Gentlebreeze only had 25 posts. I guess they are new so I say we him get a break on this one.
Get in line Galenar, this literally happens at every race from this race.
Clearly we didn’t kill enough elves. The solution is to kill more elves.
And here I was feeing bad about the Alliance burning you carriages.
They also had a bunch of cackling fire mages burn vulpera alive if you’re doing it Hordeside. The only retribution is to kill more elves.
The ironic part is, if you read the short stories…stormwind was absolutley FLOODED with Night elf refugees, to the point Stormwind, which is a massive city lore wise, was running out of room to house all of them.
Did a lot die? Sure, but I think the rabid night elf fans are way overestimating how many actually did die.
I always love reading the notes of time in necro’ed threads like they’re Spongebob time cards.
It’s great for comic effect.
“Ten Months Later…”
Even if we go by 900 from the quest, and then combine that with the implied casualties of the War of Thorns as a whole (including the literal river of souls that floated to Darkshore to protect it), that’s still the largest civilian casualty rate caused by either of the factions to the other, not to mention the furbolgs killed by the Horde as they swept through, or the ones on Teldrassil.
Night elves by themselves have a population numbered in the tens of thousands, at most. So we’re talking, generously, 1500-2000 casualties on a population that’s already pretty small. Even just saying 900 died is still the highest civilian death rate inflicted by a faction on another faction that we’ve ever seen.
I agree that people saying the night elves are on the brink of extinction are being silly, but even 900+ dead civilians is more than the Alliance has inflicted on the Horde in the entirety of the game’s life, by accident, in a time of war.
Seeing alliance and horde posters fight is like watching 2 kids on the playground debate who’s dad could beat up whos.
It would be fun to watch, if both sides weren’t soo desperate to play the victim card in every single post. Both sides came out of BfA worse than before it started, we all agree on that, so I don’t get why it needs to be bought up everytime the chance presents itself.
You should never really bother trying to ascribe population numbers to any race in WoW. It is a pointless and futile effort.
That said, I’m going to make that mistake right now as well, as we have this quote in Azsuna from this quest:
- Nightwatcher Thaldrys says: Ten thousand years of damnation for ten thousand elves.
If the population of Nar’thalas alone is ten-thousand Elves, the over all population of the Night Elves in Kalimdor must have been far more than that.
Enough that all the refugees from Teldrassil were overwhelming Stormwinds ability to hold them.
In fairess Nar’thalas is something of an artifact from a time when densely populated urban centers were a far more common aspect of night elf civilization at its peak. While in-game its representation is disproportionately limited to soldier NPC’s, the backstory makes it seem like the vast bulk of those cursed by Azshara were probably civilians in what amounted to a small city governed by Farondis (that is, “small” by the relative standard of a world also containing Suramar and Zin-azshari at the height of kaldorei power.) Consequently, its population doesn’t necessarily reflect that of any settlements in modern kaldorei society.
From what we’ve seen, Darnassus was kind of a singular modern return to night elves living in a full-blown city again; it’s likely that few if any other night elf towns’ populations in Kalimdor remotely approach the density of the capital. Which wouldn’t be surprising; just overall, nations on Azeroth seem prone to centralize heavily around a single capital city that’s far larger and more heavily populated than any other town. Which makes it telling just how huge Lordaeron’s population was for it to contain at least one (Stratholme), and possibly two or three other (Andorhal, perhaps Tyr’s Hand?) major urban centers in addition to the capital. It wasn’t like Stormwind and its associated hamlets, or Orgrimmar with its attached villages and outposts. Besides Loraderon, no other Azerothian nations since the old night elf empire have been shown to have the necessary population numbers to support more than one truly large city.
Which is what makes the devastation of a capital in WarCraft so, well, devastating; when there’s only one large city of note from which all real influence, money and power descend, the annihilation of that city means its people are left teetering on the brink of not even having a real country any more.
Arguments about how bad Teldrassil was kind of fall flat when the main argument is “look at how many were saved though!” in the face of at minimum 900 civilian deaths. Dealt by a player faction. On purpose.
But we’ve been going around about this for ages, as evidenced by the fact that this thread was necro’d. Suffice to say, I don’t think downplaying the War of Thorns’ impact is a good move overall, because it encourages Blizzard to do stuff like this again. That being something monumentally world changing or destructive, only to backtrack about it later. It’s lazy, shock value writing and it relies primarily on player tribalism to even pass.
It’s also why I don’t want/didn’t want/never wanted something of equivalence to happen to the Horde, because that’s just… bad writing.
Bad taste perhaps. But hardly bad writing. No one wants to see a dumpster fire like the War of Thorns happen again though, at least no sane person does.
The numbers of the quest only reflect who you’re trying to rescue from Darnassus, anyone else in the rest of the Tree was simply toast, that’s Shadowglen, Dolanar, Starbreeze Village, Ru’theran Village, and all the smaller settlements in the interior.
Depends if the inner towns were evacuated first or not. There were Shadowglen Keepers that had made it off of Teldrassil before the burning and showed up at Lor’danel after, for example.
I consider it bad writing because I experienced a very similar event in Guild Wars 2, back in 2014 or so, and it was done far, far better. Destroying a major city or a long time zone can be done well, or even adequately, but there needs to be a sense of player agency and actual buildup.
I should hope so, especially with Shadowglen being so far away. I think that Rut’theran and Darn would have been lost on the list or at least Darn wound have been. It may have gone better if there were portals through out the tree and not just in Darnassus. Even so I don’t think it was any where near as bad as some of the more dramatic ideas some are having. It certainly wasn’t Quel’Thalas. The portals got out a lot of people and they were boarding ships at the end too.
This is sucks to talc about. This thread should have never been revived.
Lions Gate being destroyed was done really well, but also remember, it was eventually rebuilt too I believe.The problem with Teldrassil is that it makes no sense storywise.