At BlizzCon Ion did state that it was aimed towards solo play or up to five people in a group.
Their main selling point was that it could be completed solo and was a clear end game progression path for solo gameplay that World of Warcraft had never experienced before
Personally I think it should have been created with solo gameplay in mind and that’s it, but can’t really undo that now.
They are always going to struggle with tuning and balancing things around different group sizes, which probably means people that prefer to solo end up getting the short end of the stick more often than not.
Why? Are raiders and M+ runners really this insecure that their content might die out if there is an easier but significantly slower pathway to the decent gear?
That raid number is populated by players who only kill 1-2 bosses before calling it quits, that grp of players who buy their 1 clear a tier. An of course your favorite player base, the baddie LFR’ers. So your argument “about 60% that raid in some capacity” is probably a lot worse. Especially if we talk about players who actually progress the raid.
The M+ community is maybe 1% of people who aren’t heavily into raiding.
They don’t want other players to have another option to get gear. They hated the Vendor, Hated LFR, Hated WQ. They didn’t like they could catalyst into tier sets, upgrade their WQ and LFR gear to Normal version.
Irony of it all is the players who claim “its not about the gear” Sure do care an awful lot about it. An if something doesn’t reward it, they dont do it…
I personally have no idea how people are struggling in 8s solo as it stands.
I run duo on almost all of my delves. 8s can be a struggle for my wife and I on 580 characters. Usually not to the point of starting over but a few deaths as we complete.
Then I jump into a solo delve and everything is so tuned downw that it’s an absolute faceroll. Soloing 8s on a 568 warlock last night with 0 deaths.
It’s already so much easier solo that you’re practically handicapping yourself by adding even a single person to the group. So for one I don’t understand how people are struggling in solo 8s. Secondly it can already be considered “solo content” because that is the best and easiest way of doing it so people should stop asking for groups to be boxed out of it.
“World of Warcraft players have spent years asking Blizzard to let them do raids without a full group of players so they can just see how the story ends. Starting today in [The War Within, that will finally be possible—with some minor caveats.
‘Story Mode’ is a new difficulty setting available for The War Within’s first raid, Nerub-ar Palace. It lets you walk into the raid as a solo player (or with up to nine other players) and fight the last boss at a reduced difficulty“
To not sugarcoat it it but it’s boils down to,
Not putting effort into gear, not putting effort into learning their class, not using their toolkit, and expecting it to be world quest easy.
I haven’t done any since the change due to area 52 exploding last night lol
yeah I don’t know what they were thinking by not allowing any delve above tier 3 to be tested on the “beta”.
Which just kinda highlights that it wasn’t a beta but just an advertisement for the game.
I can only think this is the key problem because I am not putting any effort into gearing characters either. I am taking fresh 80s, getting them to ~565 and then soloing reward capped delves without so much as a food buff much less enchants and gems. I am sure my level 32 Brann is helping but…man. I have no idea how so many people can have a complaint about the difficulty…
This is just not true (see this weeks free Hero track item for flying through Black Temple, or the Great Vault since it’s inception, etc.), and on top of that ‘difficulty’ is a subjective thing that’s hard to measure when you bring players into the mix.
What is difficult for you, may not be difficult for me and the reverse is also true and then you broaden that to account for over hundreds of thousands of players who are also paying to play the game.
I love how you’ve decided to aim this at me instead of the subject at hand. You have no clue what content I have or have not done.
You’re saying two different things here. Is it about time or difficulty? Should guilds like Limit and Echo get lesser rewards because it takes them less time and the content is less difficult for them?
This elitist gatekeeping nonsense is toxic. Players who are “less skilled” or “don’t understand their class” or “are doing easy content” etc. having gear progression harms no one. It actually leads to a more populated and vibrant game, with players actively playing it. Your heroic and mythic gear isn’t less valuable because someone who only does world quests got a chance at a single heroic track item this week from their vault and maybe 1 or 2 others if they had good luck with delve maps.