Not when you need to raid lead 39 different people and get them to work together.
Pvp got so boring i was literally falling asleep while going against a player and would still win ovet 50% of the time.
Not when you need to raid lead 39 different people and get them to work together.
Pvp got so boring i was literally falling asleep while going against a player and would still win ovet 50% of the time.
End game classic can either be pvp or rp. Between the two, I’ll take role playing. We play a game for escapism and amusement. Role playing (having your character act as your character should in the game world) enhances the escapism.
I don’t care for being the camped twosome vs. three skulls (the reason I abandoned my first character with my spouse and started over as pve). However, at max level BC I was involved in TM vs. SS for I don’t even know why (the people I was with made it level 70 as max level). In Wrath, I was involved in a fight around Halaa that got me enough marks for both mounts. Both of those as on a PvE server.
During ICC, we transferred to a RPPvP server, and I racked up a lot of kills at the door of ICC (too bad for the horde that we had a policy of showing up 15 minutes early for raid… that left 15 minutes to guard the door) and in Hellfire (because our guild took particular offense to horde aggression against our lowbies in Hellfire). I get RP type pvp of defending a location and its NPCs (especially if you can go flip the towers afterwards for a zone buff). Kicking the horde off the wall to access the pvp vendors (MoP) or Tol Barad just because (by my recollection someone even got a /gkick for being mad that we kill him for being around an observing the battle on a horde character).
Random out in the world attacking someone just because they are there kind of pvp isn’t anywhere near as enjoyable as a fight over a specific location or for specific reasons (which can happen just fine on a pve server - and I would argue that someone on a pve server with their flag on for pvp takes a larger pvp risk than someone on a pvp server because you have to be looking for the max range casters who might or might not be winding up a massive, long cast spell at you - and not be flagged until it hits).
RP’s limits are the same as your imagination. If you run out of things that your character can do, that’s on you.
because the game was designed for you to fight the other faction.
I believe this was always the case. There were some very successful PVE servers in Vanilla, but the PVP servers were always more popular even for hardcore raiders.
I’ve played on both, and my preference hands down is PVP, specifically RP-PVP.
Imagine yourself in a cave in contested territory doing quests with Alliance and Horde in the same area. Everyone is minding their own business until… Some Druid casts Moonfire on an Alliance. Maybe it was an accident, there is a pause while people start to notice. Then all hell breaks loose and it is a faction vs. faction battle for control of the cave and to complete the quests!
You miss out on so much fun playing PVE in my opinion.
The majority of the population will be on pve servers.
Agreed. What people say, what people do, and what people say they do are three entirely different things.
Or, maybe they are killing lowbies in order to draw out max level players.
If everyone approached PvP as you did… there would never be a need for PvE servers.
Because rolling PvE is voluntarily opting out of half of the game.
I think the PvP crowd is generally more active on this board. There are a lot of PvE people out there. They just preview topics, read up on changes and the vlose the window.
I expect more PvE people at launch. PvP crowd has always been a noisy lot.
Ehhhhh, technically it was designed for PVE. That’s why the PVE servers were called Normal and the PVP servers were called PVP. If what you claim is true, it’d be the other way around.
I love when people make claims like “YouRe mISsinG hAlf thE gAmE”.
Gimme a break. Anything you can do on a PVP server you can do on a PVE server except freely attack people in the open world. There are no extra PVP server quests, no extra PVP server zones, no extra PVP server raids.
Looks at the beta PvP server pop.
Looks at the beta PvE server pop.
K bud.
And that has what exactly to do with anything I just said?
Not much. The difference between Medium and High Pop could be like 100 people. They’re pretty even since they raised the cap to and sent more invites.
It’s mostly because they want the feeling of an actual faction vs faction feeling. There is no point in having a story/lore of rival factions if you don’t mechanically do it as well.
this is still WARcraft is it not?
I think people like the world pvp feeling of WoW but also want to play with streamrers, who’ll be in the PvP servers for that $$$$$
My guild isn’t, we’re going PvE with a focus on raiding, and I’m sure that thousands more will too. In PvE you don’t have to worry so much about losing all of your buffs by a big world PvP fight. Or dead vendors or w/e.
It’s more like warCRAFT to me. I like making bags.
fair enough, but most of us enjoy killing each other and the wpvp of vanilla. You can’t really find that feeling in retail in a long, long time