Debatable but everyone quoting me is missing the point. A lot of people say that Blizzard allows MB “cheating” because of money. That’s it. Money money money. If that’s the way Blizzard truly was, they wouldn’t be so hellbent on banning cheaters. Finding and figuring out how to break bot software costs money and manhours. Banning guilds and/or groups of people for selling carries for cash means they don’t get those subs.
Who?
I think “Asmongold” is a type of powder that treats sweaty feet and jock itch.
Yuck! Seems a lot like these spammed Multiboxing threads.
I do love the tears of people that can’t price gouge their herbs though.
I think Asmongold is cheating. He can summon hundreds of other players to do what he wants. They just open trade with him and he gets all the gold without even doing anything. Multiboxing other humans.
/s
But it is money money money. That is truly what it is. That is what it always is. Nothing wrong with that, but that is all it’s about.
There is a healthy level you have to maintain with cheating. It’s going to happen. Accept it and minimize the impact on the general player base. Too much and your average player quits. To little and you end up being too authoritative and lose subs. As in, you want players to keep playing after being caught.
I mean, if they REALLY wanted to stop the cheating, they could start making flat bans on some regions. I guarantee you there are hot spots where the majority of cheating comes from.
What blizzard DOESN’T want is someone taking money away from them. That’s why they come down so hard on the cash carries. It’s literally taking revenue away from them. Players could instead being buying tokens and paying for carries with gold in game. Ya see how that works. You can do ‘almost’ w/e you want as long as blizzard is profiting from it.
I mean, there are a 1000 and 1 reasons why they shouldn’t allow multiboxxing. Blizzard talks out of both sides of their mouth on this one. In the end, it makes them money and the players quitting for interactions with multiboxxers is likely low. So it’s an easy one for them to justify, despite the negative feedback boxxers bring.
Really? I see hundreds of players funneling farmed mats into guild banks all the time. They aren’t farming for personal goals, they’re contributing to a common goal, for the benefit of the group.
There’s only one X.
Also, did anybody ever explain why, if multiboxers allegedly tank the economy at mid-expansion and at the end of an expansion, they don’t also tank the economy at the beginning of an expansion? Or has everyone accepted that economic fluctuations are, in fact, natural functions of the age of an expansion?
Yes, the benefit of a group, which they are a part of. Not the benefit of one single individual.
Again, do you ever see a bunch of other individuals slaving away to give one person all of their materials for that person to sell, keep most of the gold, and give them a pittance in return that is only enough for them to break even on the endeavor?
At the beginning of the expansions, it is generally always a seller’s market. There are enough buyer’s that the impacts of multiboxing on supply is rather maxed. It continues to become an issue once the market flips with oversupply, which happens sooner than it should because of the rate multiboxers can flood the market with material.
Yes. Again, I see guilds do this all the time, for a variety of reasons.
That’s a pretty crappy guild then. I’d never ask another player to play this game for hours and give me all the benefit of it.
You have to see each character as individual. My 5 box team, its 5 different character, we’re a party and we help each other. Same with guild members who help each other out. Each character is contributing.
Can you do what multiboxers do? Yes you can, and that’s why it’s OK. You just don’t want to do it. But the possibility for you to do that is there.
No, that’s exactly the logical flaw to all of this. They aren’t individuals, they are all tools being used by a single player. The player is the individual, not the character, and the upkeep each character requires is far outweighed by the benefit to the player as a whole.
People still listen to Asmongold? Why?
This may come as a shock, but quite often, a guild doesn’t need to be asked to help a member. They do it because they know helping the individual helps the group.
If you’re in a guild that doesn’t help its members, I would argue that is the crappy guild.
No, each online character is an individual as far as you’re concerned. Seeing 1 multiboxer stacked, or 5 other “players” in a party is no different. Same exact thing to Blizzard. That’s all that matters.
That’s exactly my point. I’m not sure what’s getting missed here, but “helping the group” ISN’T individualistic. Everyone in the group benefits from each person helping.
That’s not what multiboxing is. It’s one person using multiple characters to funnel as much benefit to that one person as possible. It would be like a guild where the Guildmaster keeps everything and only gives back enough gold for a WoW token. Should you be happy with that arrangement if the work you put in could’ve gotten you multiple WoW tokens? Would you continually give someone a $20 bill to earn a $5 bill? Since the other characters aren’t actual players, there are no intangibles to enter into that calculation other than that.
I’m not sure why that’s hard to understand. I would never join a guild where one person gets all the benefit and I get enough to possibly “break even” on the endeavor.
Ok then. When I say hi to Boomprime#2, he better talk back to me himself then.
You’re referring to Boomdos, and yea he can respond to you. Since you can’t have the same name, remember.
I know, but I think you miss my point. Unless Boomdos is a sentient AI and has his own feelings, you are the one speaking through him.
And as far as YOU are concerned, you’re talking to Boomdos. Not Boomprime.
you double the consonant when the verb stem contains one vowel + one consonant in one syllable.
hot hotter hottest
big bigger biggest
box boxxer
they hurt the economy regardless of the period. No one is arguing they only tank the expansion at the end. We just happen to be at the end and the problem of multiboxxing has grown to the point your average joe is noticing the impact.
Multiboxxing removes value from the base gathering professions which are the cornerstone of the economy. The very first gold a lot of players earn is from herbing and mining. If anything, the impact is greater at the begining of the expansion when the potential competition for resources is the greatest.
The joke is that some of these multiboxxers think they are helping to prevent gouging… which couldn’t be further from the case. If anything, they remove competition from the market and make it less profitable to have those professions and end up raising the cost because of it.