by Mages for some reason), and 2) as other classes are becoming more mobile so a downgrade of what we have now won’t cut it we’ll need to be incredibly tanky - and that means good passive damage mitigation and better defensive CDs. And that’s for PvP. ForPvE we’ll also need really good overall damage because there’ll be no other reason to bring us.
For me its the execution. Yes the animation is also terrible.
But for a 45sec that last 3seconds, and you need freedom to be used for the spell to actually work. And its on the gcd, so is freedom.
Specially after the Dev saying Ret strenght is removing hindering effects when there’s literally no effects except freedom that fits this statement lol.
So you use divine steed, and then freedom and you have 1.5sec left of its 100% movement speed effect at full power. But you gotta couple it with Freedom to even be effective in the first place.
It needs to last longer baseline and remove roots and snare when used, or give us freedom for 2 seconds when we use it. If the Dev wants ret to be powerful against hindering effects we should see more of this in the design of the spec.
Like I suggested above or bringing back Emancipate, because it is literally what the statement calls for.
dIVinE sHiEld I’m sure the devs are taking it into account
The darndest thing is that Prot has that EXACT ability as a PvP talent. Why aren’t we getting that!? That’d totally give a valid reason for pony
Steed of glory it’s called. Legit this should replace Seasoned Warhorse as a 1 point talent.
I don’t think there is anything wrong with Divine Steed in itself. I personally love the concept of summoning my mount into battle to aid me in a moment of need. Let me list off what I think are the root problems here:
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Divine steed, a very unique spell, has little to no apparatus built around it. No passive buffs, no combat perks, no enhancements to allow the mounted crusader fantasy to truly manifest. What little they are trying in Dragonflight seems too weak.
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Developers want/believe paladin to be a class that removes what makes it slow.
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Players want to go fast!
So the first point is easy to fix, and many individuals on the forums have already pointed out obvious ideas, like giving paladin freedom when they use their steed. The second point is much harder because removing what makes a paladin slow is very hard to balance. If paladins keep deleting every bad thing that happens to them, every other forum will be filled with complaints. So then it becomes a question of how often and how easily can they delete their problems. In the paladins’ minds, not enough yet. Perhaps ret should have the option to talent Unbreakable Will? Maybe the new consecration talent should purge a slow off ret upon cast? This is where we need to just trial and error our way to an answer.
As for the last point, I think a lot of Paladin players get tripped up by this. The natural thing is to want speed on demand, but the devs clearly don’t want to do that, and I don’t blame them. This is one of those areas where I think the devs are right that you don’t need every class in the game to just run faster to solve everything - BUT … but, that requires the second issue to be resolved. I think players see the easy out of just tacking on old speed talents, passives without realizing that those go against the design philosophy here. What I’m getting at is that players should be more focused on ideas Like Unbreakable Will linked above, instead of paladin sprint.
It’s on the GCD still as well, which is a problem. Too many of our non-damaging abilities are on the GCD.
What is with paladins on the forums being so convinced that blizzard just hates you personally? I swear people who play this class have the biggest persecution complex ever.
Idk could it be the SEVEN plus years we have been asking for help or movement, defensives, any kind of group utility etc but keep getting ignored.
Paladins dps is middle of the pack with zero utility and zero defensives. You cannot have a class be middle of the pack and offer nothing else.
Ps: It isnt just forum paladins either, most paladin mains i speak to feel the exact same.
Nice Straw Man argument to knock down. The problem is they’re primarily looking at Ret from PVP, clearly. PVE is hardly an afterthought for the people responsible with designing our spec tree.
Im sure they are, but imagine a world where the devs expect you to use you ONLY decent defensive as a movement ability.
It hurts me soul lad.
Which is even worse because they’re essentially undoing the pruning and reigniting the arms race and all we really got to show for it is a second cc.
It’s hard when we get posts such as these:
Developer’s note: We recognize that movement is fun and feels good when attached to short cooldown buttons.
We recognize mobility is fun, so much so that we are going to design DHs completely around mobility, we are going to give Dracthyr the ability to fly, carry allies, and soar quickly around the world. Also, we are going to theme our expansion release around a unique highly mobile dragon riding experience. It will open the player to traversing the world in unique and wonderful ways as never before.
Additionally, since mobility has been recongnized as a source of great entertainment in video games in general, and something a lot of players have asked for, we’re going to do the following:
Warriors: All warriors will have access to double time, heroic leap and bounding stride, along with 5% increase movement speed.
Shamans: All shamans will have access to improved ghost wolf perks, the choice between Spirit Walk and Gust of Wind, Wind rush Totem, and Spiritwalker’s Grace, along with allowing Enhancement shamans easier access to Feral Lunge.
Rogues: All rogues will have access to Shadow Step in their class tree, along with +15% movement speed and 3 extra yards on all their melee attacks. Grapple and Additional charges of Shadowstep will be in the spec tress, along with other movement speed enchantments like Hit and Run. Additionally, all rogues will move faster in Stealth and Shadow Dance, a previously Sub only trait.
Druids: All druids will continue to have 30% increase speed in cat form, and Feline Swiftness will be introduced to give Druids an additional 15% movement speed, along with Feral Charge in the Class Tree. Also, Tireless Pursuit and Improved Stampeding Roar will continue to be talents within the Class Tree for more movement abilities.
Paladins: All Paladins will be able to spend 4 talent points to get 2 charges on Divine Steed, with the shortest duration of all the sprint abilities, and the longest “recharge” of any mobility button. This will still be on the GCD.
I’m not saying they hate paladins, but it does come off as the class they care very little about. They put a lot less effort into certain classes and it really does show. =/
They also keep broken talents that don’t even function like Justicars Vengeance in the tree. Druids who already have a ton of utility are getting a buff and paladins had access to the same buff and we’re in mich more dire straights.
Blizz’s theme and class fantasy argument went right to hell the minute that dev Nimrod said this about Blessing of Summer not being renamed/reskinned to fit the Warcraft Paladin theme:
changing its name for the sake of change likely causes more confusion than a slightly off-themed ability does. Also, Shadowlands and its story doesn’t stop existing after Dragonflight launches.
So divine steed should go right to hell with it.
Blizzard likes every single ability everyone else hates.
“We recognize that [x] is fun, but you’re a Retribution Paladin, so you can’t have that, even if you had something objectively better several years ago. No, we will not tell you what we want for Retribution Paladin, either, because we have no idea! Sorry! We’re busy considering giving Mortal Strike to Mages right now.”
I mean, do you want the history?
I could go into the beginning with seals, 5 minute blessings, Hammer of Wrath and Jeff Kaplan in Vanilla, to the laughable state in a great chunk of TBC, to finally being a niche filling DPS class in WotlK, and having to constantly fight for interesting mechanics to keep Retribution entertaining.
It took Blizzard vanilla + 3 expansions to get to the point of adding Holy Power, and Retribution is consistently nerfed to perform sub-par to other specializations in both PvP and Raids.
To say Blizzard hates Paladins personally is a straight up strawman, it’s not hate Paladins are talking about its apathy.
they were only listening when everyone was quitting in 9.1. now they are back to their old ways of ignoring everyone and doing w/e they want.
It’s not so much the horse itself, but dungeons aren’t designed with mounts in mind and certain parts of some bgs. Let alone larger races like Tauren and Draenei.
It’s the aesthetic. I can summon a horse for three seconds and then might as well stay in place.