ur xmog is pretty good.
Think they just spell reflected the nerfs onto mm hunter.
Master and commander nerf says hi.
Intervene is the only other thing I could see them looking at. Maybe drop duration to 4 seconds.
I think cdew said it best, if WW and Arms were nerfed casters would absolutely DOMINATE the meta right now.
I mean ele shammy is op af and im not sure how they’ve avoided nerfs along with boomkins. Fire mage is also still crazy and destro/afflic are really close to being very oppressive. Lets also not forget how spriests are really really strong rn too.
I mean what melee cleave or caster/melee cleaves works without those two melee dps in this current meta?
But the comps that dont work if arms/ww are nerfed are
TSG
TWD
WMP
WWMP
spriest/arms/healer
turbo
thunder
vanguards
kitty
Theres prolly more than this too, its like dk isnt all that viable without a WW or Arms war. Neither is enh shammy, same with ret and arms. Everyone of those casters though has a caster comp they can run.
Honestly surprised that there arnt more threads about getting gibbed by moonkins (who are also tanks), and ele shammys.
Everyone of the casters I listed though easily has a viable caster comp they could jump into whereas dks dont really have a caster they synergize well with nor do enh shammys.
A see a lot of people saying intervene just needs a reduction in the buff length or an increase in the cd. Tbh I don’t think either of this things will really help unless they do them to an extreme degree. A 3 second intervene every 30s is still more than enough to save someone (50% nerf on duration). Or having a 6 second intervene every 60s is also still bonkers (making the cd twice as long).
Best way to nerf it would be to make it only intervene one ability like back in wod. This way you use it to intervene crucial cc in your healer or dps. Make the ability a lot more big brain and requires you to think preemptively rather than just using it when someone gets low to drag out the time it takes to kill them
Will they make this change? Nah most likely they will just nerf it to 5 or 4 second duration or increase cd to 45 second to start.
Because only real men play warriors and the betas at blizzard are too scared to nerf them
Nope. It went to Chill Streak.
ya, asmongold is a beacon of masculinity
yah rly confused how it even manages to do that much… its only a 150% dmg buff and yet it does like 6k ST dps by itself
i didnt know until recently intervene also absorbs physical kicks into the warrior. Seriously an insanely good button
They stacked all their defensives & the nerf bat failed to nerf.
Really dont know how I feel about the ‘1 spell thing’, theres so many more instant cast spells in the game nowadays than there were back when things like grounding only ate one spell. Plus cast times on average are faster.
I think if you wanna nerf anything nerf the duration and CD. Does making it one spell really make it big brain? Or just little brain for everyone else?
I feel like people would just ‘accidently’ get it all the time.
Melee/physical abilities are always instant cast besides like hunter stuff. This has always been the case. Not really sure how that would have changed over the years? It’s definitely different for casters but we are talking about intervene not grounding.
Yes it does make it big brain. As stated above it converts the ability from a reactive button to save your team, into a preemptive button to try and disrupt the script of the other team. I’d be fine giving it a grace period of 0.5-1 second after triggered so it also intervenes all physical abilities.
Eh guess we just disagree can you elaborate? I feel like the amt of ppl to accidently get it off esp being melee with all those instant casts would be really high. while I still think intervene needs a nerf, but it should be to cd and duration.
You talking about like an ‘arm time’ on intervene? Or kinda how BFA spell reflect works?
yea mb man was kinda gettin SR and intervene intertwined in my head.
i’ve grown to despise mages that know to fire blast at 95% of their castbar, if i can’t have ogcd hamstring or heroic strike fire blast needs to get gone
I mean if they wanna nerf the duration to like 1-2 seconds that’s be fine. Anything longer than that get excessive at least atm.
As for the elaboration, it’s the same thing as pre walling a stun right as it goes off so that the enemy wastes the stun and gets a bad go. You do it too early? Well they wait and don’t go. Do it too late? Didn’t get the pre wall off and have to trinket or eat the damage. The difference is intervene is a short cd and you can try and do it about every go. You won’t get it every time, but by accurately reading the script of the other team and pressing intervene at the right time you could help your team save a lot of cds. It should be something that helps separate good warriors from insane warriors. Rather than it being this reactionary ability where 99% of the times it’s just “team mate low hp. Melee on him. I help”
Someone earlier talked about how you never really hear the commentators in the cups say things like “wow look at that warriors play. He just completely outplayed that team” and if they do it’s super rare compared to some other classes. This would be an ability that if used correctly it would give them that awesome outplay wowzers moment.
May I introduce you to the life of a Warlock? Because that’s what you’re describing.
I’ve exclusively played casters this expansion and there have been countless times in LFG groups varying from 1300 to 1900 that healers have been like “I’mma go play some melee cleave, sorry this is just too tryhard.” Or my personal favorite, “You’re a great lock man, but this just isn’t viable, I’m sorry.”
The life of a Hunter on LFG in SL.
Hunters can still do 25k with a single barrage, through a pillar. Huntards can also remove all dots and negative effects every 15 seconds. If warlocks and huntards are LITERALLY chillin at the bottom of the barrel, but huntards NATURALLY hard counter warlocks, then it’s warlocks that need the help more.
Assuming that the 3 second dot doesn’t get immediately dispelled, they stand in the giant blue pool, they don’t stun the Hunter at any point during the 2 second channel and they fail to press a single defensive in the 3-6 gcd lead up to that.
Yes. They will do about 50% of your life in 2 seconds.
I don’t really buy the fact that Warlock is anywhere near Hunter’s level of non-viability. They simply struggle in the current meta. If the meta slows down a smidge, Warlock will gain quite a bit of viability. Where as Hunter doesn’t work on a fundamental or mechanical level regardless of the meta.