Leading question. Also, the presumption of jealousy seems unlikely.
She’s popular amongst some players. And unpopular amongst other players.
This is not a profound statement.
Almost no players know nothing about the game’s lore. But there may be gaps in their lore. Particularly when you consider how lore-dense WoW is, and how much of the lore is external to the game.
Okay, I think you may be confusing ‘objectify’ with the term ‘objectively’. I’m going to give you the benefit of the doubt, and believe that you meant something along the lines of: “Why do people consider certain writing to be objectively bad, as opposed to it subjectively being something that they don’t like?”
I can answer this question. Yes, writing and storytelling can be objectively bad. It’s by no means the norm, but it does happen. Common reasons include:
- The writers lack talent or experience or both. You may wonder how this is even possible. I refer you to the recent example of the adaptation of Game of Thrones/A Song of Fire and Ice by Benioff and Weiss. HBO completely failed to identify how inexperienced and lacking in credentials the pair were.
- Too much interference in the writing process by people whose expertise does not lie with writing or storytelling.
- Lack of editorial control. Writers are often too caught up in their stories to have good judgement about whether the writing is good or bad. Even really good writers can sometimes produce sub-par works.
- Lack of understanding of, and adaptation to, the medium. Novels, movies, TV shows and games are all completely different mediums. What works for one medium is not guaranteed to work for others.
I have written and published short stories in professional magazines and anthologies for much of my adult life. I have also been an editor for a print fiction magazine.
It doesn’t necessarily mean the writing is objectively bad. But neither can that possibility be discounted.
You’re playing the same game as me, right? Raging and WoW seem to go hand in hand.
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I think most people understand these things. It isn’t that there isn’t sufficient lore to justify what happened in the cinematic. There probably is. But that doesn’t make the cinematic good, narratively. Instead of a powerful fight scene, we get a fairly anticlimactic, one-sided affair. It may be justifiable, in terms of lore, but it isn’t interesting.
It also fails to tease, which is the primary role of a preview cinematic for WoW xpacs. Instead of creating mystery and curiosity and excitement, it just wham! bam! creates the portal to the Shadowlands. It advances the plot. Narratively, this should have happened in the xpac itself, not in the preview cinematic.
It also continues the recent trend of treating the players as an audience for the story, rather than as participants in the story.
Lots of people complained about how ridiculously powerful Jaina was at various points in BfA. I think the term ‘Mary Sue’ was probably bandied about then. It seems a shame that Blizz weren’t listening, and did the same thing with Sylvanas.
This isn’t a competition between Sylvanas fanbois and Jaina fanbois. It is possible for Blizz’s treatment of both characters to be a mistake.
In general, I believe that the degree to which Blizz has kept Sylvanas’s motivations, allegiances and powers secret for so long, has not been a good decision. Initially, it created a sense of mystery and curiosity. But then, as months (and years) passed and we got no answers, quite a lot of people lost interest and wanted to move onto something else. In fiction, there’s only so long a mystery can remain mysterious and still retain the interest of the target audience.