When will we get NEW CONTENT instead of new raids/dungeons?

We had Scenarios
We had M+ added
We had Warfronts
We had Island Adventures
We had Visions of N’Zoth
We had Torghast.
They just implemented the Zskera Vaults, which is new content.
They implemented Fyrrak’s Assaults, which is a new type of that content.
They implemented Dragon Riding, and races which is new content.

Let me ask this. What do you define as new content. Because they continually add new things to the game. The problem is that they are never as good as M+ and Raiding. You are most likely just burnt out on the game. And I hate to be the bearer of bad news, but WoW has had the same pillars of content since day 1. The end game is build around dungeons and raids. That is the game.

I would recommend playing a different game for a bit. Explore a lot of the other great titles out there. Then come back and see if you still want to play.

But putting “NEW CONTENT” all in capps in the title, and not even remotely describing any idea you have of what that is, is a little silly. Especially when they have added plenty of new content.

The answer is simple: they were hard, and despite what a lot of “casual” players will tell you they don’t want hard content, they just want to get essentially free ilvls without having to actually learn the finer points of their class.

They tried that in WoD.

It went over like a led balloon because players concluded there was nothing to do.

Like the thing that a bunch of folks posting in this thread don’t seem to get is that blizzard has tried to have engaging world content since… I’m gonna say BC (most of the zones had some kind of PVP system set up that would provide bonuses to players in the zone if their team controlled the point). The issue however is that players consistently whine about how they don’t like it so blizzard dumps it in the junk drawer… only for a bunch of players to wax nostalgic an expansion later about the good ol’ days.

I love seeing comments like this because it shows that all you do is complain without actually playing the game. At no point have we even been close to this. But because you have created a imaginary boogie man of raiders and M+ to the point that they only exist as a caricature in your mind.

What? Do you not remember mask visions?

Honestly, I think they probably would have liked to continue them, like they did with m+. The artifact weapon, essences and covenants had a lot of work put in. Tons of cosmetics. I don’t think they would have done that if they had always planned to dump them.

But they had to based on negative feedback. I think part of the reason so much feels uninspired is because they have tried to come out with inspired things, that end up getting trashed by the community.

How about an island where the sun never sets filled with treasure?

Or a giant cave system where you can find puzzle boxes?

Or a land of machines that teach you how to build all sorts of gizmos and trinkets?

Or a fairground where you can play all sorts of minigames?

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player housing

It purposefully avoids gatcha mechanics. It have nothing in the shop but cosmetics. It has a $10 a month sub with WoW token style selling/buying wallet funds on the auction house, and the only thing you can use that on is premium time and cosmetics. Sub time gives you higher XP and drop rates and lower auction house taxes. Progression in skills is RuneScape-style. It was PC exclusive for about 5 years before mobile launch, and mobile client barely worked until like a year ago. Now mobile client is extremely good, they really stepped up development on that to counter DI.

What props up Albion is the insanely huge communities, but of how glorious the community content is. People foam at the mouth for territory ZvZ. It is hard to comprehend until you see it in action, when multiple alliances meet in a war and there’s a trillion silver of loot on the ground in a catastrophic battle. It is excitement beyond anything WoW can provide, it is addicting and forms bonds that are much harder to break.

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I mean, we have gotten private instances of places in the expansions themselves as RP hotspots, the problem I think is that you have to opt into them, usually by buying an item and using it… which is nice and all but has the same phasing issues as everything else… you can’t have a ton of people together without grouping up.

Things like that should be more organic than it is, maybe just make open world areas designed specifically for this, like how Zidormi can port you back to a specific version of a zone, have an NPC in each place going forward/retroactively backwards in some of WoW’s more social areas to basically put a bunch of people who click on them in the same instance of said location.

Integrated infrastructure for player created content is just one of the many things WoW falls behind other games in currently. A MMORPG can only provide so much content itself to keep players engaged, which is why games like Minecraft, FF, etc all see moderate success by designing themselves where players can make their own creative fun outside of what the game naturally offers.

You mean like torghast where everyone hated it?

Single player stuff like the mage tower where everyone complained it was too hard?

New zones with multiple quests where no one does it because it isnt rewarding?

The vaults that no one does because it sucks?

You do get other content. Its just that content outside of new raids and new dungeons is boring and bad.

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a dracthyr calling someone a furry…thats rich.
also for your question…what do you call all these world quests and stuff?

Mage tower was highly regarded and people welcomed it’s return. A few people saying it’s hard was not the overwhelming sentiment.

No one goes to the newest zone because it was nerfed.

Where are the numbers for no one doing this? Because plenty of people were doing it when that patch was current.

I was going to reply with how much content there is in this game but then I realized OP won’t find any answer suitable. Not even worth it. 0/10 trolling.

getting boring? they’ve been boring lol.

It’s such a tired rinse/repeat philosophy of game design that I can’t believe it’s still in production.

The fact that people defend this mediocre content blows my mind. I keep hearing the usual folks (vulperas/dragons) parroting the same thing “it’s been working for 19 years”… except no, it hasn’t.

That’s why the decline has been gradual and in some cases more severe YoY…because it’s not working…because it’s a tired concept…

We need NEW, PERMANENT, EVERGREEN – SYSTEMS – that CROSS expansions and PERSISTS in the WORLD of warcraft. Systems that tie in the WORLD together and make older zones RELEVANT AGAIN.

If they went even ONE year without touching dungeons/raids/pvp they could dedicate that time to building out these systems exclusively. To add MORE diverse ways to experience the game.

PLAYERHOUSING being one example.

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