Why are arms warriors immune to nerfs?

I’m curious, with most of the other problem classes being tuned down (convoke, ret healing, hpally, mage, etc.) why is warrior still allowed to stay so strong? I’m not going to list everything that makes warrior OP, because honestly if you’re playing any sort of arena you know what I’m talking about. Even windwalker monk is fine because it can actually die. There’s also no 9.0.5 changes that tune down warriors. What is blizzard’s mindset on this one? Why are they ignoring warriors? Yes, they nerfed Master and Commander, big deal. That talent was just a small part of their infinite toolkit. AND they had to accompany it with a damage buff. Really confused about this.

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They got buffed lmao

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i have no idea at this point
they remembered to counteract the ms buff months ago in pvp but then this new buff came in with no fine print and rly gasted my flabber

this is the first expansion in a long time where blizzard has been making fixes and design choices that truly surprise me, and it’s totally foxed my expectations. i dunno why they’re doing what they’re doing so far, and i have no clue what they’re gonna do for the rest of the season

edit:

i didn’t catch this before replying; lol

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WW is more obnoxious lol, at least you can somewhat kite a warrior. Also, why again does a WW have 47 offensive cooldowns?

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Warrior is by far more obnoxious in 3v3.

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WW is not as obnoxious as warrior. WW has big burst dmg, but can die easily even through Karma. Warriors are very difficult to kill and hard to cross CC to stop intervene which is almost always up for when the opposite team does their go.

Warrior toolkit > all other classes.

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man i just wish a ScK proc during images didn’t do 30k damage

https://media.discordapp.net/attachments/733531419220901921/809908330373709854/sck.PNG

this is literally just doomwinds but better

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Yeah NVM I’m wrong

I mean they need that

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Ok, so how do you tune warriors without breaking the class and then warriors have to have the awkward conversation where their main partner says “It’s not you, it’s me!” and then go play with a monk or mage?

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By making intervene either a 1 min cd or 3 second duration and making it less attractive to sit in dstance.

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ITT: Classes who get countered by Warrior being triggered and saying classes they counter are fine.

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Every class gets countered by warrior.

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Arms falls into that wonderful niche of being insane but not overtly so to draw the attention of the braindead.

Group consensus is too busy crying about that Ret one-shot or Convoke that a Warrior just pressuring them won’t make them react and the broken abilities like Intervene are subtle.

The fact it isn’t good for PvE leaves them open for buffs and the average consumer applauds.

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As of now, most people just want Intervene looked at. Maybe Ignore Pain?

Intervene cooldown probably needs to be increased.
If not, the duration needs to be decreased. (By half? Only 3 harmful attacks? etc)

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I’d much rather an amount of damage that scales off the warrior’s health. Still a really good ability that might save someone but doesn’t outright stop a go attempt with proper set-up.

Intervene has hardly any drawbacks or skill-cap. I was surprised to know that intervene has no min-range requirement for example, unlike Charge where it’s 8-25yards. I think it’s off GCD as well? Even if the warrior wastes it, it doesn’t matter that much most of the time, cus in 24 secs it’s up again.

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Intervene existing as is just shows how little Activision cares about making their game good for PvPers. As a Hunter, if the enemy team has a Warrior on it I’d rather just AFK out and go next. Warrior can’t die and can’t let their team die unless they D/C or something, so anti-fun.

WoTLK waitroom.

lol wtf u got trolled so hard

has a range both to cast and to properly take effect

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I agree, one of the most frustrating things is that a warrior can easily shut down your team’s gameplay easily. We’re just talking about utility here, not even mentioning stuff like Condemn.

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