When will we get NEW CONTENT instead of new raids/dungeons?

This wasn’t really content. It was a poor man’s, half arsed implementation of player housing.
I used it until last xpac for easy, personal AH + bank access and 30 slot bags at least.

People liked the rewards, not the content itself. It has zero replayability.

Also, Scenarios, which were the first (and best) iteration of it.
Those are kinda lame and pretty much the same thing.

Now those are very fun activities. Torghast was soured due to the terrible rewards and “forced” participation at first.
No idea why they ditched Visions-like content.
Dropping it was pretty much Blizzard snatching defeat from the jaws of victory.

/doubt

Another great content they shouldn’t have dropped.

Warfronts should have been PvP, simple as that.

I wish they’d add more durable content.
Artifact Weapons should never been gone.

Yeah im on week 16 with only 7 nightshards so far even running all 3 difficulties of the nighthold.

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they could at least update the main world events, 15 years later and this event we are doing now is the exact same except a toy, if I wanted to do 15 year old content I would go play classic.

Island Expeditions were well enough received for them to be brought back.

Torghast was disliked because it lacked a reward structure for the people who actually liked it.

Visions of N’Zoth were great and a lot of us hoped Torghast was going to be an evolution of this.

Oh and Argus invasions were always full for the longest time.

The problem is that a lot of these features could’ve been so much better, but raid loggers get upset when there’s more to do than raid, and it sadly somehow influences the direction of the game. They make these cool things that could be better, but they refuse to make them worthwhile 90% of the time.

When I had most of those things to do and felt like I had a reason to do them, I was logging in. I actually liked AP when it capped and WQs turned into gold, it was really neat to me.

I’d probably like the primalist stuff if I didn’t feel like I needed to do it in a raid group to enjoy it. That’s just mindless farming of a currency as well. Like the worst part of timeless isle became the main feature.

I’d have absolutely loved Torghast if I could gear through it and it provided more of a challenge (it was pretty lousy when the only reward was soul ash). We begged so hard for gearing through Torghast, but they refused and let the feature die because people who prefer M+ and raiding didn’t want anyone else to have similar enjoyment from different content.

Dude nobody is playing this game anymore, they absolutely need to add new stuff, if they left it as is it will just be you and Ion playing… lol

Well, they tried to re-work how the world content is presented to players in DF, and the people who limit themselves to the world have (according to the forums) hated it, and want to revert to SL.

Mage tower was successful because it is very straight forward. You do a multipart bossfight and get cool stuff for it. None of the other things you listed are the same formula.

Brawler’s guild was close to that as they were bossfights to get rank and get cool stuff.

Yeah they did say it was around or under 5000 subscribers now.

Play a different game.

Sniffenseeking/Zskera vaults are a good new-ish thing for solo play (so kinda scenario/puzzle like). Vaults need some rework so getting keys isn’t such a chore (especially for what is clearly meant to be a solo affair), sniffenseeking is great, just limited. (Secretly hoping for a new map or two on some cadence, dont harsh my dreams). So I think they actually are trying to add new/different, but of course solo stuff isnt attractive to everyone, I get that. I will say I am thrilled the days of “nintendo controller based jumping puzzles” seem behind us. Don’t miss those.

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It’s a 20 year old game. At some point there’s a ceiling, and I think Blizzard kinda hit it with WoW. It’s just about working within those confines now without needing to make a new game built with a foundation of current tech. And sadly, that means a lot of the same kind of content but with a new theme.

Borrowed power is garbage - this was designed by Blizzard to be throw-away, hence the name. To me, the beginning of the end is when they made us hand over our artifact powered weapons.

Don’t forget scenarios from MoP. The garrison in alt Draenor. The “Timeless” Isle.

These are great examples of content. What would have happened if they kept iterating on those!? From a player perspective it was just the next expansion team came rolling in and had a “not invented this expansion” attitude and pitched it all on the floor.

That’s the problem. That each expansion, each patch even, throws out what was there before and makes it no longer relevant.

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New dungeons/raids are new content.

How are you finished??? I’m throwing everything I can’t at this game and I’m barely done with the patch 10.0 content 0.0
I treat it like a big ol’ exploration game. Really get into the world. Walk around, try and put myself shoulder to shoulder with the characters I’m seeing in the story. It’s heckin wonderful.
There’s like - always been a great payoff whenever somethings been difficult - and I’m excited to see more!!

I don’t…know if we’ll get new food on the table anytime soon - but it may be a good idea to try the other things already on it. :3

there are other games out there

Then sacrifice a raid tier if that’s what it takes.

It is extremely possible to achieve this, everyone is just looking at the problem wrong. It’s not about more for more’s sake. Frankly, what WoW needs is less. Do more with what we have. Make systems around how people play.

Example: What keeps Wrath alive? One acronym, GDKP. That is the whole story, nothing else. That’s pretty much the real end game in retail too, except the systems oppose it so it takes the form of paid carries. It is absolutely trivial to design the game systems around this and immediately generate infinitely replayable content.

Let’s look at a second example, Albion Online. No one wants to hear it or see it, but Albion Online is the absolute king of MMOs right now. WoW team loves their “MAU” stat, but it is meaningless. The only stat that has any practical meaning to a player’s experience of a game is average concurrent users on their server during the time they play. WoW team doesn’t report that stat, because it makes them look like fools. What keeps Albion Online so insanely active with hundreds of thousands of people logged in on a server? Good territory conquest systems. How hard would it be for WoW to have actual PVP that makes sense? They can’t just copy the systems from another game where PVP works right? It’s been done over and over and over. No, all we have is either empty WM zones or WM zones with a blob of one faction ganking solo gatherers. It’s a farce, and it’s just not that hard to solve.

Literally never heard of this until this very moment.

Based on screenshots it looks like the thing propping that game up is that it’s available on Mobile and designed like a mobile gatcha game.

As much as I love raids and dungeons, I’m hoping the next xpac adds a Kalimdor/Eastern Kingdoms level continent.

A whole new world to explore. If the next major zone has more than 4 or 5 areas, I think it would help revitalize the same old same old expansion process.

We won’t as long as Ion and Co are in charge. They don’t care about anyone other than their precious little raiders and dungeoneers.

I honestly believe if they could, they would turn WoW into a lobby based instanced game. No leveling, just log in max level, zone into a city that acts like a lobby, and wait for your group to form.