Why argue for dual spec?

If it was just bad faith, dual spec would be in the game right now.

Blizzard ignores bad faith arguments, which is why they ignored alliance when it came to HvH bgs.

It’s also why they are ignoring dual spec posts.

The reason people are fabricating reasons why dual spec is bad is because blizzard actual does place significantly less weight on #nochanges in TBC Classic so they can’t just be honest.

Rofl.

:clown_face:

This must be sarcasm because I doubt my enemies are happy to see me return. I won’t be here much anyways; I’ve nearly lost all faith in Blizzard to make intelligent decisions.

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“Developers should never listen to players whatsoever”

This is a direct contradiction to what Blizzard has told us, repeatedly, for years. They want feedback, they take that feedback under consideration, that is that.

The Devs aren’t beholden to anything becoming popular or cried about, but they still want feedback nonetheless.

Dev time is limited, Devs aren’t perfect in how they approach problems or manage their time and efforts, and Devs rank order issues to address differently from us and can’t get to the entire list…

This is just a short list of many reasons why a particular solution may not be presently placed in the game that has nothing to do with any merits for or against Dual Spec.

No_Correlation.jpeg

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I don’t have an argument, I’m not for or against it. But “Convenience” isn’t a feeling, “More accessibility” isn’t feelings. Just sayin.

This seems to be about dual spec in general and how it developed from Wrath to WoD. But sure we can call this one con. “Over time it gets bad” but that doesn’t change that it will be in wrath. Not that it’s not a good Idea to have in TBC.

Any others?

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Other than the fact it goes directly agaist the design intention goals the devs of tbc had for tbc?

Tbcc is supposed to recreate tbc experience. All changes so far have some form of reason they didn’t go directly agaist the design goal intentions of tbc, but dual spec would do just that as we have a quote from the devs of the day saying how the lack of multi spec and the inconvenience of changing specs was intentional.

bluetracker.gg/wow/topic/us-en/98646792-we-need-free-respecs-or-spec-swapping/

For reference.

All changes made thus far were either in a gray area of design goal intentions with the origional, or were directly in line with the design goal intentions.

Example, paid boost. Recruit a friend existed in tbc, and existed for the very reason boosts were added. To help people friends join the game and catch up. The paid boost was a cash grab as well, I’m not denying that, but it did remove some of the abuse the RaF system had as well. With RaF it was far easier to max out a full account of toons than the 1 lvl 58 you get from the boost then leveling the other characters. This leads to less profession mules that would have been abused if RaF was reintroduced instead. I’m not saying I like the paid boost, but it’s actually the less exploitable version when compared to RaF.

The store mount is also the digital no rng chance version of the card game mounts. Many people don’t realize wow had a cash shop in terms of the card game since vanilla. It was just a lot more rng based.

I could go on but I think you get the point.

Adding wotlk dual spec would be the first change made to tbcc that goes directly agaist the design goal intentions of tbc.

Seal of Blood.

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Seal of blood was a change made for similar reasons the drums got changed.

The intentions behind the origional design would not line up properly with today’s playerbase because of having everything figured out for min max.

The intentions were to make them feel unique from alliance paladins by having seal of blood for horde, but that’s not how it would have worked in actual play with today’s playerbase. Instead it would have caused any paladin that wanted to parse for dps to go horde and make the faction imbalance even worse.

The intention of each faction having a different seal was for faction flavor, not a min max tool. They gave both factions both seals because they knew it wasn’t going to work with its design goal intentions vs actual design and it acted as a way to help prevent even worse faction imbalance.

That horde and alliance have different seals was the design intention of the original devs. The arena players start with 1500 points was the design intention. That drums be very powerful was the design intention. If they were some error in design the devs could easily have changed them in the first month of game play if not during beta testing. It’s clear that the devs today don’t care about the design intention of the devs who no longer work for blizzard.

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So it was changed to make the game more accessible to people? Just odd to hear an argument for one, but against the other. Seal was removed at the end of Wrath cause it was a bad Idea… So why change it, if it was ultimately a bad Idea… See where I’m going?

This is an argument for dual spec, I’m not sure if you’re trolling or not when you say this. Not having dual spec specifically doesn’t align with todays playerbase, with the most readily and widely accepted fact that raid logging is now the norm for players - when it wasn’t that way in TBC. The reason behind this is twofold: an aging playerbase who doesn’t have the time to dedicate to being logged in forever, and the absolutely massive difference in competition for active players and alternative games across the MMO (and others) genre in 2022 vs 2007.

That is to say, there are more reasons that dual spec lines up with todays playerbase, but I don’t think they apply as globally so I won’t bother listing them - because just throwing walls of explanations at you doesn’t work.

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Not at all, it was changed because the separate seals were meant to be class flavor, not the deciding min max option for your paladins faction.

By giving both factions both seals the flavor is still there based on your playstyle, the origional design intentions would not have been met for the seals being about flavor, if they were left as the exact design.

Exact design is not the same as the design goal intentions behind them. With the change they made of giving both factions both seals, they more closely met the design goal intentions of the seals than if the exact design was left in because of how today’s playerbase has changed from back then. Again, this can be compared to what they did and how they discussed drums.

No, it’s not…

The intentions behind the lack of dual spec and the intentions behind the exact design of the seals are two separate things.

The intentions behind the seals was flavor abilities.

The intention behind the lack of dual spec was to inconvenience players who change specs to discourage it from happening regularly and carelessly.

One intention was flavor

The other was an intentional speed bump to prevent players from constantly changing specs with little to no care about consequences.

This is untrue. Alliance paladins got a seal that had a theoretically higher threat cap (twisting) for tanking, and Horde got a seal that had a higher DPS cap for ret. Alliance ret players used seal of command for DPS, twisting with blood was not the default playstyle until very late in the game.

It was not a matter of one faction having their own version of the same thing, they were designed intentionally with different goals in mind.

Giving both seals to both factions in the recreation of TBC clearly indicates that they are going against the original design intentions with this change. Your understanding and explanation of why they gave both factions both seals is absolutely incorrect.

Alliance complained that it was unfair that they would not be able to compete with horde paladins, so the developers caved. If you believe that nobody on alliance would have played a ret paladin if blizzard didn’t give them seal of blood, you should look into whether any alliance played ret in TBC.

That’s absolutely not true, from the beta it was shown that Seal of Blood did more dps. Making it the Min/Max decision.

Except they didn’t make the change till Wrath. And even later removed them from the game. SOOO if it was an failed design, why give it to both of them, and not leave it the same or remove it all together.

I’m not sure if you realize it, but you are actually making arguments FOR dual spec with what your saying.

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You’re completely ignoring what I said as usual, and making guesses without proof or historical reference.

Try again?

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This sounds like… Flavor.

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Alliance paladins were flavor wise protectors, aka better tanks through better threat.

Horde paladins were flavor wise. Stealing the power of the light to kill and break their foes, aka better dps.

It was part of the flavor of the factions.

But in today’s meta game, that flavor doesn’t matter, blizzard knows this. Its why they changed drums as well.

Except I have quotes from the devs at the time specifically saying the inconvenience of respecing was intentionally there. So

It’s an intentional limitation. That’s not flavor.