Why are convenants still locked?

Sometimes covering bad healers as well. I’ll use the potions/health stones on myself, and use the actual heals for the tank, or DPS, or, more often than I would like, and almost dead healer.

If its “not a choice between abilities and going with the BiS doesn’t matter”… then why would it be a problem to tone down the current system so people have an easier time switching?

Swap less.

Probably because it would be the better way to implement four options with 2 abilities each. Sounds like a talent row worthy option to me.

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A lot of people are missing the point. It is excessively time-consuming and foolish to lock covenant abilities behind time-gates. It’s FUN to use night-fae blink; it is FUN to chain harvest stuff. It’s NOT FUN to have to run Halls of Atonement 4x in a row to go back to Venthyr from Necrolord. It is NOT a meaningful choice… it is a bunch of time-consuming balogna.

I’m going to be blunt, this is insulting other players. Please don’t. Many of the players tried the various abilities and came to the conclusion that they weren’t fun. I have a VDH I’ve taken night fae for the mogs and it feels absolutely horrible every time I use “The hunt” outside of torghast. The ability is almost worse than useless, as a tank, with a 2m cooldown. The only reason I’m putting up with it is it’s a character I don’t play much and my main VDH is Kyrian.

Please don’t insult other players and insinuate they can’t make decisions for themselves… it’s rude and honestly in most cases incorrect.

Please note that even from an RP perspective people may feel forced to take a choice they don’t like because if they are going to help their friends (the people they’d prefer to join) they must take the best tool for the job even if it’s not from the people they like the most.

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It was always unnecessary.

It gets rid of meaningful choices players could be making. It often goes against the character identity a player wants for their toon.

It also doesn’t make any sense from a role playing perspective.

In the end casual players get punished the most because of the restrictions.

Except that they’re definitely more of a talent system than a class system. You gain 1-2 abilities and a bunch of passives through soulbinds - that’s EXACTLY how talents work.

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I think if the covenants didn’t have restrictions, more players would make choices for themselves by being able to test and experiment on their own. Players go to guides BECAUSE of the restrictions.

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I use the term “Temporary Talent tree replacement mechanism” or T3RM (said Trim).

Bad system is bad.

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I would maybe call it a supplement? Not a replacement. We still have and use talents.

But they are not a tree, so no. It replaces the actual talent trees we used to have. The current talent system is its own thing. Also the name isn’t as snappy :wink:.

If you are a warrior, it becomes the choice between doing aoe or single target. It doesn’t matter as much if your class is in a good spot.

The abilities to choose from are all for the same class. It’s not like you get abilities for other classes. Even other specs because conduits are spec related.

It’s closest to if in Legion, some our abilities being locked away in another class’ hall. After being severely nerfed. Then given some minor buffs that didn’t solve what the nerf caused.

Oh I see what you mean. Yeah they’re definitely more like the old “trees” we used to have.

In the end though, definitely NOT a sub-class. Claiming that is quite disingenuous at best, but trolling in probably most cases.

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Sub classes would persist past the expansion. I could compare to another well known MMORPG that does have what are effective subclasses… and those are critical to further game progression. These will be gone in 10.0.x

The way Blizzard approaches their systems, yes they would be gone next expansion.

But I think that can still be ok and a sub-class system can still exist. But the system needs to be way more robust than the covenant system.

Fully agreed, but the soulbind system was never going to work for that. It’s inherently tied to content. Whereas a subclass needs independent progression. Even if you have to do subclass specific quests and such.

Stating intentions doesn’t will something into existence. The Maw was supposed to be engaging/immersive/fun…not sure any able-minded individual would agree with that assessment.

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I wish the coolest covenant in my opinion didn’t have such a crappy move for unholy. Hopefully it’ll atleast get balanced out.

… sigh … How is this even an insult. This is just an observable fact, they usually play following very detailed online walkthroughs. If you find this offensive this is on you.

Yes some of them did. Others just saw “X is the best covenant for Y” and went for it.

Oh no, you lost half of a percentage of dps. Poor thing, you must be devastated.

Yes, most of them are, including the supposed best in slot abilities. They are usually a extremely negligible part of your damage. You can play the game without using any of the convenant abilities ever and you will probably never have a single wipe because of it unless you are on a very tight dps race on a mythic raid boss.

Oh poor thing, your alt’s dps is suboptimal…

Oh sorry, its so rude of me to assume that online guides are extremely populare in wow. My mistake, I’m so incorrect about this, you are right… /s

Yes, people might be socially pressured to increase their damage as high as they can. That doesn’t mean that the damage increase was mandatory. Unless you are going for world first, you can afford to lose a bit of dps.

The reason you are wiping is because you are not doing mechanics correctly, not because of that 1%. If your friends can’t understand this, maybe you should try explaining this to them better.