Where blizzard failed with Delves

Those aren’t average players. Those are bad players.

Considering I was soloing up to 8s and they don’t even get difficult until tier 8.

Anything sub 7 is literally knowing how to push buttons it’s that easy.

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I would suggest that what you don’t understand, or wish to admit, is that when the average player runs out of ways to improve player power, they tend to quit. M=/raiders certainly act this way…

Nobody is asking for this to be a walk in the park, but let’s not turn this into Diablo 3 or 4 where they have mechanics that just one shot you. Make it hard, but make it so we can get through it with skill. Anyways, the issue is the buff and nerfs and the buffs that actually end up nerfing or breaking and then the nerfs that actually nerf…. Too much :joy:

You’re not the average player so you can’t speak for the average player.

You’re upset about challenging content. Don’t do challenging content if you don’t want a challenge. This isn’t a hard concept.

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I am txt book casual. Last I raided seriously was TBC, first boss the lurker below. Something hit me after the 3rd wipe and I just didn’t have it in me to try content with so many ppl, I just couldn’t. Been pvping ever since strictly. Ever since then, I always wished for a solo system like this to get some meaningful gear (better than world quest) and content to do solo. Honestly, y’all killed it for me. The toxicity and just ppl in general.

I only have honor gear and conquest gear and I was able to do tier 8 and get 613 reward from the vault. Already have 2 rewards for next week and have one more bountiful delve tier 8 to do (1 key left). I’m loving it :heart_eyes:.

Im just saying, EASY WITH THE NERFS AND BUFFS. Every other week is something. Make up your minds and decide what you want.

If you’re hard stuck at anything below a 5 yes you are.

Why should delves be the exception to this? Every other challenging mode deals with one shot mechanics.

It’s part of being challenge

People with skill are already breezing through delves.

This is a case of people not being as good as they think they are.

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Have the data to back that up?

As far as upset about challenging content, what I’m looking for in this game, from the time I was considering buying this game before it came out, is content that improves my player power, without having to spend half my life figuring out how to min/max everything to the nth degree.

I get people like to do that…the more challenging and the more complex, the better, It’s the joy of the young to challenge themselves, and more power to them.

I just want a power progression path that doesn’t further complicate my already too complicated real life. A few ilvls a week is what I’m looking for here, not leet raid power. Get it?

I have completed tier 8 on many of them. Never complained about it being hard :joy:. Just the constant needing and buffing…

One shot mechanics challenge? If you can’t avoid it, not a challenge, just a way to piss ppl off and eventually y’all will cave at the casuals and change it anyways. Seriously why even waste time

I’d just be happy if they’d stop making things “you get touched or hit by anything you die” as that’s kinda messed up honestly. Solo shouldn’t be so hard you’d need a group, should be a challenge but not some crazed don’t get hit by anything challenge as some bosses have those aoes you can’t dodge or interrupt and if those insta kill… how are we to counter that? If you meet the gear score you should be able to handle the content, with the big boss and his ?? difficulty delve being the biggest challenge

I do. About 60% of the player base raids at some capacity.

Even ion has gone on record and said that most players play a bit of all content

The pure solo player is a minority.

No content requires you to do that outside of top end content.

Heroic and below are designed to be completed by every spec

What you want is irrelevant. The games designed for you to progress. In order to progress you have to do harder content. You either get better or don’t progress. It’s your choice. If you choose to stick with easy content you will cap out faster.

The main problem was Blizzard thinking every class played like a tank.

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That leaves 40% That’s a minority, but it’s a huge minority, isn’t it.

That’s just raiding my guy.

That’s not even factoring people who mplus only

Or PvP

Or play the ah/crafting.

End of the day at best it’s 20%.

I did a dungeon last year, so I suppose I am part of your “other”. This level of statistics don’t really tell us much.

I will say this: The devs are sufficiently concerned about losing solo players that they have made it a point to mention what they are doing for solo players. That started around the middle of SL…

Have you done a dungeon thisnexpansion?

If not you’re a solo player.

Even then skill wise you’re still below average

Solo players are such a minority they made delves available between 1-5 players. That alone should tell you something.

So much for your 40%, eh?

I didn’t say you did.

Every one shot mechanic is avoidable in some way. Different classes deal with them differently.

Again in a casual. Stop acting like casuals are bads.

If people can’t complete delves up to at least 7 it’s a skill issue. The content is already awarding higher ilvl than the difficulty is.

You’re clearly not comprehending the stats and I’m not surprised. Keep coping though. Even at 40% you’re not a majority.

If you spent half the time you have spent complaining on the forums just improving at the game you’d be in a better spot.

Eh, that’s a really hard mark to hit.

How do you balance it to be challenging (but doable) for a solo mage and a solo guardian Druid, but also challenging for a full group with a tank + healer and a group of 3 mages with no heals?

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That’s cute. You can play the game any way you like: You pay the sub, knock yourself out. You don’t even need to agree with me, but I’d hope you could at least understand how others play the game and what other kinds of players would like to see here.

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