They seem convinced that the numbers are not there for a single rppvp server, much less one with layers. I believe they are way off base, but there it is.
What do you mean no one? There’s tons of us who would rather have layering and stable servers and the ability to play the game at launch, than not have it.
And you would be wrong for having that opinion.
You know what’s really cancer to an MMORPG? Dead servers.
There are dozens of us! Dozens!!
I like this more than you’ll…never know…
It would impact every retail player who is just mildly curious but doesn’t want to spend money one it. You seriously think that number is one that would not have much of an impact? How would it “push the same surge”? Unless you mean AFTER the week or two, but at that point server pops would be stabilized and populations would be more spread out amongst the zones. Not seeing how this all would not be beneficial.
Based on what?
Then the newcomers at week two can be on their own layer, where they would need not see the people 15 levels above them.
And that is my point, lets say it’s 50/50 right now for active members on layering. These are not the # they want back. It’s the other 7 mil to bring back to the game ( when they had 12 mil subs) or at the most half of the other 100 mil subs. Layering cures nothing. it destroys the game before it even starts.
Dynamic respawns with a changing rate depending on the amount of people in a zone is a much better option than layering, which is community and world crushing.
You can change respawns all you want, layering allows you to put more characters into the world. We aren’t talking about the same things here.
Oh look at that, you took something else out of context because you have no actual argument to make.
Same old same old for you huh?
I payed the beta in May, I was disappointed when I wasn’t invited in June. When June was opened to all, and I played with layering. IDK if I want to came back in July. I cringe at the idea of the layering, it ruins the game and feel of classic. I’m the 1 that stuck out wow even though others left yrs ago.
I would rather deal with crashing servers which ruin the first few opening days than deal with layering which literally ruins the entire basis of the genre, which is Massively Multiplayer Online. There is nothing massively multiplayer about layers. I don’t care if people are online if I cannot see them or interact with them.
Layering is game breaking
Just to clarify, BFA estimates less than a mil sub at the moment, and the 100mil part was the number of accounts made
This is a convenient position to take while chatting on the forums months away from release, but i can promise you that when the time comes no one is going to be ok with unstable servers. No one ever has been and no one ever will be.
@Cozer
As someone who has accounts since Beta. Here are the actual numbers to do with as you please. There where 84 servers at launch according to the server timeline. and Blizz recorded just over 200,000 sales first 24 hours. In the first 24 hours they recorded just over 100,000 players. So if they where evenly distributed (I know they never are) that about 1190 players per server. Now if we look at current numbers estimated to be in classic this could easily go over 1-2 million first hour trying to login and level.
Source: wowwiki.fandom(.) com /wiki/Timeline_of_the_creation_of_US_realms
www.digitaltrends(.) com /gaming/world-of-warcraft-shatters-sales-record/
So you want to deal with months of crap to make the first week easier?
Wow.
Hey I have a good deal on a loan for you.
I’ll loan you $1000. You own me nothing for the first week. It’s it’s just 30 easy payments of $100 a week.
It’s a bargain. A whole week of not paying me back.
Normally I’d disagree that someone’s blanket opinion is wrong. However, the primary selling point of Classic was a return to an authentic vanilla game. Every deviation from vanilla is a violation of that mission statement, and no other Classic feature is more inauthentic than layering.
I already have on multiple private servers. Sure it’s frustrating, but ultimately the bottleneck sorts itself out without the need of a game breaking mechanic.